Good idea.
Or add same function to inserters as there is for transport line.
In this case button "R" is ocupied with "turn" fuction, so you can do it like "Shift+R" for "Curve" function.
Had the same idea. Great illustration.
I think it would be nice to be able to choose which side of the belts ...
Search found 5 matches
- Sun Feb 17, 2013 5:09 am
- Forum: Outdated/Not implemented
- Topic: Idea: Side Inserter
- Replies: 11
- Views: 16298
- Sat Feb 16, 2013 7:16 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 116254
Re: Role playing direction
For many reasons I told myself I wasn't going to get in on this topic, but, well, I can't hold back any longer.
Having separate classes would make the game more interesting
Wrong. Wrongwrongwrongwrong wrong WRONG. Stuff like this greatly limits the player. Even Dungeons & Dragons allows ...
Having separate classes would make the game more interesting
Wrong. Wrongwrongwrongwrong wrong WRONG. Stuff like this greatly limits the player. Even Dungeons & Dragons allows ...
- Sat Feb 16, 2013 7:13 pm
- Forum: Implemented Suggestions
- Topic: Walls
- Replies: 6
- Views: 9762
Re: Walls
Thanks Kovarex, makes me very excited.
- Sat Feb 16, 2013 3:58 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 116254
Re: Role playing direction
Having separate classes would make the game more interesting
- Sat Feb 16, 2013 3:56 pm
- Forum: Implemented Suggestions
- Topic: Walls
- Replies: 6
- Views: 9762
Walls
So I have been truly enjoying this game and having one of the best gaming experiences of the past year with it. However one thing that bugs me is that before turrets the only defense you have is yourself. I have taken to using pipes as makeshift walls to give me a little bit more time to react but ...