Search found 4 matches

by kiasyn
Thu Aug 29, 2019 10:45 pm
Forum: Mods
Topic: [0.17] Sam's Trains 0.1.7
Replies: 13
Views: 3723

Re: [0.17] Sam's Trains 0.1.7

Nice mod. You trimmed down all of the feature creep I allowed for LTN. For tiny bases or simple networks this certainly is all you need. If you want full circuit controlled stations, loading multiple items for one delivery you wont get around using LTN. One piece of advice, if you want to preserve ...
by kiasyn
Tue Aug 27, 2019 10:07 pm
Forum: Mods
Topic: [0.17] Sam's Trains 0.1.7
Replies: 13
Views: 3723

Re: [0.17] Sam's Trains 0.1.6

It would be great if i could set (multiple) resource demands on consumer stops by circuit network. Then it would enable me to have one single incomming resources train stop at my low-throughput factory clusters. That would be especially usefull for the mall - wich obviously needs almost every resou...
by kiasyn
Tue Aug 27, 2019 9:55 pm
Forum: Mods
Topic: [0.17] Sam's Trains 0.1.7
Replies: 13
Views: 3723

Re: [0.17] Sam's Trains 0.1.1

Future Grouping train stops - making trains only be used within their groups, so they won't be sent across the map for a task. Add warning if train has been waiting at depot for fuel for 2 mins Add warning if train has been waiting at supplier for configurable timer Add warning if train has been wa...
by kiasyn
Sun Aug 25, 2019 1:50 am
Forum: Mods
Topic: [0.17] Sam's Trains 0.1.7
Replies: 13
Views: 3723

[0.17] Sam's Trains 0.1.7

Type: Mod Name: Sam's Trains Description: A simple, easy-to-use, no circuits required train scheduler for people who just want their trains to work. License: MIT Version: 0.1.7 Release: 2019-08-25 Tested-With-Factorio-Version: 0.17.66 Category: Trains Tags: Logistics, Trains Download-Url: https://mo...

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