I previously played with a few mods that hadn't been updated for 2.0 yet.
Today, I opened the mod window, and Bottleneck was saying "up to 1.1".
I switched to "updates" and installed all the updates, which included Bottleneck, and once done switched back to "manage".
Bottleneck was still saying "up ...
Search found 12 matches
- Sat Nov 09, 2024 10:14 pm
- Forum: Minor issues
- Topic: Mod details don't update after updating mods
- Replies: 0
- Views: 233
- Fri Oct 18, 2024 8:22 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 38685
Re: Friday Facts #433 - Liftoff Initiated
Just make sure you're not carrying a ton of steel, ore, nuclear reactors, locomotives and rocket launch pads in your horse pocket!FruityPop wrote: Fri Oct 18, 2024 7:29 pm Those jets are clearly burning something. I NEED MY IMMERSION!
- Fri Oct 11, 2024 11:42 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 55101
Re: Friday Facts #432 - Aquilo
The very slight delay between firing, and the sound is just... *chef's kiss*.
Gives the impression of immense speed that it's gone before you hear it.
I hope that stays in the game!
- Fri Sep 20, 2024 12:41 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 52735
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
The main intention for the cloud can't be disclosed yet, but if Vulcanus is your first planet then the additional effect won't affect you.
Import special weapons from other planets.
Have they listed new weapons yet (other than the rocket turret)?
I wonder if this is a tesla type weapon from ...
Import special weapons from other planets.
Have they listed new weapons yet (other than the rocket turret)?
I wonder if this is a tesla type weapon from ...
- Mon Sep 02, 2024 12:12 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 25096
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Probably the same as now, treating every (almost) contiguous block of the same ore as independent.BattleFluffy wrote: Fri Aug 30, 2024 8:13 pm What happens to that resources menu if there is a patch of mixed ores?
This gets messy even now with mixed ore patches (diggy?)
- Mon Sep 02, 2024 12:03 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 25096
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Huh, you've added "Icon + Name" format for the ore patch tags. Could you make similar one to the blueprint templates so I can name my train stop "<Item Icon> <Item Name> / Unload" ?
Isn't that already part of the the new parameterized template system ( FFF-392 )? It may just be the icon though..
- Mon Sep 02, 2024 11:59 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 25096
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Dragon? Flame breath could explain the sizeable gap between the defences and mine.Terrahertz wrote: Fri Aug 30, 2024 3:10 pm Whatever is running around there, has just a taste for coal![]()
- Fri May 10, 2024 5:17 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 33089
Re: Friday Facts #410 - Rocket turret & Target priorities
Automated long range chunk revealing?JackTheSpades wrote: Fri May 10, 2024 11:30 am With turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun![]()
- Fri Mar 29, 2024 4:23 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 34617
Re: Friday Facts #404 - Frustration not found
Yeah, that's what I picked up on..... What planet will that be??
- Sun Feb 07, 2021 12:58 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 211626
Re: Friday Facts #365 - Future plans
Also translates to 4.4 years to identify each bug! That's not bad!4.4 years of playtime per resolved bug report
- Mon Jan 11, 2021 11:12 pm
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 26402
Re: Version 1.1.8
New trains overview GUI.
I had noticed this change (summarised status), but only by accessing it from a station, and was confused as it now lacks to context of what route each train is on.
Which of these trains is on a different route?
Station.PNG
Is there any chance this can be expanded ...
- Sun Aug 25, 2019 11:47 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 165726
Re: Friday Facts #309 - Controversial opinions
Regarding weapon lock
Even if you don't like this style, we already have it for some weapons (shotgun), and using it for some weapons but not all is inconsistent and confusing.
This was *so* confusing when I first moved from machine gun to flame thrower. It took me a good 30 minutes before I ...
Even if you don't like this style, we already have it for some weapons (shotgun), and using it for some weapons but not all is inconsistent and confusing.
This was *so* confusing when I first moved from machine gun to flame thrower. It took me a good 30 minutes before I ...