Search found 9 matches

by DeeHants
Fri Sep 20, 2024 12:41 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 146
Views: 22888

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

The main intention for the cloud can't be disclosed yet, but if Vulcanus is your first planet then the additional effect won't affect you. Import special weapons from other planets. Have they listed new weapons yet (other than the rocket turret)? I wonder if this is a tesla type weapon from Fulgora...
by DeeHants
Mon Sep 02, 2024 12:12 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 90
Views: 13825

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

BattleFluffy wrote: ↑
Fri Aug 30, 2024 8:13 pm
What happens to that resources menu if there is a patch of mixed ores?
Probably the same as now, treating every (almost) contiguous block of the same ore as independent.
This gets messy even now with mixed ore patches (diggy?)
by DeeHants
Mon Sep 02, 2024 12:03 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 90
Views: 13825

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Huh, you've added "Icon + Name" format for the ore patch tags. Could you make similar one to the blueprint templates so I can name my train stop "<Item Icon> <Item Name> / Unload" ? Isn't that already part of the the new parameterized template system ( FFF-392 )? It may just be ...
by DeeHants
Mon Sep 02, 2024 11:59 am
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 90
Views: 13825

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Terrahertz wrote: ↑
Fri Aug 30, 2024 3:10 pm
Whatever is running around there, has just a taste for coal :D
Dragon? Flame breath could explain the sizeable gap between the defences and mine.
by DeeHants
Fri May 10, 2024 5:17 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 21917

Re: Friday Facts #410 - Rocket turret & Target priorities

JackTheSpades wrote: ↑
Fri May 10, 2024 11:30 am
With turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun :P
Automated long range chunk revealing?
by DeeHants
Fri Mar 29, 2024 4:23 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 21920

Re: Friday Facts #404 - Frustration not found

sup wrote: ↑
Fri Mar 29, 2024 3:55 pm
Water, Lava, Oil Ocean (to get offshore pump)
:shock:
Yeah, that's what I picked up on..... What planet will that be??
by DeeHants
Sun Feb 07, 2021 12:58 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 181020

Re: Friday Facts #365 - Future plans

4.4 years of playtime per resolved bug report
Also translates to 4.4 years to identify each bug! That's not bad!
by DeeHants
Mon Jan 11, 2021 11:12 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 24838

Re: Version 1.1.8

New trains overview GUI. I had noticed this change (summarised status), but only by accessing it from a station, and was confused as it now lacks to context of what route each train is on. Which of these trains is on a different route? Station.PNG Is there any chance this can be expanded again when...
by DeeHants
Sun Aug 25, 2019 11:47 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 125699

Re: Friday Facts #309 - Controversial opinions

Regarding weapon lock Even if you don't like this style, we already have it for some weapons (shotgun), and using it for some weapons but not all is inconsistent and confusing. This was *so* confusing when I first moved from machine gun to flame thrower. It took me a good 30 minutes before I figured...

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