Search found 33 matches

by waitofaiorur
Sat Jan 18, 2025 12:29 pm
Forum: Ideas and Suggestions
Topic: Smooth scrolling for higher refresh rates
Replies: 0
Views: 94

Smooth scrolling for higher refresh rates

TL;DR

Support high-refresh monitors for smoother visuals and less eye strain without changing the game logic.

What?

The game needs just to render a bit more into the direction of movement. The GPU displays the map and fine-scrolls it for each “micro-frame”.
In between the game-updates a ...
by waitofaiorur
Sat Jan 18, 2025 11:54 am
Forum: Ideas and Suggestions
Topic: Complexes for UPS/bigger megabases
Replies: 5
Views: 284

Re: Complexes for UPS/bigger megabases

This is a great suggestion! Seconded!
by waitofaiorur
Sat Jan 18, 2025 11:52 am
Forum: Outdated/Not implemented
Topic: Auto-trash items that are automatically picked up from belts.
Replies: 12
Views: 5454

Re: Auto-trash items that are automatically picked up from belts.

I guess this can be deleted or moved to implemented now. @ssilk
by waitofaiorur
Sat Oct 26, 2024 12:39 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 47
Views: 30001

Re: Above 60 fps (120 or 144).

I don't need higher fps, but could it at least not break when running at higher refresh rates? Panning/scrolling becomes laggy when running at anything other than 60fps.
by waitofaiorur
Wed Oct 09, 2024 12:08 pm
Forum: Ideas and Suggestions
Topic: Increase the usefullness of lamps
Replies: 5
Views: 708

Re: Increase the usefullness of lamps

I think it's a good idea. Perhaps biters should be more likely to attack unlit parts of the base as well. Cover of darkness and so forth.
by waitofaiorur
Fri Jun 14, 2024 10:59 am
Forum: Ideas and Suggestions
Topic: Equalize Axes of Production/Consumption Graph
Replies: 14
Views: 2665

Re: Equalize Axes of Production/Consumption Graph

mmmPI wrote: Fri Jun 14, 2024 10:32 am If one of the graph has a big spike, the other one will be needlessly compressed and couldn't be read anymore no ?
Perhaps it could be a toggle? It's pretty common thing to do with graphs. For a 1min-interval, a spike probably wouldn't be relevant and could be allowed to exceed the boundaries.
by waitofaiorur
Sat Jun 01, 2024 11:16 am
Forum: Ideas and Suggestions
Topic: Snapping templates
Replies: 3
Views: 980

Re: Snapping templates

What if entities or parts of the blueprint could be tagged as "anchors"?

When placing a new factory my workflow is often:

1. Copy/make blueprint of two factories even though I only intend to place one.
2. Align with existing factory.
3. Place blueprint.

All the information is there. The game just ...
by waitofaiorur
Sun Aug 20, 2023 1:13 pm
Forum: Ideas and Suggestions
Topic: QoL: Press Q on cliff to equip cliff explosives in hand
Replies: 2
Views: 967

Re: QoL: Press Q on cliff to equip cliff explosives in hand

Would be nice if the cliff was highlighted on hover as well. Graphics and the actual space cliffs uses seldom matches.
by waitofaiorur
Mon Jul 10, 2023 7:16 pm
Forum: Ideas and Suggestions
Topic: Search should not be case sensitive
Replies: 10
Views: 2494

Re: Search should not depends on Upper/Lower case

Uh... He's one of the main developers. If he says it's too complex it probably is.
Internationalization is troublesome at the best of times.
by waitofaiorur
Wed Apr 19, 2023 4:14 pm
Forum: Balancing
Topic: Idea: reduce pollution emitted by machines on floor tiles
Replies: 22
Views: 9014

Re: Idea: reduce pollution emitted by machines on floor tiles

boskid wrote: Fri May 06, 2022 1:54 pm Terrain covered with concrete does not consume pollution, why should placement of machines on concrete make them pollute less? They should pollute more!
If realism is the issue, concrete does actually absorb a substantial amount of co2: https://www.google.com/search?q=concrete+absorb+co2
by waitofaiorur
Sun Apr 16, 2023 2:51 pm
Forum: Ideas and Suggestions
Topic: Add support for Lua-debugging in IntelliJ-products.
Replies: 6
Views: 1939

Re: Add support for Lua-debugging in IntelliJ-products.

I actually got it working after manually downloading some files and updating the plugin. Key was a adding a fixPath-function. The function in the picture is only almost correct. Hyphens are special in Lua apparently. They need to be prefixed with an escape-character: "%".
by waitofaiorur
Sun Apr 16, 2023 12:15 pm
Forum: Ideas and Suggestions
Topic: Add support for Lua-debugging in IntelliJ-products.
Replies: 6
Views: 1939

Re: Add support for Lua-debugging in IntelliJ-products.

Turns out dll-injection is actually supposed to work. I've posted an issue
Path-mapping must be handled, and it would be very helpful to break conditionally, so my suggestion still stands :)

Perhaps this plugin could be helpful? Seems pretty well maintained too.
by waitofaiorur
Fri Apr 14, 2023 9:48 am
Forum: Ideas and Suggestions
Topic: Add support for Lua-debugging in IntelliJ-products.
Replies: 6
Views: 1939

Re: Add support for Lua-debugging in IntelliJ-products.


I would really like to use a jetbrains IDE to work on my mods, but I feel as long as Jetbrains puts off LSP support it's a pipe dream.


Seems like there exists a plugin . Never tried it myself, but it does seem interesting.
There is also Fleet which I also haven't tried. Docs says it supports ...
by waitofaiorur
Thu Apr 13, 2023 10:37 am
Forum: Ideas and Suggestions
Topic: Add support for Lua-debugging in IntelliJ-products.
Replies: 6
Views: 1939

Add support for Lua-debugging in IntelliJ-products.

TL;DR
Add support for EmmyLuaDebugger .

What ?
Allow instrument-mod to load the necessary c-library and make it available for use. It can be injected into the process dynamically, but I still wasn't able to actually make use of it. Sandbox is pretty tight :) As far as I can tell emmy_core is ...
by waitofaiorur
Sun Apr 02, 2023 1:42 pm
Forum: Ideas and Suggestions
Topic: logistic request fulfillment indicator
Replies: 0
Views: 561

logistic request fulfillment indicator

TL;DR

Make the yellow background for logistic request a progress-indicator.

What?

When there are enough items for an unfulfilled request, the background turns yellow. I want to the yellow background to behave like
the progress-indicator for crafting.

https://i.imgur.com/Q4BIOZas.png

Why ...
by waitofaiorur
Tue Mar 28, 2023 5:40 pm
Forum: Ideas and Suggestions
Topic: Seasons in Factorio
Replies: 6
Views: 2201

Re: Seasons in Factorio

Some weather along with the seasons would be nice too. I long for some rain on my factory.
by waitofaiorur
Thu Dec 23, 2021 5:47 pm
Forum: Outdated/Not implemented
Topic: Auto-trash items that are automatically picked up from belts.
Replies: 12
Views: 5454

Re: Auto-trash items that are automatically picked up from belts.

So I’ll move this to not implemented.
Arright! Merry Christmas! :-)
by waitofaiorur
Wed Dec 22, 2021 10:47 pm
Forum: Outdated/Not implemented
Topic: Auto-trash items that are automatically picked up from belts.
Replies: 12
Views: 5454

Re: Auto-trash items that are automatically picked up from belts.

Here's the link regarding bots: https://www.reddit.com/r/factorio/comments/6e6tkw/comment/di8alai/?utm_source=share&utm_medium=web2x&context=3

Because auto-trash does it in the “right way”: it extends an already existing mechanism. Your idea adds a parallel way to fill the trash. Which doesn’t ...
by waitofaiorur
Wed Dec 22, 2021 2:20 am
Forum: Outdated/Not implemented
Topic: Auto-trash items that are automatically picked up from belts.
Replies: 12
Views: 5454

Re: Auto-trash items that are automatically picked up from belts.

First of all, let me thank you for your thorough answers. I really appreciate that you took the time to evaluate my suggestions and post thoughtful replies. I'm sure the list of suggestions aren't short and this is awesome :)

If you turn off your personal roboport and use the pure power of ...

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