Search found 4 matches

by kiasyn
Thu Aug 29, 2019 10:45 pm
Forum: Mods
Topic: [0.17] Sam's Trains 0.1.7
Replies: 13
Views: 4376

Re: [0.17] Sam's Trains 0.1.7


Nice mod. You trimmed down all of the feature creep I allowed for LTN.
For tiny bases or simple networks this certainly is all you need. If you want full circuit controlled stations, loading multiple items for one delivery you wont get around using LTN.

One piece of advice, if you want to ...
by kiasyn
Tue Aug 27, 2019 10:07 pm
Forum: Mods
Topic: [0.17] Sam's Trains 0.1.7
Replies: 13
Views: 4376

Re: [0.17] Sam's Trains 0.1.6


It would be great if i could set (multiple) resource demands on consumer stops by circuit network. Then it would enable me to have one single incomming resources train stop at my low-throughput factory clusters. That would be especially usefull for the mall - wich obviously needs almost every ...
by kiasyn
Tue Aug 27, 2019 9:55 pm
Forum: Mods
Topic: [0.17] Sam's Trains 0.1.7
Replies: 13
Views: 4376

Re: [0.17] Sam's Trains 0.1.1



Future

Grouping train stops - making trains only be used within their groups, so they won't be sent across the map for a task.
Add warning if train has been waiting at depot for fuel for 2 mins
Add warning if train has been waiting at supplier for configurable timer
Add warning if train ...
by kiasyn
Sun Aug 25, 2019 1:50 am
Forum: Mods
Topic: [0.17] Sam's Trains 0.1.7
Replies: 13
Views: 4376

[0.17] Sam's Trains 0.1.7

Type: Mod
Name: Sam's Trains
Description: A simple, easy-to-use, no circuits required train scheduler for people who just want their trains to work.
License: MIT
Version: 0.1.7
Release: 2019-08-25
Tested-With-Factorio-Version: 0.17.66
Category: Trains
Tags: Logistics, Trains
Download-Url: https ...

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