Search found 15 matches

by redis
Mon Nov 25, 2019 2:10 am
Forum: Show your Creations
Topic: No bots, no belts production 1k SPM base
Replies: 0
Views: 494

No bots, no belts production 1k SPM base

Key mods: Warehousing, Infinite Inserter Capacity research, LTN. Vanilla recipes. Inserters and Warehouses are used instead of belts for conveyor production lines. Simple balancing cobminators logic is used to balance warehouses so inserters do not overflow/overproduce and jam the lines. There some ...
by redis
Thu Sep 12, 2019 10:26 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

If that's how people want to play, what's the problem? The problem is that there is no problem what we discuss here. Bots fit properly in most current playstyles, especially for megabase building. Most people do not get annoyed unrealistic ghost bots which run through each other. Actually I am sure...
by redis
Sun Sep 08, 2019 4:53 am
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

Oh so uranium is a finite resource. Interesting. Don't you think if the map is infinite and resources richness grows with distance there is abundance of uranium and if all that is converted to energy it could support massive number of whatever. Unfortunately pc performance will be the bottleneck but...
by redis
Fri Sep 06, 2019 3:43 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

Please, explain why nuclear or coal is not OP. Both are ALSO an infinite source of energy. Yes ups is a limiting factor, but ideally it should not be. It is not intended that nuclear and coal are UPS bound as it is a drawback. Do you want solar to be UPS bound too to make it "fair"? I don't think so...
by redis
Fri Sep 06, 2019 3:36 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

Giving them collision boxes is not even closely an option. This would be a massive performance hit and quite complex programming challenge. Nerfing something based on UPS limits is a bad idea. The goal should always be to improve UPS. There are even talks to simplify fluid dynamics due to UPS impact...
by redis
Fri Sep 06, 2019 1:01 am
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

Yes, definitely no gaps. So I agree may be some small overlap in range could be allowed, but roboports must be spaced out from each other. A minimum distance from other ports should be enforcable in build event handlers. Now we only need someone less lazy than me to actually mod it. ;) Do you mean ...
by redis
Thu Sep 05, 2019 8:49 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

Adding time to access chests does not eliminate the problem. You can create more chests instead. Creating more chests is the intent, and it's a good one. By adding more chests, you cannot directly increase the throughput to single dense assemblers, like you can by adding more bots and a bunch of se...
by redis
Wed Sep 04, 2019 5:05 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 24518

Re: Friday Facts #309 - Controversial opinions

Adding limit how many bots can access chests does not solve the problem. You can create more chests instead. Here is another better solution for bots. Allow ROBOPORTS to be placed only with NO OVERLAP (or minimal overlap) of their range. You would not be able to place roboports very close to each ot...
by redis
Sun Sep 01, 2019 4:13 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

Allow ROBOPORTS to be placed only with NO OVERLAP of their range. You would not be able to place roboports very close to each other because of "interference". Gapless logistics coverage is a good thing to have when using bots for player deliveries. A minimum distance between ports wich is lower tha...
by redis
Sun Sep 01, 2019 3:57 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

Adding time to access chests does not eliminate the problem. You can create more chests instead. I want to reiterate this proposal Allow ROBOPORTS to be placed only with NO OVERLAP of their range. You would not be able to place roboports very close to each other because of "interference". This will ...
by redis
Sun Sep 01, 2019 1:29 am
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

THe real issue here is that solar panels are OP. You should try Adamo Physics! It nerfs solar to an amount roughly based on the maximum theoretical throughput of a solar panel that size. It's still possible to make giant solar fields that work, but much more expensive. If you're powering your massi...
by redis
Sat Aug 31, 2019 8:30 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

Personally, I don't think it's OP because they use so much power, and the power scales with the distance. Maybe they could use more power -- even in huge setups, my beacons seem to easily use more, although I also like to use belts. I would never get behind a solution that puts a hard limit on my a...
by redis
Sat Aug 31, 2019 8:13 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

They are meant to be used for "expensive" items. Everything else you said depends on this statement, but what makes you confident in this statement? As far as I can tell, robots are perfectly well-suited to moving either expensive or cheap items, in two cases: the case where you need extremely high...
by redis
Sat Aug 31, 2019 4:24 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 24518

Re: Friday Facts #309 - Controversial opinions

How about this simple nerf/improve bots idea: Restrict roboports to be placed disallowing overlap of their range! You would not be able to place 2 or more roboports close to each other because of "interference". This will nerf bots by reducing number of charging stations and lower throughput. Bots s...
by redis
Sat Aug 31, 2019 4:22 am
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 20033

Re: So... Let's talk about bots, and how to fix them properly...

Here is an idea: Restrict roboports to be placed disallowing overlap of their range! You would not be able to place 2 or more roboports close to each other because of "interference". This will nerf bots by reducing number of charging stations and lower throughput. Bots should have the lowest through...

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