Search found 78 matches

by wizcreations
Sun Aug 30, 2026 10:48 pm
Forum: Ideas and Suggestions
Topic: Option for shift-click with blueprints to build around trees and other unreplaceable natural features
Replies: 2
Views: 226

Re: Option for shift-click with blueprints to build around trees and other unreplaceable natural features

I also like to keep my trees. My workaround is to just not destroy individual trees when I am placing a blueprint and building by hand. I'll clear the demolish request and reposition the few items that need to move.

But I find that keeping trees becomes irrelevant/impossible pretty quickly when a ...
by wizcreations
Sat Aug 29, 2026 2:35 pm
Forum: Ideas and Suggestions
Topic: Map Editor images resolution
Replies: 4
Views: 362

Re: Map Editor images resolution

It may help if you edit your original post to follow the Suggestion Template
by wizcreations
Tue Aug 25, 2026 1:48 pm
Forum: General discussion
Topic: 2.1 Review
Replies: 12
Views: 1265

Re: 2.1 Review

I like the planets in the background. I saw on reddit someone made the planets much bigger I think think it looks better. I can't find it to show, but the planets took up most of the screen and it looked like the platform was hovering over it, whereas at the moment it looks like the platforms are ...
by wizcreations
Wed Aug 12, 2026 4:01 pm
Forum: Maps and Scenarios
Topic: Small Island, no enemies.
Replies: 3
Views: 2513

Re: Small Island, no enemies.

You might want to try making a slightly bigger starter island. My most recent play had 3 iron, 2 copper, 2 oil, way too much stone, and 1 uranium. Oil was the first I ran low on. I had a small number of biter bases, but they were easily managed. I left the planet without much difficulty and long ...
by wizcreations
Mon Aug 10, 2026 5:01 pm
Forum: Ideas and Suggestions
Topic: Vulcanus Landing on head of demolisher
Replies: 2
Views: 230

Re: Vulcanus Landing on head of demolisher

+1
I like this idea. That makes more thematic sense.

Do you see a similar problem with Gleba?
by wizcreations
Sat Jul 25, 2026 2:37 am
Forum: Maps and Scenarios
Topic: Small Island, no enemies.
Replies: 3
Views: 2513

Re: Small Island, no enemies.

I like island maps, but I find that it makes later expansion very difficult. Many resource patches end up covered by water so you have to venture deep into biter territory to get more resources later in the game.
by wizcreations
Thu Jul 02, 2026 3:44 pm
Forum: Ideas and Suggestions
Topic: Add Science Pack icons to the chat item/rich-text picker
Replies: 10
Views: 621

Re: Add Science Pack icons to the chat item/rich-text picker

Not in the game right now to check, but aren't science packs already included under the Intermediate Products tab? (The one with steel, gear, and circuit)
by wizcreations
Tue Jun 23, 2026 1:39 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 305
Views: 214418

Re: Version 2.1.7

Too short, didn't read. Please give me more Friday Facts :D
by wizcreations
Sat Jun 13, 2026 2:41 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 127
Views: 29255

Re: Friday Facts #441 - Space logistics improvements




Love all the updates and that the FFF is back! (for now :cry: )

Couldn't help but notice that some of the ship designs look an awful lot like FTL ships... For sure noticed the Bulwark and probably the Kestrel too!


Very observant!
https://forums.factorio.com/viewtopic.php?p=693452#p693452 ...
by wizcreations
Fri Jun 12, 2026 9:29 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 388
Views: 69385

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


I'm just going to keep playing 2.0 until a quality asteroid chunk mod comes out, then.

The devs should be under no illusion here, the space ships making quality materials is more interesting than everything they're putting into version 2.1, and it isn't even close.

It is already out. https ...
by wizcreations
Fri Jun 12, 2026 8:40 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 41527

Re: Please, DO NOT remove space casino


The mod to return casinos is already there =)
And the mod to remove space casinos was downloaded only 409 times in over a year since it's release.

Ahh, yes, I see it now! https://mods.factorio.com/mod/bring-back-space-casino

And yeah, this other mod is not very popular, but I don't see the ...
by wizcreations
Fri Jun 12, 2026 7:10 pm
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 271
Views: 41527

Re: Please, DO NOT remove space casino

I'm sure the mod to bring back Space Casino will be posted within 24 hours of 2.1 experimental going live.
by wizcreations
Fri Jun 12, 2026 6:55 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 388
Views: 69385

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Capture.JPG
Capture.JPG (78.36 KiB) Viewed 2467 times
Since you're changing the arrows, why do the inserters dropping on perpendicular belts not show the arrow on the far lane? You left the arrow adjacent to the close lane when the inserters always drop to the far lane.
by wizcreations
Sun Jun 07, 2026 2:22 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 127
Views: 29255

Re: Friday Facts #441 - Space logistics improvements

Kibb99 wrote: Sat Jun 06, 2026 2:47 pm Love all the updates and that the FFF is back! (for now :cry: )

Couldn't help but notice that some of the ship designs look an awful lot like FTL ships... For sure noticed the Bulwark and probably the Kestrel too!
Very observant!
viewtopic.php?p=693452#p693452
by wizcreations
Sun Jun 07, 2026 2:21 pm
Forum: Tools
Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
Replies: 5
Views: 1700

Re: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints

Nice! Now if only you could replace the conveyor belts and inserters with sprites of humans, engi, mantis, rockmen, zoltans, slugs, crystal, and lanius, then you'll be ready for launch!
by wizcreations
Fri Jun 05, 2026 10:32 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 127
Views: 29255

Re: Friday Facts #441 - Space logistics improvements

Sounds like some great changes coming for 2.1!

One point of feedback: it would be more clear on item import to show an image of all planets rather than an empty selection.


I need to figure out how to use Custom Minimum Payload. That would fix the issue of "not enough items to fill one rocket ...
by wizcreations
Fri Jun 05, 2026 10:00 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 127
Views: 29255

Re: Friday Facts #441 - Space logistics improvements

Why am I not getting Friday Facts notifications by email anymore? Do I need to resubscribe?
by wizcreations
Mon May 11, 2026 3:05 pm
Forum: Gameplay Help
Topic: Uncommon+ Satellite ROI?
Replies: 10
Views: 2045

Re: Uncommon+ Satellite ROI?



Does the satellite even have quality tiers? None are listed on the Satellite or Quality pages of the wiki.


I just confirmed using a quick /editor setup. You can make a quality satellite with quality modules (or quality ingredients, of course) and when you launch a quality satellite, you get ...
by wizcreations
Sun May 03, 2026 3:00 pm
Forum: Gameplay Help
Topic: Uncommon+ Satellite ROI?
Replies: 10
Views: 2045

Re: Uncommon+ Satellite ROI?

Does the satellite even have quality tiers? None are listed on the Satellite or Quality pages of the wiki.

https://wiki.factorio.com/Satellite
https://wiki.factorio.com/Quality
by wizcreations
Sat Apr 25, 2026 12:49 am
Forum: Gameplay Help
Topic: Got stuck around blue science last year, looking for tips
Replies: 10
Views: 2288

Re: Got stuck around blue science last year, looking for tips



What can help you is to try a mainbus concept: https://wiki.factorio.com/tutorial:main_bus
A big space of belts and pipes straight through your base that carrys most of your materials.

I think main bus is interesting only from historical point of view. It is not good idea to suggest outdated ...

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