I also like to keep my trees. My workaround is to just not destroy individual trees when I am placing a blueprint and building by hand. I'll clear the demolish request and reposition the few items that need to move.
But I find that keeping trees becomes irrelevant/impossible pretty quickly when a ...
Search found 78 matches
- Sun Aug 30, 2026 10:48 pm
- Forum: Ideas and Suggestions
- Topic: Option for shift-click with blueprints to build around trees and other unreplaceable natural features
- Replies: 2
- Views: 226
- Sat Aug 29, 2026 2:35 pm
- Forum: Ideas and Suggestions
- Topic: Map Editor images resolution
- Replies: 4
- Views: 362
Re: Map Editor images resolution
It may help if you edit your original post to follow the Suggestion Template
- Tue Aug 25, 2026 1:48 pm
- Forum: General discussion
- Topic: 2.1 Review
- Replies: 12
- Views: 1265
Re: 2.1 Review
I like the planets in the background. I saw on reddit someone made the planets much bigger I think think it looks better. I can't find it to show, but the planets took up most of the screen and it looked like the platform was hovering over it, whereas at the moment it looks like the platforms are ...
- Wed Aug 12, 2026 4:01 pm
- Forum: Maps and Scenarios
- Topic: Small Island, no enemies.
- Replies: 3
- Views: 2513
Re: Small Island, no enemies.
You might want to try making a slightly bigger starter island. My most recent play had 3 iron, 2 copper, 2 oil, way too much stone, and 1 uranium. Oil was the first I ran low on. I had a small number of biter bases, but they were easily managed. I left the planet without much difficulty and long ...
- Mon Aug 10, 2026 5:01 pm
- Forum: Ideas and Suggestions
- Topic: Vulcanus Landing on head of demolisher
- Replies: 2
- Views: 230
Re: Vulcanus Landing on head of demolisher
+1
I like this idea. That makes more thematic sense.
Do you see a similar problem with Gleba?
I like this idea. That makes more thematic sense.
Do you see a similar problem with Gleba?
- Sat Jul 25, 2026 2:37 am
- Forum: Maps and Scenarios
- Topic: Small Island, no enemies.
- Replies: 3
- Views: 2513
Re: Small Island, no enemies.
I like island maps, but I find that it makes later expansion very difficult. Many resource patches end up covered by water so you have to venture deep into biter territory to get more resources later in the game.
- Thu Jul 02, 2026 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Add Science Pack icons to the chat item/rich-text picker
- Replies: 10
- Views: 621
Re: Add Science Pack icons to the chat item/rich-text picker
Not in the game right now to check, but aren't science packs already included under the Intermediate Products tab? (The one with steel, gear, and circuit)
- Tue Jun 23, 2026 1:39 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 214418
Re: Version 2.1.7
Too short, didn't read. Please give me more Friday Facts 
- Sat Jun 13, 2026 2:41 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 29255
Re: Friday Facts #441 - Space logistics improvements
Love all the updates and that the FFF is back! (for now :cry: )
Couldn't help but notice that some of the ship designs look an awful lot like FTL ships... For sure noticed the Bulwark and probably the Kestrel too!
Very observant!
https://forums.factorio.com/viewtopic.php?p=693452#p693452 ...
- Fri Jun 12, 2026 9:29 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 69385
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I'm just going to keep playing 2.0 until a quality asteroid chunk mod comes out, then.
The devs should be under no illusion here, the space ships making quality materials is more interesting than everything they're putting into version 2.1, and it isn't even close.
It is already out. https ...
- Fri Jun 12, 2026 8:40 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 271
- Views: 41527
Re: Please, DO NOT remove space casino
The mod to return casinos is already there =)
And the mod to remove space casinos was downloaded only 409 times in over a year since it's release.
Ahh, yes, I see it now! https://mods.factorio.com/mod/bring-back-space-casino
And yeah, this other mod is not very popular, but I don't see the ...
- Fri Jun 12, 2026 7:10 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 271
- Views: 41527
Re: Please, DO NOT remove space casino
I'm sure the mod to bring back Space Casino will be posted within 24 hours of 2.1 experimental going live.
- Fri Jun 12, 2026 6:55 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 69385
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Since you're changing the arrows, why do the inserters dropping on perpendicular belts not show the arrow on the far lane? You left the arrow adjacent to the close lane when the inserters always drop to the far lane.
- Sun Jun 07, 2026 2:22 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 29255
Re: Friday Facts #441 - Space logistics improvements
Very observant!Kibb99 wrote: Sat Jun 06, 2026 2:47 pm Love all the updates and that the FFF is back! (for now)
Couldn't help but notice that some of the ship designs look an awful lot like FTL ships... For sure noticed the Bulwark and probably the Kestrel too!
viewtopic.php?p=693452#p693452
- Sun Jun 07, 2026 2:21 pm
- Forum: Tools
- Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
- Replies: 5
- Views: 1700
Re: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
Nice! Now if only you could replace the conveyor belts and inserters with sprites of humans, engi, mantis, rockmen, zoltans, slugs, crystal, and lanius, then you'll be ready for launch!
- Fri Jun 05, 2026 10:32 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 29255
Re: Friday Facts #441 - Space logistics improvements
Sounds like some great changes coming for 2.1!
One point of feedback: it would be more clear on item import to show an image of all planets rather than an empty selection.
I need to figure out how to use Custom Minimum Payload. That would fix the issue of "not enough items to fill one rocket ...
One point of feedback: it would be more clear on item import to show an image of all planets rather than an empty selection.
I need to figure out how to use Custom Minimum Payload. That would fix the issue of "not enough items to fill one rocket ...
- Fri Jun 05, 2026 10:00 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 29255
Re: Friday Facts #441 - Space logistics improvements
Why am I not getting Friday Facts notifications by email anymore? Do I need to resubscribe?
- Mon May 11, 2026 3:05 pm
- Forum: Gameplay Help
- Topic: Uncommon+ Satellite ROI?
- Replies: 10
- Views: 2045
Re: Uncommon+ Satellite ROI?
Does the satellite even have quality tiers? None are listed on the Satellite or Quality pages of the wiki.
I just confirmed using a quick /editor setup. You can make a quality satellite with quality modules (or quality ingredients, of course) and when you launch a quality satellite, you get ...
- Sun May 03, 2026 3:00 pm
- Forum: Gameplay Help
- Topic: Uncommon+ Satellite ROI?
- Replies: 10
- Views: 2045
Re: Uncommon+ Satellite ROI?
Does the satellite even have quality tiers? None are listed on the Satellite or Quality pages of the wiki.
https://wiki.factorio.com/Satellite
https://wiki.factorio.com/Quality
https://wiki.factorio.com/Satellite
https://wiki.factorio.com/Quality
- Sat Apr 25, 2026 12:49 am
- Forum: Gameplay Help
- Topic: Got stuck around blue science last year, looking for tips
- Replies: 10
- Views: 2288
Re: Got stuck around blue science last year, looking for tips
What can help you is to try a mainbus concept: https://wiki.factorio.com/tutorial:main_bus
A big space of belts and pipes straight through your base that carrys most of your materials.
I think main bus is interesting only from historical point of view. It is not good idea to suggest outdated ...