Search found 5 matches

by rdrdrdrd
Sun Feb 17, 2013 5:09 am
Forum: Outdated/Not implemented
Topic: Idea: Side Inserter
Replies: 11
Views: 16298

Re: Side Injector

Good idea.

Or add same function to inserters as there is for transport line.
In this case button "R" is ocupied with "turn" fuction, so you can do it like "Shift+R" for "Curve" function.

Had the same idea. Great illustration.

I think it would be nice to be able to choose which side of the belts ...
by rdrdrdrd
Sat Feb 16, 2013 7:16 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 116254

Re: Role playing direction

For many reasons I told myself I wasn't going to get in on this topic, but, well, I can't hold back any longer.
Having separate classes would make the game more interesting
Wrong. Wrongwrongwrongwrong wrong WRONG. Stuff like this greatly limits the player. Even Dungeons & Dragons allows ...
by rdrdrdrd
Sat Feb 16, 2013 7:13 pm
Forum: Implemented Suggestions
Topic: Walls
Replies: 6
Views: 9762

Re: Walls

Thanks Kovarex, makes me very excited.
by rdrdrdrd
Sat Feb 16, 2013 3:58 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 116254

Re: Role playing direction

Having separate classes would make the game more interesting
by rdrdrdrd
Sat Feb 16, 2013 3:56 pm
Forum: Implemented Suggestions
Topic: Walls
Replies: 6
Views: 9762

Walls

So I have been truly enjoying this game and having one of the best gaming experiences of the past year with it. However one thing that bugs me is that before turrets the only defense you have is yourself. I have taken to using pipes as makeshift walls to give me a little bit more time to react but ...

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