Search found 72 matches

by wizcreations
Thu Jul 02, 2026 3:44 pm
Forum: Ideas and Suggestions
Topic: Add Science Pack icons to the chat item/rich-text picker
Replies: 10
Views: 469

Re: Add Science Pack icons to the chat item/rich-text picker

Not in the game right now to check, but aren't science packs already included under the Intermediate Products tab? (The one with steel, gear, and circuit)
by wizcreations
Tue Jun 23, 2026 1:39 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 245
Views: 159546

Re: Version 2.1.7

Too short, didn't read. Please give me more Friday Facts :D
by wizcreations
Sat Jun 13, 2026 2:41 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 24810

Re: Friday Facts #441 - Space logistics improvements




Love all the updates and that the FFF is back! (for now :cry: )

Couldn't help but notice that some of the ship designs look an awful lot like FTL ships... For sure noticed the Bulwark and probably the Kestrel too!


Very observant!
https://forums.factorio.com/viewtopic.php?p=693452#p693452 ...
by wizcreations
Fri Jun 12, 2026 9:29 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 55616

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


I'm just going to keep playing 2.0 until a quality asteroid chunk mod comes out, then.

The devs should be under no illusion here, the space ships making quality materials is more interesting than everything they're putting into version 2.1, and it isn't even close.

It is already out. https ...
by wizcreations
Fri Jun 12, 2026 8:40 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 268
Views: 30210

Re: Please, DO NOT remove space casino


The mod to return casinos is already there =)
And the mod to remove space casinos was downloaded only 409 times in over a year since it's release.

Ahh, yes, I see it now! https://mods.factorio.com/mod/bring-back-space-casino

And yeah, this other mod is not very popular, but I don't see the ...
by wizcreations
Fri Jun 12, 2026 7:10 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 268
Views: 30210

Re: Please, DO NOT remove space casino

I'm sure the mod to bring back Space Casino will be posted within 24 hours of 2.1 experimental going live.
by wizcreations
Fri Jun 12, 2026 6:55 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 55616

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Capture.JPG
Capture.JPG (78.36 KiB) Viewed 1940 times
Since you're changing the arrows, why do the inserters dropping on perpendicular belts not show the arrow on the far lane? You left the arrow adjacent to the close lane when the inserters always drop to the far lane.
by wizcreations
Sun Jun 07, 2026 2:22 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 24810

Re: Friday Facts #441 - Space logistics improvements

Kibb99 wrote: Sat Jun 06, 2026 2:47 pm Love all the updates and that the FFF is back! (for now :cry: )

Couldn't help but notice that some of the ship designs look an awful lot like FTL ships... For sure noticed the Bulwark and probably the Kestrel too!
Very observant!
viewtopic.php?p=693452#p693452
by wizcreations
Sun Jun 07, 2026 2:21 pm
Forum: Tools
Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
Replies: 5
Views: 1069

Re: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints

Nice! Now if only you could replace the conveyor belts and inserters with sprites of humans, engi, mantis, rockmen, zoltans, slugs, crystal, and lanius, then you'll be ready for launch!
by wizcreations
Fri Jun 05, 2026 10:32 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 24810

Re: Friday Facts #441 - Space logistics improvements

Sounds like some great changes coming for 2.1!

One point of feedback: it would be more clear on item import to show an image of all planets rather than an empty selection.


I need to figure out how to use Custom Minimum Payload. That would fix the issue of "not enough items to fill one rocket ...
by wizcreations
Fri Jun 05, 2026 10:00 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 24810

Re: Friday Facts #441 - Space logistics improvements

Why am I not getting Friday Facts notifications by email anymore? Do I need to resubscribe?
by wizcreations
Mon May 11, 2026 3:05 pm
Forum: Gameplay Help
Topic: Uncommon+ Satellite ROI?
Replies: 10
Views: 1705

Re: Uncommon+ Satellite ROI?



Does the satellite even have quality tiers? None are listed on the Satellite or Quality pages of the wiki.


I just confirmed using a quick /editor setup. You can make a quality satellite with quality modules (or quality ingredients, of course) and when you launch a quality satellite, you get ...
by wizcreations
Sun May 03, 2026 3:00 pm
Forum: Gameplay Help
Topic: Uncommon+ Satellite ROI?
Replies: 10
Views: 1705

Re: Uncommon+ Satellite ROI?

Does the satellite even have quality tiers? None are listed on the Satellite or Quality pages of the wiki.

https://wiki.factorio.com/Satellite
https://wiki.factorio.com/Quality
by wizcreations
Sat Apr 25, 2026 12:49 am
Forum: Gameplay Help
Topic: Got stuck around blue science last year, looking for tips
Replies: 10
Views: 1912

Re: Got stuck around blue science last year, looking for tips



What can help you is to try a mainbus concept: https://wiki.factorio.com/tutorial:main_bus
A big space of belts and pipes straight through your base that carrys most of your materials.

I think main bus is interesting only from historical point of view. It is not good idea to suggest outdated ...
by wizcreations
Fri Apr 24, 2026 4:55 pm
Forum: Gameplay Help
Topic: Got stuck around blue science last year, looking for tips
Replies: 10
Views: 1912

Re: Got stuck around blue science last year, looking for tips

I asked a similar question to you last year having also found myself getting stuck right around the time of Advanced Oil Processing. Check out the advice people gave me here: https://forums.factorio.com/viewtopic.php?t=125044

Biggest thing that is helpful is coming up with a Science Per Minute you ...
by wizcreations
Fri Apr 17, 2026 7:48 pm
Forum: General discussion
Topic: Island base?
Replies: 1
Views: 1744

Re: Island base?

High water level is my preferred way to play. It makes for a nice separation between me and the biters with narrow walkways to defend biter intrusion. However, it also tends to place water where there would normally be an ore patch, making me have to venture out farther than normal to get more ...
by wizcreations
Thu Mar 26, 2026 2:56 am
Forum: General discussion
Topic: What is included in the Download page?
Replies: 2
Views: 1056

Re: What is included in the Download page?

Thanks for the clear explanation!
by wizcreations
Thu Mar 26, 2026 2:34 am
Forum: General discussion
Topic: What is included in the Download page?
Replies: 2
Views: 1056

What is included in the Download page?

In reference to this page for someone who has purchased the base game and Space Age DLC: https://factorio.com/download

Does the Space Age executable from this page include the base game, or do I need both downloads in order to install the game + DLC?
by wizcreations
Mon Mar 16, 2026 10:17 pm
Forum: Gameplay Help
Topic: Upgrading Chests After Researching Logistics System
Replies: 2
Views: 941

Upgrading Chests After Researching Logistics System

I may have used the logistic chests incorrectly before unlocking the later chest types. I played for a few hours with my factory outputting items into Passive Provider Chests and all bot deconstruction going into a large quantity of Storage Chests without any sorting. Now that I have Buffer ...
by wizcreations
Mon Mar 16, 2026 9:56 pm
Forum: Gameplay Help
Topic: How to edit copy of train group without modifiing old group?
Replies: 1
Views: 572

Re: How to edit copy of train group without modifiing old group?

If I understand your question appropriately, first assign Group A to a new train, then rename the train group for that train. Assigning an existing group and then renaming it has the effect of making a new copy of the original group. Any changes you make will only save to the group with the new name.

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