Is it possible to see more of my blueprint names in my blueprint books without having to mouse over everything?
I use three- or four-word names but only the first two words are visible when viewing the blueprint book.
Search found 50 matches
- Sat Jan 11, 2025 8:44 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1992
- Views: 750132
- Fri Jan 10, 2025 8:21 pm
- Forum: Gameplay Help
- Topic: Help with filter inserter
- Replies: 5
- Views: 621
Re: Help with filter inserter
I am glad Tertius gave you a much better answer than I did. I'm sorry mine wasn't so helpful! Hopefully I can be more helpful here.
The two inputs to the Decider Combinator must be different colors because they are different inputs to the combinator, but it does not matter which one is red and ...
The two inputs to the Decider Combinator must be different colors because they are different inputs to the combinator, but it does not matter which one is red and ...
- Thu Jan 09, 2025 8:12 pm
- Forum: Gameplay Help
- Topic: Help with filter inserter
- Replies: 5
- Views: 621
Re: Help with filter inserter
I have not done this myself but I think I understand in principle how it could work.
Check out FF405 that talks about counting all items on a belt. You need a circuit connection to read belt contents with the "Hold (all belts)" option.
https://factorio.com/blog/post/fff-405
Then set an enable ...
Check out FF405 that talks about counting all items on a belt. You need a circuit connection to read belt contents with the "Hold (all belts)" option.
https://factorio.com/blog/post/fff-405
Then set an enable ...
- Thu Dec 26, 2024 6:49 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 3104
Re: I tend to get stuck mid-game
That’s super helpful! Thanks!!
- Wed Dec 25, 2024 10:26 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 3104
Re: I tend to get stuck mid-game
You’re right on what I’m getting hung up on. That was also good advice to only build a small number of machines at a time and not expand until I see the need to expand.
- Wed Dec 25, 2024 2:43 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 3104
Re: I tend to get stuck mid-game
That’s really helpful. Thanks for the examples!
How do I interpret the beacons and speed module info on FactorioLab?
How do I interpret the beacons and speed module info on FactorioLab?
- Wed Dec 25, 2024 2:54 am
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 3104
Re: I tend to get stuck mid-game
I went to take some engines off of the line making them for science so that I could use them for bots. Sadly I discovered most assembling machines were idle. I noticed that my factory is using more steel than I produce, and I don't have a nearby location I can use to make more. The one iron patch ...
- Wed Dec 25, 2024 1:53 am
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 3104
Re: I tend to get stuck mid-game
Advanced oil refining is tricky because you'll end up with different amounts of light oil, heavy oil, and petroleum gas. Some of those things you'll need more of at some times, and other times you'll need more of something else. Once you figure out one trick to dealing with those different levels ...
- Tue Dec 24, 2024 4:21 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 3104
Re: I tend to get stuck mid-game
I want to get to robots next. That helps me build easier. But it doesn’t solve the problem of not knowing what I’m supposed to be done.
Up to blue science is really straight forward with minimum intermediary products to worry about, mostly just gears, pipes, copper wires, and circuits. Advanced oil ...
Up to blue science is really straight forward with minimum intermediary products to worry about, mostly just gears, pipes, copper wires, and circuits. Advanced oil ...
- Tue Dec 24, 2024 4:53 am
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 3104
I tend to get stuck mid-game
I struggle to figure out what I need to do next once I get chemical science completed. Early game makes sense to me even though I am very slow. Any advice to help me both play faster and not feel overwhelmed not knowing what to do next?
I also seem to hit a wall where I suddenly need a lot more of ...
I also seem to hit a wall where I suddenly need a lot more of ...
- Mon Dec 16, 2024 6:53 pm
- Forum: Gameplay Help
- Topic: Defence Tactics Advice
- Replies: 12
- Views: 1738
Re: Defence Tactics Advice
I use a service train with repair packs, turrets, walls, etc needed to repair defensive outposts. Use combinators to specify the quantity of each item you want at each train stop so it only unloads what is needed.
Based on your map, you should also spend an hour driving around and killing all those ...
Based on your map, you should also spend an hour driving around and killing all those ...
- Thu Dec 12, 2024 12:48 am
- Forum: Gameplay Help
- Topic: Bag of trains tutorial
- Replies: 25
- Views: 5086
Re: Bag of trains tutorial
I haven't actually tested this yet, but with the new fluid mechanics, is it still faster to use trains for long distances? I'm wondering if this is still needed
- Tue Dec 03, 2024 4:43 pm
- Forum: General discussion
- Topic: Play styles and factory designs
- Replies: 5
- Views: 3260
Re: Play styles and factory designs
I like trees and cliffs. I try not to destroy them unless there is no choice. My current map has a huge oil field covered by trees. I only cut down the trees needed to place power poles, pump jacks, and underground pipes to get the oil out.
I also like spaghetti factories. I have a main bus but the ...
I also like spaghetti factories. I have a main bus but the ...
- Mon Dec 02, 2024 6:11 pm
- Forum: Gameplay Help
- Topic: Tutorial doesn't say how to set a train stop
- Replies: 3
- Views: 493
Re: Tutorial doesn't say how to set a train stop
This helped me. I'm not sure if the 2.0 updates invalidate any of the information here, but it could be a helpful start
viewtopic.php?t=23787
viewtopic.php?t=23787
- Mon Dec 02, 2024 1:27 am
- Forum: Gameplay Help
- Topic: Full Details for Map Generation Settings?
- Replies: 6
- Views: 1114
Re: Full Details for Map Generation Settings?
It's been 5 years since I last played Factorio, but I do have over 200 hours of play time. I remember a lot of how the game works but also have forgotten a lot. I remembered that trees and grass absorb pollution, for instance, and I always like generating forested grassland for that reason. (Plus I ...
- Sun Dec 01, 2024 7:36 pm
- Forum: Gameplay Help
- Topic: Full Details for Map Generation Settings?
- Replies: 6
- Views: 1114
Re: Full Details for Map Generation Settings?
Thanks, that is somewhat helpful, though still unclear how the numbers really affect the result. It'd be nice if there were a few more words with the tooltips to say "a higher number means ____" similar to the moisture and terrain type tooltips.
- Sun Dec 01, 2024 1:41 am
- Forum: Gameplay Help
- Topic: Full Details for Map Generation Settings?
- Replies: 6
- Views: 1114
Full Details for Map Generation Settings?
Is there a guide with more details for what the numbers mean on the Enemy and Advanced tabs of the Map Generator? The wiki page doesn't seem to give any more details than the Map Generator tool tips.
For instance, with the Evolution settings Time, Destroy, and Pollution factors, it is unclear to me ...
For instance, with the Evolution settings Time, Destroy, and Pollution factors, it is unclear to me ...
- Fri Nov 22, 2024 3:19 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 109
- Views: 44598
Re: Friday Facts #438 - Space Age wrap up
the game should be pretty okay
I can see the headline now
Factorio Space Age is Pretty Okay

- Fri Nov 15, 2024 4:16 pm
- Forum: News
- Topic: Friday Facts #437 - Cargo Pod Deep Dive
- Replies: 45
- Views: 16750
Re: Friday Facts #437 - Cargo Pod Deep Dive
I didn't notice it until this post, but the stars in the background should not move. They are far enough away that they should look stationary from our vantage point above Nauvis.
- Fri Nov 08, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 21373
Re: Friday Facts #436 - Lost in Translation
I thought you fixed this issue for the 1.0 release. I remember a FFF about language translations. I’m surprised to see this has been an unsolved issue for the past 4 years.
I only play in English and am thus unaffected, but great to see the updates you’re making for those who are!
I only play in English and am thus unaffected, but great to see the updates you’re making for those who are!