Search found 32 matches
- Fri Nov 15, 2024 4:16 pm
- Forum: News
- Topic: Friday Facts #437 - Cargo Pod Deep Dive
- Replies: 41
- Views: 5680
Re: Friday Facts #437 - Cargo Pod Deep Dive
I didn't notice it until this post, but the stars in the background should not move. They are far enough away that they should look stationary from our vantage point above Nauvis.
- Fri Nov 08, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 80
- Views: 10522
Re: Friday Facts #436 - Lost in Translation
I thought you fixed this issue for the 1.0 release. I remember a FFF about language translations. I’m surprised to see this has been an unsolved issue for the past 4 years.
I only play in English and am thus unaffected, but great to see the updates you’re making for those who are!
I only play in English and am thus unaffected, but great to see the updates you’re making for those who are!
- Fri Nov 01, 2024 3:12 pm
- Forum: News
- Topic: Friday Facts #435 - Space Age Soundtrack release
- Replies: 26
- Views: 4865
Re: Friday Facts #435 - Space Age Soundtrack release
Thanks for filling my Friday with more Factorio!
- Fri Oct 25, 2024 12:49 pm
- Forum: News
- Topic: Friday Facts #434 - Galaxy of Fame
- Replies: 46
- Views: 9541
Re: Friday Facts #434 - Galaxy of Fame
This sounds like a nice way to see how other people solved various problems. Perhaps a bit spoily. Will people be able to create blueprints out of someone else's layouts? (I hope not)
- Mon Oct 21, 2024 12:47 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 119
- Views: 44660
Re: Factorio: Space Age is here!
I would love to know the statistics of how many copies sold each of the first 24 hours following release!
And for anyone who is in to this sort of thing, a Mod Request: bring back the 1.1 Spidertron motion
And for anyone who is in to this sort of thing, a Mod Request: bring back the 1.1 Spidertron motion
- Fri Oct 18, 2024 1:30 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31962
Re: Friday Facts #431 - Gleba & Captivity
Thanks for the clarification.CyberCider wrote: ↑Fri Oct 04, 2024 2:26 pmThere was no “nerf”, it was a rework. It made spread out beacons much better, and denser beacons stayed nearly the samewizcreations wrote: ↑Fri Oct 04, 2024 2:21 pm I keep seeing beacons placed adjacent to each other. What happened to the beacon nerf that required them to be spaced out?
- Fri Oct 11, 2024 2:37 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 35828
Re: Friday Facts #432 - Aquilo
2 comments:
Solar panels are more efficient when cold. They don’t need heat pipes to work as long as the layer of snow on them isn’t too thick.
Ammonia fumes are toxic
1 question:
Since the ground doesn’t melt, what happens if you don’t put concrete down?
Solar panels are more efficient when cold. They don’t need heat pipes to work as long as the layer of snow on them isn’t too thick.
Ammonia fumes are toxic
1 question:
Since the ground doesn’t melt, what happens if you don’t put concrete down?
- Fri Oct 04, 2024 2:21 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31962
Re: Friday Facts #431 - Gleba & Captivity
I keep seeing beacons placed adjacent to each other. What happened to the beacon nerf that required them to be spaced out?
- Fri Sep 27, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41590
Re: Friday Facts #430 - Drowning in Fluids
This is a great improvement over what was shown in the previous Fluid Friday Factorio Fact
- Sat Sep 21, 2024 1:14 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 31481
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I don't understand a few things:
Why do the engineer's attacks hit behind the head and not hit the worm's face?
Why is the ground exploding 50 feet in front of the worm as it chases the engineer?
Why do the engineer's attacks hit behind the head and not hit the worm's face?
Why is the ground exploding 50 feet in front of the worm as it chases the engineer?
- Fri Aug 23, 2024 11:27 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 17305
Re: Friday Facts #425 - Behind the legs
I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actua...
- Fri Aug 23, 2024 3:19 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 17305
Re: Friday Facts #425 - Behind the legs
I don't like how legs in the Spidertron's new animation stretch all the way during a regular walk sideways (on the screen). The original looked somewhat orderly, while the new looks a bit funky to me, creeps me out a bit, to be honest. +1 I don't think it is creepy, but the new Spidertron walking n...
- Fri Aug 23, 2024 3:16 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 17305
Re: Friday Facts #425 - Behind the legs
I don't like how legs in the Spidertron's new animation stretch all the way during a regular walk sideways (on the screen). The original looked somewhat orderly, while the new looks a bit funky to me, creeps me out a bit, to be honest. +1 I don't think it is creepy, but the new Spidertron walking n...
- Sat Aug 17, 2024 2:41 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 35743
Re: Friday Facts #424 - Gleba Pentapod Enemies
I play with a group of friends, one of them doesn't want to see creatures with 0 or 1 leg like snake, beause of crippling phobia, another one doesn't want to see creatures with more than 2 legs, for the same reason, and i don't want to shoot biters that have 2 legs only, so it would be nice if devs...
- Sat Jul 13, 2024 12:00 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 21925
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Can the displays show a solid color like lamps?
- Fri May 03, 2024 9:08 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36256
Re: Friday Facts #409 - Diminishing beacons
I never found the late game Beacon design to be all that exciting. I'm not sure this will make it more exciting. But this does make it different.
- Tue Mar 19, 2024 4:31 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 35411
Re: Friday Facts #402 - Lightspeed circuits
The two inserters behind the Foundry grabbing gears from on top of the Foundry look weird clipping through the Foundry graphic.
- Fri Mar 08, 2024 3:13 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 31376
Re: Friday Facts #401 - New terrain, new planet
I think you neglected the fact that biters navigating around water will stay near the water’s edge, meaning cliffs along water are VERY helpful for defense
- Sun Mar 03, 2024 10:40 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 31975
Re: Friday Facts #394 - Assembler flipping and circuit control
That is a lot of combinator logic connections to make the “generic” assemblers. Seems like it would be far easier to have multiple assemblers
- Fri Mar 01, 2024 10:02 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 42073
Re: Friday Facts #383 - Super force building
What happens if you super force build on a belt at a corner where the belt direction changes? Belt still breaks I assume?