Thanks for your answer.
Maybe the context is important to understand why this is a major issue (even though it’s not a bug, it’s definitely a QOL issue):
We are in a multiplayer game, on Fulgora.
Each player took an island and made a base. Of all the players, only one already knew Fulgora, the ...
Search found 3 matches
- Thu Jul 10, 2025 5:24 pm
- Forum: Not a bug
- Topic: [2.0.55] Rocket-silo in multiple networks ignores available stock levels, spamming under-filled launches
- Replies: 3
- Views: 298
- Thu Jul 10, 2025 3:17 am
- Forum: Not a bug
- Topic: [2.0.55] Rocket-silo in multiple networks ignores available stock levels, spamming under-filled launches
- Replies: 3
- Views: 298
[2.0.55] Rocket-silo in multiple networks ignores available stock levels, spamming under-filled launches
When multiple isolated logistic networks exist in Space Age, the game sometimes chooses a silo belonging to a low-stock network to satisfy a rocket’s request, even though another network holds ample supplies. As a result, it fires off dozens (or hundreds) of rockets loaded with only the minimum ...
- Sun Aug 25, 2019 10:59 pm
- Forum: Duplicates
- Topic: [0.17.66] Inserter get stuck when using filtered Cargo wagon and multiple inputs
- Replies: 3
- Views: 1120
[0.17.66] Inserter get stuck when using filtered Cargo wagon and multiple inputs
I have one chest and one inserter (can be blue or green, as long as it can hold more than one item in hand).
The destination is a cargo wagon, filtered by item types and limited.
The inserter gets stuck because it can't put all the held items in the reserved slots.
This is super easy to reproduce ...
The destination is a cargo wagon, filtered by item types and limited.
The inserter gets stuck because it can't put all the held items in the reserved slots.
This is super easy to reproduce ...