Search found 9 matches
- Fri Sep 20, 2024 12:41 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 146
- Views: 22888
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
The main intention for the cloud can't be disclosed yet, but if Vulcanus is your first planet then the additional effect won't affect you. Import special weapons from other planets. Have they listed new weapons yet (other than the rocket turret)? I wonder if this is a tesla type weapon from Fulgora...
- Mon Sep 02, 2024 12:12 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 90
- Views: 13825
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Probably the same as now, treating every (almost) contiguous block of the same ore as independent.BattleFluffy wrote: βFri Aug 30, 2024 8:13 pmWhat happens to that resources menu if there is a patch of mixed ores?
This gets messy even now with mixed ore patches (diggy?)
- Mon Sep 02, 2024 12:03 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 90
- Views: 13825
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Huh, you've added "Icon + Name" format for the ore patch tags. Could you make similar one to the blueprint templates so I can name my train stop "<Item Icon> <Item Name> / Unload" ? Isn't that already part of the the new parameterized template system ( FFF-392 )? It may just be ...
- Mon Sep 02, 2024 11:59 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 90
- Views: 13825
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Dragon? Flame breath could explain the sizeable gap between the defences and mine.Terrahertz wrote: βFri Aug 30, 2024 3:10 pmWhatever is running around there, has just a taste for coal
- Fri May 10, 2024 5:17 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 21917
Re: Friday Facts #410 - Rocket turret & Target priorities
Automated long range chunk revealing?JackTheSpades wrote: βFri May 10, 2024 11:30 amWith turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun
- Fri Mar 29, 2024 4:23 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 21920
- Sun Feb 07, 2021 12:58 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 181020
Re: Friday Facts #365 - Future plans
Also translates to 4.4 years to identify each bug! That's not bad!4.4 years of playtime per resolved bug report
- Mon Jan 11, 2021 11:12 pm
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 24838
Re: Version 1.1.8
New trains overview GUI. I had noticed this change (summarised status), but only by accessing it from a station, and was confused as it now lacks to context of what route each train is on. Which of these trains is on a different route? Station.PNG Is there any chance this can be expanded again when...
- Sun Aug 25, 2019 11:47 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 125699
Re: Friday Facts #309 - Controversial opinions
Regarding weapon lock Even if you don't like this style, we already have it for some weapons (shotgun), and using it for some weapons but not all is inconsistent and confusing. This was *so* confusing when I first moved from machine gun to flame thrower. It took me a good 30 minutes before I figured...