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by _Bluestone_
Tue Oct 11, 2022 4:50 pm
Forum: Outdated/Not implemented
Topic: Replay Migration
Replies: 2
Views: 1833

Replay Migration

TL;DR
It's super easy to break and lose all replay data of a save. Please implement a migration feature for the replays.
FactorioBetaByeBye.gif

What ?
Whenever the game version gets updated (possibly by the dev removing a beta branch from Steam) or the modlist is being changed, replays break ...
by _Bluestone_
Thu Apr 30, 2020 5:24 pm
Forum: Ideas and Suggestions
Topic: show player names and hide context messages on screenshot
Replies: 1
Views: 1052

show player names and hide context messages on screenshot

This is pretty much 2 suggestions but they both address the take_screenshot command.
TL;DR
Add an option to the take_screenshot command to display player names and hide context messages.
show player names [/size]
What?
There's currently no way to display and render the player names on a ...
by _Bluestone_
Tue Sep 10, 2019 4:14 pm
Forum: Resolved Problems and Bugs
Topic: [Wheybags] [0.17.66] Less rich text in save names
Replies: 2
Views: 3740

Re: [Wheybags] [0.17.66] Less rich text in save names

wheybags wrote: Mon Sep 09, 2019 1:48 pm Ok, we decided to allow closing tags with . as well as /. So, now you can do eg

Code: Select all

[color=blue]test[.color]
Thanks for the report!
Thank you![.b]
by _Bluestone_
Fri Aug 30, 2019 12:47 pm
Forum: Resolved Problems and Bugs
Topic: [Wheybags] [0.17.66] Less rich text in save names
Replies: 2
Views: 3740

[Wheybags] [0.17.66] Less rich text in save names

save_names.PNG
Back when rich text was introduced, save names were customizable with colours and fonts.
But when 0.17.29 came around and changed that these tags need to be terminated ([/color] at the end), save names couldn't be coloured or have a different font since.

Why this happens is obvious ...

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