Search found 16 matches

by Pestus
Tue Jan 12, 2021 11:29 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

Using solar & accumulators to avoid burning water makes a huge difference, and if you don't build up local oil processing, you won't need any. Some planets simply aren't habitable without imports. Hey thanks for the reply. Solar was tough due to distance from the star. I ended up importing ice,...
by Pestus
Sun Oct 11, 2020 5:52 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

Hello all. Enjoying the release of V1.0 with this mod. So much of the content is expanded and reworked. Wow! Thank you! I've started sending satellites out, and I'm finding a lot of worlds without any water. Not even the "starter lake". I imagine there's methods of getting water beyond roc...
by Pestus
Thu May 28, 2020 4:04 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

Anyone reach Foenestra yet? Short story says "I soon start experiencing spatial distortions. Space is getting weird..." So we anchor down at the place, and it's like the empty orbit of a planet. nothing there. We do get "Travel Status: Navigation spacial distortions" in the ship ...
by Pestus
Thu May 21, 2020 1:50 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

Hi IΒ΄m trying to figure out how to use the electric boiler but the steam created by it is not accepted by steam engines and I found no other way to find answers to questions such as this. Can you hover over the steam? Is it steam or condensed steam? The condenser turbines generate an internal steam...
by Pestus
Mon Apr 13, 2020 9:44 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

Is there anything in space with a positive feedback loop? I thought absolutely everything there, aside, presumably, from asteroid mining, had a net negative due to all the 99% returns on one or more things, and forbidden productivity modules. Biosludge loop is positive provided you have enough biom...
by Pestus
Sun Jan 12, 2020 6:43 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

thanks for the answer - in the meanwhile i did played with.... were some changes but not much of it.... Never thought of using steel barrels as a source for steel - but yes. But still i would found it more fitting to use the existing tank from the rockets instead of barrels.... Not sure why this wa...
by Pestus
Sat Jan 11, 2020 6:55 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

So now i visited the orbiting platform udn set up the research..... So there are some questions.... except the space assembler und manufacturer all assemblers and such are only made in the maufacturer... There is the question are theses additional assemblers placeable only in space ? How do then do...
by Pestus
Sat Jan 11, 2020 6:48 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

So i thinking about playing Space exploration.... But i have a map with significant progress (even made around 100K SpaceScience) plus some ohter mods (part QOL some changes) and i want to ask is it possible (advised) to make this mod atop or is it better to start a whole new map from scratch ?? Re...
by Pestus
Thu Nov 28, 2019 12:53 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

Dunno if this is the right place to put this, but I've been testing out some ships in god mode and using the antimatter engines. I've been able to get to speeds over 200 using them, but no amount of laser turrets seems to be able to defend the ship, they all just target a meteor and shoot it a hear...
by Pestus
Tue Oct 29, 2019 7:07 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

https://drive.google.com/file/d/1Ph7BqcIUtIeAmXqORpt3U-9lDqGTjlPf/view?usp=sharing I have a problem. I have a full spaceship that says it has no problems, but won't fly. What's wrong? Did you do an integrity check? Sometimes when you change the destination your fuel requirements will grow, meaning ...
by Pestus
Fri Oct 25, 2019 3:21 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

For Core Mining, is there a recipe that lets you "delete" a product? (bit like in Seablock flaring a gas or liquid clarifier) I suppose part of the challenge is to efficiently compact the resources to a suitable product for interplanetary shipping No. The challenge is all outputs need to ...
by Pestus
Thu Sep 26, 2019 4:41 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

I have set it up in such a way that the machines involved with science production are only allowed to insert ingredients unless biosludge is above a certain threshold. This is done using circuit conditions. If your base is a little more organised than mine is, this could probably be achieved even m...
by Pestus
Fri Sep 20, 2019 5:51 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

Oops, forgot the image of all the buildings in my former post. But here's a chance to show how the recent recipe speed change impacted the number of buildings for that 20/m design. http://puu.sh/EjfAc/8e3d8897aa.png Version 142: http://puu.sh/EjfMG/d577cff685.png It's nice to see some reductions of...
by Pestus
Thu Sep 19, 2019 7:33 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

Lurve, Thanks for your response! We tried 'growing' wood and fish using the growth facility, and then converting them to biosludge, but it appeared to be a 1:1 input:output situation, where there was no actual positive benefit. We're also playing with -really- hard biters, and our bases are veritabl...
by Pestus
Thu Sep 19, 2019 1:11 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

On our server, we are no where near the epic builders that some of you guys are, but we're able to figure out the mechanics well enough except for the biosludge cycle. The biosludge just keeps crashing. No matter what we do we always consume more than we produce. We've got T4 data cards for nearly e...
by Pestus
Mon Sep 02, 2019 2:58 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 267329

Re: [0.17+] Space Exploration WIP

Hello all! Fantastic mod! About as good as the original game. I can't actually believe the amount of effort put in here. Endless extra entertainment. We have figured out how science works, we've got universal simulation and are working through the higher tier catalogs. Our issue is biological scienc...

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