Search found 10 matches
- Fri Mar 30, 2018 3:28 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 47418
Re: Friday Facts #236 - Building a rollup
I like the progression from the semi-virgin wilderness in the bottom left to the orderly layout in the center to the utter madness of the upper right.
- Sat Dec 09, 2017 5:38 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 90621
Re: Friday Facts #220 - The best Friday Facts ever
Who says there is no fanservice in this game?Since they explore the area before exploding, you can zoom in and watch the impact.
- Sat Dec 03, 2016 12:17 am
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 65298
Re: Friday Facts #167 - Reactors Operational
Hey just wanted to offer some quick feed back in regards to the broken decorative train tracks.
I am not so worried about the [why are there so many train tracks already here?], but I fee like individually, specifically, the way the metal rails are bent outward make it look like the whole line ...
I am not so worried about the [why are there so many train tracks already here?], but I fee like individually, specifically, the way the metal rails are bent outward make it look like the whole line ...
- Sun Sep 18, 2016 3:53 am
- Forum: Technical Help
- Topic: Linux Crash on startup: Failed to set default mixer
- Replies: 0
- Views: 707
Linux Crash on startup: Failed to set default mixer
I seem to have a unique problem. I try to startup the game in linux and I get this:
Error Util.cpp:57: Failed to set default mixer!
Does anybody know what could be causing this? I had no trouble having the game create a map via the --create flag, so it's not as though it can't find it's files or ...
Error Util.cpp:57: Failed to set default mixer!
Does anybody know what could be causing this? I had no trouble having the game create a map via the --create flag, so it's not as though it can't find it's files or ...
- Thu Feb 25, 2016 2:31 am
- Forum: Duplicates
- Topic: Scenario Pack Version 999
- Replies: 1
- Views: 1275
Scenario Pack Version 999
Upon starting up Factorio just now, I was presented with this amazing offer:
http://i.imgur.com/po0Qr5P.png
Scenario Pack version nine hundred and ninety nine? Wow.
I am currently playing with version 12.22, but unless the code for checking the version of the scenario pack has changed for 12.23 ...
http://i.imgur.com/po0Qr5P.png
Scenario Pack version nine hundred and ninety nine? Wow.
I am currently playing with version 12.22, but unless the code for checking the version of the scenario pack has changed for 12.23 ...
- Sat Feb 20, 2016 5:54 am
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 41730
Re: Friday Facts #126 - Steam Status II and Trains Stuff
If there's one thing I'd add (besides naming trains) it would be a countdown/fullness indicator to that trains summary window. Granted, some people are going to have ludicrously complicated conditions, but for most it will be a simple combination of "Wait until X% full" and/or "Wait until X seconds".
- Sun Aug 30, 2015 9:04 pm
- Forum: News
- Topic: Friday Facts #101 - The players are real people
- Replies: 96
- Views: 68596
Re: Friday Facts #101 - The players are real people
"The way to slavery" five stars from me.
(Also really cool icons)
Even as a relative left-winger this stuff irks me. Nitpicking stuff to death (the aforementioned vacuums) doesn't help anything. The idea shouldn't be to fight the market or micromanage the market but to use the market. Go after ...
(Also really cool icons)
Even as a relative left-winger this stuff irks me. Nitpicking stuff to death (the aforementioned vacuums) doesn't help anything. The idea shouldn't be to fight the market or micromanage the market but to use the market. Go after ...
- Sat Aug 15, 2015 1:08 am
- Forum: News
- Topic: Friday Facts #99 - MP forwarding
- Replies: 43
- Views: 40494
Re: Friday Facts #99 - MP forwarding
To pick the least important thing to talk about: on the subject of that picture, it's nicely made but there's no focus . It's a random chunk of factory floor doing God knows what. There's no sense of scale or purpose.
Imagine looking at the horizon. There's an enormous rocket assembly blotting a ...
Imagine looking at the horizon. There's an enormous rocket assembly blotting a ...
- Sun Jul 26, 2015 4:09 pm
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 41301
Re: Friday Facts #96 - The fixing phase
Minecraft saved when you hit escape to bring up the menu. That was a good time because you were already interrupting game play.
Maybe autosave could wait to fire until the player is bringing up the research or recipes screen. The game could freeze to a halt behind the screen and you wouldn't notice ...
Maybe autosave could wait to fire until the player is bringing up the research or recipes screen. The game could freeze to a halt behind the screen and you wouldn't notice ...
- Fri May 15, 2015 6:07 am
- Forum: Gameplay Help
- Topic: Oil train stations
- Replies: 19
- Views: 23112
Re: Oil train stations
There's a certain amount of time taken for the train to go on it's loop. In that time, the filling station will fill X barrels.
Here's the system I've been using:
Put a smart chest next to the train and wire it to a smart inserter so that it will fill the chest with those X barrels. This chest ...
Here's the system I've been using:
Put a smart chest next to the train and wire it to a smart inserter so that it will fill the chest with those X barrels. This chest ...