Search found 64 matches

by DaemosDaen
Fri Jun 12, 2020 1:16 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 194
Views: 13208

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I agree and I've been saying this for years, a Beacon is a really wtf name. But indeed, it's too late to change that now. No it's not. The game has not even been released. If you can't tell I find it stupid and would welcome the change. Love the pipe update I love the new design, but something in t...
by DaemosDaen
Fri May 22, 2020 11:41 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11331

Re: Friday Facts #348 - The final GUI update

On review, to me alot of the menu sounds sound like they are from Daggerfall. May be it's just me, but... *shrug* (Might also be dating myself with that reference) I like most of the icons, until I get to the in-grid equipment battery. Something seems really off about it almost like it's two differe...
by DaemosDaen
Fri Oct 11, 2019 9:00 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 9887

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Looks like I'm going to have to build tighter defenses.
by DaemosDaen
Sat Jul 20, 2019 2:42 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 53498

Re: Friday Facts #304 - Small bugs; Big changes

I like the laserbeam glow, inserter fix, Rail Planner changes and even the Server stuff. I DO NOT like the oil changes, not even a little. First It dumbs down the game, you already have a mega-baser in this thread who said he's not going to use Advanced oil processing after this change under the gui...
by DaemosDaen
Fri Apr 05, 2019 9:06 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 20187

Re: Friday Facts #289 - Character GUI

*sees FFF* This will be released tomorrow? Yes? Seriously though, I love this and there are very few things I would suggest (All having to do with Logistics request/trash): It looks as thought the request/trash slot will two separate number, I like this, but instead of the normal white color for the...
by DaemosDaen
Fri Mar 29, 2019 8:28 pm
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 10667

Re: Friday Facts #288 - New remnants, More bugs

What do I think?
I think you guys need a beer. If that's not your thing. a box of cookies then.

Trying to talk the wife into letting me deliver these things in person, but she keeps complaining about stuff like costs and work and whatnot.
by DaemosDaen
Fri Mar 08, 2019 5:45 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 13328

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

The Firefox extension that prevents me from getting sucked into looking at Facebook helps. Hahah I have a modified DNS entry in my house firewall that prevents me from opening Facebook, Reddit and from connecting to Steam during work hours. It doesn't work on Factorio.com ... might need to add that...
by DaemosDaen
Fri Mar 01, 2019 10:16 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 20888

Re: Friday Facts #284 - 0.17 experimental

I would like to mention that it is VERY hard for new players.
Had my wife try it and she not only cussed me out during the last research, she threw something at me when she died.. and again.. and again.
I made her quit after the third try.
She cussed me out as she closed the game.
by DaemosDaen
Wed Feb 27, 2019 4:52 am
Forum: Not a bug
Topic: [0.17.0] Unwinnable situation in tutorial
Replies: 12
Views: 904

Re: [0.17.0] Unwinnable situation in tutorial

That early you can just restart, that's more of a user error than anything else.
I do thing that a notification should come up the first time you shift-click or CTRL-click a recipe in the menu explaining how to clear the crafting queue and just leave it to the player at that point.
by DaemosDaen
Wed Feb 27, 2019 4:47 am
Forum: Duplicates
Topic: [0.17.1] Crash after continuing Introduction campaign after completion.
Replies: 1
Views: 127

[0.17.1] Crash after continuing Introduction campaign after completion.

I played the introduction and slogged through the biters (will be another report) and received the "you win screen" I clicked continue to close the first screen, and continue again to play further on the map and to get revenge on the annoyance that are the biters. After the results screen went away,...
by DaemosDaen
Wed Feb 27, 2019 4:26 am
Forum: Not a bug
Topic: Possible Error in Starting Area
Replies: 2
Views: 192

Re: Possible Error in Starting Area

There's always been a chance of Uranium or oil to spawn in the starting area. It's happened to me a few times in 0.16, Imagine that Oils is in the starting are intentionally atm.
by DaemosDaen
Fri Jan 11, 2019 8:12 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 16190

Re: Friday Facts #277 - GUI progress update

If you have to re render the icons at a higher resolution, do it in way higher resolutions too. 128*128, 256*256. 4K is mainstream nowadays. If you go and check. Steam stats, you'll find that you are wrong by a long shot. It still 1080p gaming for the most part, with 1440 closing the gap. 4k shows,...
by DaemosDaen
Fri Jan 04, 2019 7:47 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 24025

Re: Friday Facts #276 - Belt item spacing & Script rendering

Woot love the belt changes. Most of my belt builds are insulated in the fact that they are not designed for late game. My belt based-beaconed smelters on the other hand... They get re-designed. For that I am glad. (no sarcasm) That's the whole point of this game. I also wonder what will come out of ...
by DaemosDaen
Sat Sep 08, 2018 2:46 am
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 16643

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

*Looks at the new worm"
KILL IT!!!!! KILL IT WITH FIRE!!!!!!!

As for the keyboard stuff, it all sounds cool.
by DaemosDaen
Fri Aug 17, 2018 5:18 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 19704

Re: Friday Facts #256 - The little things 3

Please don't make me go backwards and use personal solar panels! They should make personal solar panels more useful so having them in the grid is worthwhile. I personally avoid all the armor equipment until I get the reactor since personal solar panels can't keep up with the demand except for maybe...
by DaemosDaen
Fri Aug 17, 2018 5:06 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 19704

Re: Friday Facts #256 - The little things 3

Love some of these ideas, Just need 3 more things for .17: 1.) Another end game (aka. not personal solar panels) 1x1 grid space item for OCD reason., love the Inventory/Toolbar idea posted previously. 2.) the ability to turn off personal logistics requests/trash slots via interface (not equipment as...
by DaemosDaen
Fri Jul 13, 2018 5:00 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 16244

Re: Friday Facts #251 - A Fistful of Frames

You mentioned that you saw better improvements from AMD cards, after reviewing the benchmarks, were they are improvements for the NVidia cards? all I see are AMD and intel adapters. On the Y axis are CPU names and we didn't mention GPU, because the optiomization is supposed to be just CPU side of t...
by DaemosDaen
Fri Jul 13, 2018 4:06 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 16244

Re: Friday Facts #251 - A Fistful of Frames

You mentioned that you saw better improvements from AMD cards, after reviewing the benchmarks, were they are improvements for the NVidia cards? all I see are AMD and intel adapters.
by DaemosDaen
Tue Apr 24, 2018 2:30 pm
Forum: News
Topic: Friday Facts #239 - PAX East report
Replies: 20
Views: 7510

Re: Friday Facts #239 - PAX East report

Now I only need to know where to get the Factorio hoodie Klonan is wearing on one of the photos. :-) Yes! This was also my first thought when I read this. It's for developers only, either become a dev or kill one. oh, nevermind . It's valuable because it's exclusive. Bah, you just know you couldn't...
by DaemosDaen
Sun Mar 04, 2018 8:28 am
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 10943

Re: Friday Facts #232 - PAX, Bugs, Graphs

... also don't forget a "pause research" button. It would be nice to have that as well. Then I don't have to run through half my factory to hit a powerswitch. why would you pause research manually? just hook that powerswitch up to a signal and define when it should stop (for instance when battery c...

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