Perhaps it could be a toggle? It's pretty common thing to do with graphs. For a 1min-interval, a spike probably wouldn't be relevant and could be allowed to exceed the boundaries.
Search found 27 matches
- Fri Jun 14, 2024 10:59 am
- Forum: Ideas and Suggestions
- Topic: Equalize Axes of Production/Consumption Graph
- Replies: 14
- Views: 2151
Re: Equalize Axes of Production/Consumption Graph
- Sat Jun 01, 2024 11:16 am
- Forum: Ideas and Suggestions
- Topic: Snapping templates
- Replies: 3
- Views: 474
Re: Snapping templates
What if entities or parts of the blueprint could be tagged as "anchors"? When placing a new factory my workflow is often: 1. Copy/make blueprint of two factories even though I only intend to place one. 2. Align with existing factory. 3. Place blueprint. All the information is there. The ga...
- Sun Aug 20, 2023 1:13 pm
- Forum: Ideas and Suggestions
- Topic: QoL: Press Q on cliff to equip cliff explosives in hand
- Replies: 2
- Views: 817
Re: QoL: Press Q on cliff to equip cliff explosives in hand
Would be nice if the cliff was highlighted on hover as well. Graphics and the actual space cliffs uses seldom matches.
- Mon Jul 10, 2023 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Search should not be case sensitive
- Replies: 10
- Views: 2167
Re: Search should not depends on Upper/Lower case
Uh... He's one of the main developers. If he says it's too complex it probably is.
Internationalization is troublesome at the best of times.
Internationalization is troublesome at the best of times.
- Wed Apr 19, 2023 4:14 pm
- Forum: Balancing
- Topic: Idea: reduce pollution emitted by machines on floor tiles
- Replies: 22
- Views: 8050
Re: Idea: reduce pollution emitted by machines on floor tiles
If realism is the issue, concrete does actually absorb a substantial amount of co2: https://www.google.com/search?q=concrete+absorb+co2
- Sun Apr 16, 2023 2:51 pm
- Forum: Ideas and Suggestions
- Topic: Add support for Lua-debugging in IntelliJ-products.
- Replies: 6
- Views: 1574
Re: Add support for Lua-debugging in IntelliJ-products.
I actually got it working after manually downloading some files and updating the plugin. Key was a adding a fixPath-function. The function in the picture is only almost correct. Hyphens are special in Lua apparently. They need to be prefixed with an escape-character: "%".
- Sun Apr 16, 2023 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Add support for Lua-debugging in IntelliJ-products.
- Replies: 6
- Views: 1574
Re: Add support for Lua-debugging in IntelliJ-products.
Turns out dll-injection is actually supposed to work. I've posted an issue
Path-mapping must be handled, and it would be very helpful to break conditionally, so my suggestion still stands
Perhaps this plugin could be helpful? Seems pretty well maintained too.
Path-mapping must be handled, and it would be very helpful to break conditionally, so my suggestion still stands
Perhaps this plugin could be helpful? Seems pretty well maintained too.
- Fri Apr 14, 2023 9:48 am
- Forum: Ideas and Suggestions
- Topic: Add support for Lua-debugging in IntelliJ-products.
- Replies: 6
- Views: 1574
Re: Add support for Lua-debugging in IntelliJ-products.
I would really like to use a jetbrains IDE to work on my mods, but I feel as long as Jetbrains puts off LSP support it's a pipe dream. Seems like there exists a plugin . Never tried it myself, but it does seem interesting. There is also Fleet which I also haven't tried. Docs says it supports LSP na...
- Thu Apr 13, 2023 10:37 am
- Forum: Ideas and Suggestions
- Topic: Add support for Lua-debugging in IntelliJ-products.
- Replies: 6
- Views: 1574
Add support for Lua-debugging in IntelliJ-products.
TL;DR Add support for EmmyLuaDebugger . What ? Allow instrument-mod to load the necessary c-library and make it available for use. It can be injected into the process dynamically, but I still wasn't able to actually make use of it. Sandbox is pretty tight :) As far as I can tell emmy_core is what's...
- Sun Apr 02, 2023 1:42 pm
- Forum: Ideas and Suggestions
- Topic: logistic request fulfillment indicator
- Replies: 0
- Views: 499
logistic request fulfillment indicator
TL;DR Make the yellow background for logistic request a progress-indicator. What? When there are enough items for an unfulfilled request, the background turns yellow. I want to the yellow background to behave like the progress-indicator for crafting. https://i.imgur.com/Q4BIOZas.png Why? This sugges...
- Tue Mar 28, 2023 5:40 pm
- Forum: Ideas and Suggestions
- Topic: Seasons in Factorio
- Replies: 6
- Views: 1790
Re: Seasons in Factorio
Some weather along with the seasons would be nice too. I long for some rain on my factory.
- Thu Dec 23, 2021 5:47 pm
- Forum: Outdated/Not implemented
- Topic: Auto-trash items that are automatically picked up from belts.
- Replies: 11
- Views: 4322
Re: Auto-trash items that are automatically picked up from belts.
Arright! Merry Christmas!So I’ll move this to not implemented.
- Wed Dec 22, 2021 10:47 pm
- Forum: Outdated/Not implemented
- Topic: Auto-trash items that are automatically picked up from belts.
- Replies: 11
- Views: 4322
Re: Auto-trash items that are automatically picked up from belts.
Here's the link regarding bots: https://www.reddit.com/r/factorio/comments/6e6tkw/comment/di8alai/?utm_source=share&utm_medium=web2x&context=3 Because auto-trash does it in the “right way”: it extends an already existing mechanism. Your idea adds a parallel way to fill the trash. Which doesn...
- Wed Dec 22, 2021 2:20 am
- Forum: Outdated/Not implemented
- Topic: Auto-trash items that are automatically picked up from belts.
- Replies: 11
- Views: 4322
Re: Auto-trash items that are automatically picked up from belts.
First of all, let me thank you for your thorough answers. I really appreciate that you took the time to evaluate my suggestions and post thoughtful replies. I'm sure the list of suggestions aren't short and this is awesome :) If you turn off your personal roboport and use the pure power of construct...
- Sun Dec 19, 2021 12:23 pm
- Forum: Outdated/Not implemented
- Topic: Auto-trash items that are automatically picked up from belts.
- Replies: 11
- Views: 4322
Re: Auto-trash items that are automatically picked up from belts.
Why don’t you use ghosts and let your construction bots do that? :) From gameplay-perspective this doubles an already existing mechanism, the personal requests. So Me as a developer would not add this. Maybe I would make the interface simpler so I can click into the inventory and add a new request ...
- Sat Dec 18, 2021 11:44 pm
- Forum: Outdated/Not implemented
- Topic: Auto-trash items that are automatically picked up from belts.
- Replies: 11
- Views: 4322
Auto-trash items that are automatically picked up from belts.
I love belts, but working with them always leaves my inventory messy. Whenever I remove belts or replace them with a splitter or underground belt, the items on the belt is automatically picked up. This is way better than leaving them on the ground, but unless I explicitly grab items from a belt, I d...
- Sat Apr 10, 2021 10:45 pm
- Forum: Duplicates
- Topic: Exception Code: c0000005, Address: 0x00007ff60c312f87
- Replies: 1
- Views: 1450
Exception Code: c0000005, Address: 0x00007ff60c312f87
I tried using a "upgrade planner" to downgrade the blue inserters to regular yellow ones in the top corner of the map. This caused the game to crash every time. I then gave the upgrade-planner to the host who executed it without any further issues.
- Sun Nov 22, 2020 12:44 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 650474
Re: pY Coal Processing - Discussion
The high pitched sound is really painful. I posted an issue about it: https://github.com/pyanodon/pycoalprocessing/issues/75
- Wed Apr 08, 2020 5:09 pm
- Forum: Ideas and Suggestions
- Topic: Make blueprints first class citizens.
- Replies: 0
- Views: 1019
Make blueprints first class citizens.
TL;DR Treat blueprints like any other placeable entity. What ? Placing walls in a line is easy. Just select your wall-part, hold and drag and voila, you now have a wall. Imagine the same, but for blueprints. Take your common solar-power blueprint for instance. It probably contains a radar, a robopo...
- Sun Mar 01, 2020 2:26 pm
- Forum: Ideas and Suggestions
- Topic: Simplify barrel recipes.
- Replies: 11
- Views: 3508
Re: Simplify barrel recipes.
So this should work for liquids like a furnace: create best matching recipe? Developers of liquid network would not like it, because that makes things much more complex. ;) There should never be anything but a single match. The problem in itself is not very complex, but integrating it into existing...