Search found 72 matches
- Thu Jul 02, 2026 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Add Science Pack icons to the chat item/rich-text picker
- Replies: 10
- Views: 469
Re: Add Science Pack icons to the chat item/rich-text picker
Not in the game right now to check, but aren't science packs already included under the Intermediate Products tab? (The one with steel, gear, and circuit)
- Tue Jun 23, 2026 1:39 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 245
- Views: 159546
Re: Version 2.1.7
Too short, didn't read. Please give me more Friday Facts 
- Sat Jun 13, 2026 2:41 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 24810
Re: Friday Facts #441 - Space logistics improvements
Love all the updates and that the FFF is back! (for now :cry: )
Couldn't help but notice that some of the ship designs look an awful lot like FTL ships... For sure noticed the Bulwark and probably the Kestrel too!
Very observant!
https://forums.factorio.com/viewtopic.php?p=693452#p693452 ...
- Fri Jun 12, 2026 9:29 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55616
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I'm just going to keep playing 2.0 until a quality asteroid chunk mod comes out, then.
The devs should be under no illusion here, the space ships making quality materials is more interesting than everything they're putting into version 2.1, and it isn't even close.
It is already out. https ...
- Fri Jun 12, 2026 8:40 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 30210
Re: Please, DO NOT remove space casino
The mod to return casinos is already there =)
And the mod to remove space casinos was downloaded only 409 times in over a year since it's release.
Ahh, yes, I see it now! https://mods.factorio.com/mod/bring-back-space-casino
And yeah, this other mod is not very popular, but I don't see the ...
- Fri Jun 12, 2026 7:10 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 30210
Re: Please, DO NOT remove space casino
I'm sure the mod to bring back Space Casino will be posted within 24 hours of 2.1 experimental going live.
- Fri Jun 12, 2026 6:55 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55616
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Since you're changing the arrows, why do the inserters dropping on perpendicular belts not show the arrow on the far lane? You left the arrow adjacent to the close lane when the inserters always drop to the far lane.
- Sun Jun 07, 2026 2:22 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 24810
Re: Friday Facts #441 - Space logistics improvements
Very observant!Kibb99 wrote: Sat Jun 06, 2026 2:47 pm Love all the updates and that the FFF is back! (for now)
Couldn't help but notice that some of the ship designs look an awful lot like FTL ships... For sure noticed the Bulwark and probably the Kestrel too!
viewtopic.php?p=693452#p693452
- Sun Jun 07, 2026 2:21 pm
- Forum: Tools
- Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
- Replies: 5
- Views: 1069
Re: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
Nice! Now if only you could replace the conveyor belts and inserters with sprites of humans, engi, mantis, rockmen, zoltans, slugs, crystal, and lanius, then you'll be ready for launch!
- Fri Jun 05, 2026 10:32 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 24810
Re: Friday Facts #441 - Space logistics improvements
Sounds like some great changes coming for 2.1!
One point of feedback: it would be more clear on item import to show an image of all planets rather than an empty selection.
I need to figure out how to use Custom Minimum Payload. That would fix the issue of "not enough items to fill one rocket ...
One point of feedback: it would be more clear on item import to show an image of all planets rather than an empty selection.
I need to figure out how to use Custom Minimum Payload. That would fix the issue of "not enough items to fill one rocket ...
- Fri Jun 05, 2026 10:00 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 24810
Re: Friday Facts #441 - Space logistics improvements
Why am I not getting Friday Facts notifications by email anymore? Do I need to resubscribe?
- Mon May 11, 2026 3:05 pm
- Forum: Gameplay Help
- Topic: Uncommon+ Satellite ROI?
- Replies: 10
- Views: 1705
Re: Uncommon+ Satellite ROI?
Does the satellite even have quality tiers? None are listed on the Satellite or Quality pages of the wiki.
I just confirmed using a quick /editor setup. You can make a quality satellite with quality modules (or quality ingredients, of course) and when you launch a quality satellite, you get ...
- Sun May 03, 2026 3:00 pm
- Forum: Gameplay Help
- Topic: Uncommon+ Satellite ROI?
- Replies: 10
- Views: 1705
Re: Uncommon+ Satellite ROI?
Does the satellite even have quality tiers? None are listed on the Satellite or Quality pages of the wiki.
https://wiki.factorio.com/Satellite
https://wiki.factorio.com/Quality
https://wiki.factorio.com/Satellite
https://wiki.factorio.com/Quality
- Sat Apr 25, 2026 12:49 am
- Forum: Gameplay Help
- Topic: Got stuck around blue science last year, looking for tips
- Replies: 10
- Views: 1912
Re: Got stuck around blue science last year, looking for tips
What can help you is to try a mainbus concept: https://wiki.factorio.com/tutorial:main_bus
A big space of belts and pipes straight through your base that carrys most of your materials.
I think main bus is interesting only from historical point of view. It is not good idea to suggest outdated ...
- Fri Apr 24, 2026 4:55 pm
- Forum: Gameplay Help
- Topic: Got stuck around blue science last year, looking for tips
- Replies: 10
- Views: 1912
Re: Got stuck around blue science last year, looking for tips
I asked a similar question to you last year having also found myself getting stuck right around the time of Advanced Oil Processing. Check out the advice people gave me here: https://forums.factorio.com/viewtopic.php?t=125044
Biggest thing that is helpful is coming up with a Science Per Minute you ...
Biggest thing that is helpful is coming up with a Science Per Minute you ...
- Fri Apr 17, 2026 7:48 pm
- Forum: General discussion
- Topic: Island base?
- Replies: 1
- Views: 1744
Re: Island base?
High water level is my preferred way to play. It makes for a nice separation between me and the biters with narrow walkways to defend biter intrusion. However, it also tends to place water where there would normally be an ore patch, making me have to venture out farther than normal to get more ...
- Thu Mar 26, 2026 2:56 am
- Forum: General discussion
- Topic: What is included in the Download page?
- Replies: 2
- Views: 1056
Re: What is included in the Download page?
Thanks for the clear explanation!
- Thu Mar 26, 2026 2:34 am
- Forum: General discussion
- Topic: What is included in the Download page?
- Replies: 2
- Views: 1056
What is included in the Download page?
In reference to this page for someone who has purchased the base game and Space Age DLC: https://factorio.com/download
Does the Space Age executable from this page include the base game, or do I need both downloads in order to install the game + DLC?
Does the Space Age executable from this page include the base game, or do I need both downloads in order to install the game + DLC?
- Mon Mar 16, 2026 10:17 pm
- Forum: Gameplay Help
- Topic: Upgrading Chests After Researching Logistics System
- Replies: 2
- Views: 941
Upgrading Chests After Researching Logistics System
I may have used the logistic chests incorrectly before unlocking the later chest types. I played for a few hours with my factory outputting items into Passive Provider Chests and all bot deconstruction going into a large quantity of Storage Chests without any sorting. Now that I have Buffer ...
- Mon Mar 16, 2026 9:56 pm
- Forum: Gameplay Help
- Topic: How to edit copy of train group without modifiing old group?
- Replies: 1
- Views: 572
Re: How to edit copy of train group without modifiing old group?
If I understand your question appropriately, first assign Group A to a new train, then rename the train group for that train. Assigning an existing group and then renaming it has the effect of making a new copy of the original group. Any changes you make will only save to the group with the new name.