Search found 32 matches

by wizcreations
Fri Nov 15, 2024 4:16 pm
Forum: News
Topic: Friday Facts #437 - Cargo Pod Deep Dive
Replies: 41
Views: 5680

Re: Friday Facts #437 - Cargo Pod Deep Dive

I didn't notice it until this post, but the stars in the background should not move. They are far enough away that they should look stationary from our vantage point above Nauvis.
by wizcreations
Fri Nov 08, 2024 1:47 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 80
Views: 10522

Re: Friday Facts #436 - Lost in Translation

I thought you fixed this issue for the 1.0 release. I remember a FFF about language translations. I’m surprised to see this has been an unsolved issue for the past 4 years.

I only play in English and am thus unaffected, but great to see the updates you’re making for those who are!
by wizcreations
Fri Nov 01, 2024 3:12 pm
Forum: News
Topic: Friday Facts #435 - Space Age Soundtrack release
Replies: 26
Views: 4865

Re: Friday Facts #435 - Space Age Soundtrack release

Thanks for filling my Friday with more Factorio!
by wizcreations
Fri Oct 25, 2024 12:49 pm
Forum: News
Topic: Friday Facts #434 - Galaxy of Fame
Replies: 46
Views: 9541

Re: Friday Facts #434 - Galaxy of Fame

This sounds like a nice way to see how other people solved various problems. Perhaps a bit spoily. Will people be able to create blueprints out of someone else's layouts? (I hope not)
by wizcreations
Mon Oct 21, 2024 12:47 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 119
Views: 44660

Re: Factorio: Space Age is here!

I would love to know the statistics of how many copies sold each of the first 24 hours following release!


And for anyone who is in to this sort of thing, a Mod Request: bring back the 1.1 Spidertron motion
by wizcreations
Fri Oct 18, 2024 1:30 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 31962

Re: Friday Facts #431 - Gleba & Captivity

CyberCider wrote: Fri Oct 04, 2024 2:26 pm
wizcreations wrote: Fri Oct 04, 2024 2:21 pm I keep seeing beacons placed adjacent to each other. What happened to the beacon nerf that required them to be spaced out?
There was no “nerf”, it was a rework. It made spread out beacons much better, and denser beacons stayed nearly the same
Thanks for the clarification.
by wizcreations
Fri Oct 11, 2024 2:37 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35828

Re: Friday Facts #432 - Aquilo

2 comments:

Solar panels are more efficient when cold. They don’t need heat pipes to work as long as the layer of snow on them isn’t too thick.

Ammonia fumes are toxic


1 question:

Since the ground doesn’t melt, what happens if you don’t put concrete down?
by wizcreations
Fri Oct 04, 2024 2:21 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 31962

Re: Friday Facts #431 - Gleba & Captivity

I keep seeing beacons placed adjacent to each other. What happened to the beacon nerf that required them to be spaced out?
by wizcreations
Fri Sep 27, 2024 12:13 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41590

Re: Friday Facts #430 - Drowning in Fluids

This is a great improvement over what was shown in the previous Fluid Friday Factorio Fact
by wizcreations
Sat Sep 21, 2024 1:14 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31481

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I don't understand a few things:
Why do the engineer's attacks hit behind the head and not hit the worm's face?
Why is the ground exploding 50 feet in front of the worm as it chases the engineer?
by wizcreations
Fri Aug 23, 2024 11:27 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 17305

Re: Friday Facts #425 - Behind the legs

I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actua...
by wizcreations
Fri Aug 23, 2024 3:19 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 17305

Re: Friday Facts #425 - Behind the legs

I don't like how legs in the Spidertron's new animation stretch all the way during a regular walk sideways (on the screen). The original looked somewhat orderly, while the new looks a bit funky to me, creeps me out a bit, to be honest. +1 I don't think it is creepy, but the new Spidertron walking n...
by wizcreations
Fri Aug 23, 2024 3:16 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 17305

Re: Friday Facts #425 - Behind the legs

I don't like how legs in the Spidertron's new animation stretch all the way during a regular walk sideways (on the screen). The original looked somewhat orderly, while the new looks a bit funky to me, creeps me out a bit, to be honest. +1 I don't think it is creepy, but the new Spidertron walking n...
by wizcreations
Sat Aug 17, 2024 2:41 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35743

Re: Friday Facts #424 - Gleba Pentapod Enemies

I play with a group of friends, one of them doesn't want to see creatures with 0 or 1 leg like snake, beause of crippling phobia, another one doesn't want to see creatures with more than 2 legs, for the same reason, and i don't want to shoot biters that have 2 legs only, so it would be nice if devs...
by wizcreations
Sat Jul 13, 2024 12:00 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 21925

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

Can the displays show a solid color like lamps?
by wizcreations
Fri May 03, 2024 9:08 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 36256

Re: Friday Facts #409 - Diminishing beacons

I never found the late game Beacon design to be all that exciting. I'm not sure this will make it more exciting. But this does make it different.
by wizcreations
Tue Mar 19, 2024 4:31 am
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 35411

Re: Friday Facts #402 - Lightspeed circuits

The two inserters behind the Foundry grabbing gears from on top of the Foundry look weird clipping through the Foundry graphic.
Inserters
Inserters
Untitled.png (327.79 KiB) Viewed 2139 times
by wizcreations
Fri Mar 08, 2024 3:13 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31376

Re: Friday Facts #401 - New terrain, new planet

I think you neglected the fact that biters navigating around water will stay near the water’s edge, meaning cliffs along water are VERY helpful for defense
by wizcreations
Sun Mar 03, 2024 10:40 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 31975

Re: Friday Facts #394 - Assembler flipping and circuit control

That is a lot of combinator logic connections to make the “generic” assemblers. Seems like it would be far easier to have multiple assemblers
by wizcreations
Fri Mar 01, 2024 10:02 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 174
Views: 42073

Re: Friday Facts #383 - Super force building

What happens if you super force build on a belt at a corner where the belt direction changes? Belt still breaks I assume?

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