Search found 133 matches
- Mon Jun 09, 2014 4:50 am
- Forum: Ideas and Suggestions
- Topic: Roads (stone, asphalt)/moving+driving quicker
- Replies: 26
- Views: 11366
Re: Stone road - Make your character move quicker
I don't see the point when we have exoskeletons. I'd rather invest in running faster everywhere.
- Mon Jun 09, 2014 4:35 am
- Forum: Ideas and Suggestions
- Topic: Remove need for crafting (red/green) wires
- Replies: 4
- Views: 1747
Re: Remove need for crafting (red/green) wires
I agree.
I also don't know why the wires cannot cross pole types.
I also don't know why the wires cannot cross pole types.
- Sun Jun 01, 2014 6:57 pm
- Forum: Balancing
- Topic: Map generator: Spread out enemy bases and resources more
- Replies: 14
- Views: 24302
Re: Map generator: Spread out enemy bases and resources more
...the trains themselves could use some refinements first, like faster track-laying. Until then, you can place track in a straight line very quickly by having track selected, being in the train engine, and holding the place button down just in front of it while moving at full speed. I.e.: you are l...
- Sat May 31, 2014 8:17 pm
- Forum: Ideas and Suggestions
- Topic: One way Pipes/Smart valves/Pressure regulation/Fluid Control
- Replies: 18
- Views: 12179
Smart valve
I find myself needing to be able to control what liquid is being cracked. For instance you don't what to use up all your liquid oil when cracking it to petroleum gas. If we had a controllable valve, I could connect it to a circuit network and set it to only open per a condition. We should also be ab...
- Sat May 31, 2014 8:10 pm
- Forum: Implemented Suggestions
- Topic: copy settings
- Replies: 13
- Views: 7895
Re: copy settings
Thanks, guys. I must of missed it in one of the update notes as I took a break from the game for two months.
- Sat May 31, 2014 6:04 pm
- Forum: Implemented Suggestions
- Topic: copy settings
- Replies: 13
- Views: 7895
Re: copy settings
So can we do this? Old shift method has been replace with the ghost building.
- Sat May 31, 2014 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Bot visibility toggle
- Replies: 5
- Views: 2930
Re: Bot visibility toggle
Has this been forgotten?
Gets really frustrating having many bots on screen.
Gets really frustrating having many bots on screen.
- Sat May 31, 2014 5:04 pm
- Forum: Ideas and Suggestions
- Topic: We may not need a tank...
- Replies: 1
- Views: 1306
We may not need a tank...
I thought of something that will save you having to create another asset. Simply allow the car to accept armour modules. It can have grid-like board just like the player's armour and you can put armour modules like battery and shield. This will allow us to augment the car to be as defensive as the t...
- Mon May 26, 2014 12:42 am
- Forum: Implemented Suggestions
- Topic: Change top speed behaviour of trains
- Replies: 14
- Views: 5013
Re: Change top speed behaviour of trains
I don't see how weaker breaking trains would even have issues with signals, they just have to break sooner.
- Mon May 26, 2014 12:35 am
- Forum: Implemented in 2.0
- Topic: Roboports may request bots
- Replies: 8
- Views: 4922
Re: Roboports may request bots
That is what I'd find logical, but my assertion still stands. You have it set to request 10 construction bots. Everything is good until those bots go out for repairs, and it requests another 10. This continues until there are too many bots on the network and they start crashing and burning. I suppo...
- Sun May 25, 2014 11:21 am
- Forum: Implemented in 2.0
- Topic: Roboports may request bots
- Replies: 8
- Views: 4922
Re: Roboports may request bots
I rambled a bit. In the end of the day, I want to be able to order bots which may also be docked. Example: I order 10 construction bots using my player logistic slots. The only 10 construction bots are currently docked in a port. They fly themselves to me and put themselves as items in my inventory.
- Sat May 24, 2014 5:44 pm
- Forum: Implemented in 2.0
- Topic: Roboports may request bots
- Replies: 8
- Views: 4922
Roboports may request bots
Problem: There is no way to directly order your bots around. I wished for this when I needed to clear away forest some distance from my main robot network. I wanted to take about 20 construction bots with me and one roboport. But to find the construction bots that are docked is a pain, you have to l...
- Fri May 23, 2014 7:51 pm
- Forum: General discussion
- Topic: Do we need faster belts?
- Replies: 31
- Views: 16585
Re: Do we need faster belts?
Well, guys, after taking a break from Factorio for a month and coming back for the oil update, I can say that no, we don't need faster belts. I have actually been surviving with just fast (red) belts for now. All it took was some more experience and smarter arrangement of production. So I change my ...
- Fri May 23, 2014 7:12 pm
- Forum: Show your Creations
- Topic: OAK's Full Underground Factory
- Replies: 9
- Views: 11819
Re: OAK's Full Underground Factory
Oh boy, you should have been around when we didn't have a roboport and bots didn't use energy.tralala wrote:Belts are awesome.
Logistic robots should be banned!
- Fri May 23, 2014 7:09 pm
- Forum: General discussion
- Topic: [0.9] Rays step by step guide for a compact factory
- Replies: 17
- Views: 17383
Re: [0.9] Rays step by step guide for a compact factory
Look at his first picture in the OP. He has pipes at the ends.sparr wrote:You don't seem to have connected all of the steam engines together here.
- Fri May 23, 2014 7:05 pm
- Forum: General discussion
- Topic: construction tree diagram
- Replies: 4
- Views: 3460
Re: construction tree diagram
Here's a nice free graph editor with automatic layout algorithms for you.
http://www.yworks.com/en/products_yed_about.html
http://www.yworks.com/en/products_yed_about.html
- Fri May 23, 2014 7:03 pm
- Forum: General discussion
- Topic: Rocket Defense
- Replies: 4
- Views: 2497
Re: Rocket Defense
Alien bases can be eradicated easily by spamming distractor bots at them. But to lessen the time needed between base hunting sessions, use productivity module 3 in your science pack 4 assemblers.
Once you've researched everything, try to see how fast you can fill a steel chest with speed module 3
Once you've researched everything, try to see how fast you can fill a steel chest with speed module 3
- Fri May 23, 2014 6:59 pm
- Forum: General discussion
- Topic: My Experience with Factorio.
- Replies: 2
- Views: 1767
Re: My Experience with Factorio.
You know, it's funny, much of the map that you see when you zoom out the furthest in the map view goes unused unless you set ore generation to be sparse; you just don't need to go _that_ far to finish freeplay. With your ideas, I'm imagining these alien bases that are extremely far from your startin...
- Fri Jan 31, 2014 2:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.8] Close Diagonal Trains collide
- Replies: 15
- Views: 8465
Re: [0.8.8] Close Diagonal Trains collide
Will it fix this?kovarex wrote:Shame on us, because it is wrong indeed and we didn't test this scenario.
We will try to do something with that (probably just tighten the collision box of train).
- Wed Jan 29, 2014 3:26 pm
- Forum: Implemented Suggestions
- Topic: Fix the transport belts already
- Replies: 10
- Views: 4883
Re: Fix the transport belts already
The way belts work gives the world some physical quality, it feels like the items are being transported by the belt and not just following a line. I had much the same grievances when I started. In retrospect, I didn't know what I was doing most of the time. My suggestion to you is that you look at y...