Search found 65 matches

by wizcreations
Sun Jun 07, 2026 2:22 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 100
Views: 11690

Re: Friday Facts #441 - Space logistics improvements

Kibb99 wrote: Sat Jun 06, 2026 2:47 pm Love all the updates and that the FFF is back! (for now :cry: )

Couldn't help but notice that some of the ship designs look an awful lot like FTL ships... For sure noticed the Bulwark and probably the Kestrel too!
Very observant!
viewtopic.php?p=693452#p693452
by wizcreations
Sun Jun 07, 2026 2:21 pm
Forum: Tools
Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
Replies: 1
Views: 107

Re: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints

Nice! Now if only you could replace the conveyor belts and inserters with sprites of humans, engi, mantis, rockmen, zoltans, slugs, crystal, and lanius, then you'll be ready for launch!
by wizcreations
Fri Jun 05, 2026 10:32 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 100
Views: 11690

Re: Friday Facts #441 - Space logistics improvements

Sounds like some great changes coming for 2.1!

One point of feedback: it would be more clear on item import to show an image of all planets rather than an empty selection.


I need to figure out how to use Custom Minimum Payload. That would fix the issue of "not enough items to fill one rocket ...
by wizcreations
Fri Jun 05, 2026 10:00 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 100
Views: 11690

Re: Friday Facts #441 - Space logistics improvements

Why am I not getting Friday Facts notifications by email anymore? Do I need to resubscribe?
by wizcreations
Mon May 11, 2026 3:05 pm
Forum: Gameplay Help
Topic: Uncommon+ Satellite ROI?
Replies: 10
Views: 1269

Re: Uncommon+ Satellite ROI?



Does the satellite even have quality tiers? None are listed on the Satellite or Quality pages of the wiki.


I just confirmed using a quick /editor setup. You can make a quality satellite with quality modules (or quality ingredients, of course) and when you launch a quality satellite, you get ...
by wizcreations
Sun May 03, 2026 3:00 pm
Forum: Gameplay Help
Topic: Uncommon+ Satellite ROI?
Replies: 10
Views: 1269

Re: Uncommon+ Satellite ROI?

Does the satellite even have quality tiers? None are listed on the Satellite or Quality pages of the wiki.

https://wiki.factorio.com/Satellite
https://wiki.factorio.com/Quality
by wizcreations
Sat Apr 25, 2026 12:49 am
Forum: Gameplay Help
Topic: Got stuck around blue science last year, looking for tips
Replies: 10
Views: 1310

Re: Got stuck around blue science last year, looking for tips



What can help you is to try a mainbus concept: https://wiki.factorio.com/tutorial:main_bus
A big space of belts and pipes straight through your base that carrys most of your materials.

I think main bus is interesting only from historical point of view. It is not good idea to suggest outdated ...
by wizcreations
Fri Apr 24, 2026 4:55 pm
Forum: Gameplay Help
Topic: Got stuck around blue science last year, looking for tips
Replies: 10
Views: 1310

Re: Got stuck around blue science last year, looking for tips

I asked a similar question to you last year having also found myself getting stuck right around the time of Advanced Oil Processing. Check out the advice people gave me here: https://forums.factorio.com/viewtopic.php?t=125044

Biggest thing that is helpful is coming up with a Science Per Minute you ...
by wizcreations
Fri Apr 17, 2026 7:48 pm
Forum: General discussion
Topic: Island base?
Replies: 1
Views: 1323

Re: Island base?

High water level is my preferred way to play. It makes for a nice separation between me and the biters with narrow walkways to defend biter intrusion. However, it also tends to place water where there would normally be an ore patch, making me have to venture out farther than normal to get more ...
by wizcreations
Thu Mar 26, 2026 2:56 am
Forum: General discussion
Topic: What is included in the Download page?
Replies: 2
Views: 745

Re: What is included in the Download page?

Thanks for the clear explanation!
by wizcreations
Thu Mar 26, 2026 2:34 am
Forum: General discussion
Topic: What is included in the Download page?
Replies: 2
Views: 745

What is included in the Download page?

In reference to this page for someone who has purchased the base game and Space Age DLC: https://factorio.com/download

Does the Space Age executable from this page include the base game, or do I need both downloads in order to install the game + DLC?
by wizcreations
Mon Mar 16, 2026 10:17 pm
Forum: Gameplay Help
Topic: Upgrading Chests After Researching Logistics System
Replies: 2
Views: 692

Upgrading Chests After Researching Logistics System

I may have used the logistic chests incorrectly before unlocking the later chest types. I played for a few hours with my factory outputting items into Passive Provider Chests and all bot deconstruction going into a large quantity of Storage Chests without any sorting. Now that I have Buffer ...
by wizcreations
Mon Mar 16, 2026 9:56 pm
Forum: Gameplay Help
Topic: How to edit copy of train group without modifiing old group?
Replies: 1
Views: 406

Re: How to edit copy of train group without modifiing old group?

If I understand your question appropriately, first assign Group A to a new train, then rename the train group for that train. Assigning an existing group and then renaming it has the effect of making a new copy of the original group. Any changes you make will only save to the group with the new name.
by wizcreations
Fri Oct 24, 2025 2:57 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 72
Views: 38756

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

"Mouse Mode" is how the user Bigfoot (youtube) plays this game on PC. He has been playing with controller and mouse for years. Might be worth reaching out to if you want some insights in user experience for that control scheme.
by wizcreations
Thu Sep 18, 2025 2:21 am
Forum: Tools
Topic: [WORKING] Modded Achievement Enabler
Replies: 2
Views: 5488

Re: [WORKING] Modded Achievement Enabler

This will be very useful for whenever I get around to starting my next Space Age run. I am trying to enjoy Vanilla before jumping into mods, but like Pin-Lui, a single playthrough for me takes a looooooooong time.
by wizcreations
Sat Jan 11, 2025 8:44 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2090
Views: 1113326

Re: Simple Questions and Short Answers

Is it possible to see more of my blueprint names in my blueprint books without having to mouse over everything?
I use three- or four-word names but only the first two words are visible when viewing the blueprint book.
by wizcreations
Fri Jan 10, 2025 8:21 pm
Forum: Gameplay Help
Topic: Help with filter inserter
Replies: 5
Views: 1910

Re: Help with filter inserter

I am glad Tertius gave you a much better answer than I did. I'm sorry mine wasn't so helpful! Hopefully I can be more helpful here.

The two inputs to the Decider Combinator must be different colors because they are different inputs to the combinator, but it does not matter which one is red and ...
by wizcreations
Thu Jan 09, 2025 8:12 pm
Forum: Gameplay Help
Topic: Help with filter inserter
Replies: 5
Views: 1910

Re: Help with filter inserter

I have not done this myself but I think I understand in principle how it could work.

Check out FF405 that talks about counting all items on a belt. You need a circuit connection to read belt contents with the "Hold (all belts)" option.
https://factorio.com/blog/post/fff-405

Then set an enable ...
by wizcreations
Thu Dec 26, 2024 6:49 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 8812

Re: I tend to get stuck mid-game

That’s super helpful! Thanks!!
by wizcreations
Wed Dec 25, 2024 10:26 pm
Forum: Gameplay Help
Topic: I tend to get stuck mid-game
Replies: 19
Views: 8812

Re: I tend to get stuck mid-game

You’re right on what I’m getting hung up on. That was also good advice to only build a small number of machines at a time and not expand until I see the need to expand.

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