Search found 10 matches

by Veylon
Fri Mar 30, 2018 3:28 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 42237

Re: Friday Facts #236 - Building a rollup

I like the progression from the semi-virgin wilderness in the bottom left to the orderly layout in the center to the utter madness of the upper right.
by Veylon
Sat Dec 09, 2017 5:38 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77249

Re: Friday Facts #220 - The best Friday Facts ever

Since they explore the area before exploding, you can zoom in and watch the impact.
Who says there is no fanservice in this game?
by Veylon
Sat Dec 03, 2016 12:17 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57150

Re: Friday Facts #167 - Reactors Operational

Hey just wanted to offer some quick feed back in regards to the broken decorative train tracks. I am not so worried about the [why are there so many train tracks already here?], but I fee like individually, specifically, the way the metal rails are bent outward make it look like the whole line was ...
by Veylon
Sun Sep 18, 2016 3:53 am
Forum: Technical Help
Topic: Linux Crash on startup: Failed to set default mixer
Replies: 0
Views: 592

Linux Crash on startup: Failed to set default mixer

I seem to have a unique problem. I try to startup the game in linux and I get this: Error Util.cpp:57: Failed to set default mixer! Does anybody know what could be causing this? I had no trouble having the game create a map via the --create flag, so it's not as though it can't find it's files or som...
by Veylon
Thu Feb 25, 2016 2:31 am
Forum: Duplicates
Topic: Scenario Pack Version 999
Replies: 1
Views: 1057

Scenario Pack Version 999

Upon starting up Factorio just now, I was presented with this amazing offer: http://i.imgur.com/po0Qr5P.png Scenario Pack version nine hundred and ninety nine? Wow. I am currently playing with version 12.22, but unless the code for checking the version of the scenario pack has changed for 12.23, wha...
by Veylon
Sat Feb 20, 2016 5:54 am
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 37055

Re: Friday Facts #126 - Steam Status II and Trains Stuff

If there's one thing I'd add (besides naming trains) it would be a countdown/fullness indicator to that trains summary window. Granted, some people are going to have ludicrously complicated conditions, but for most it will be a simple combination of "Wait until X% full" and/or "Wait u...
by Veylon
Sun Aug 30, 2015 9:04 pm
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 62001

Re: Friday Facts #101 - The players are real people

"The way to slavery" five stars from me. (Also really cool icons) Even as a relative left-winger this stuff irks me. Nitpicking stuff to death (the aforementioned vacuums) doesn't help anything. The idea shouldn't be to fight the market or micromanage the market but to use the market. Go ...
by Veylon
Sat Aug 15, 2015 1:08 am
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 37244

Re: Friday Facts #99 - MP forwarding

To pick the least important thing to talk about: on the subject of that picture, it's nicely made but there's no focus . It's a random chunk of factory floor doing God knows what. There's no sense of scale or purpose. Imagine looking at the horizon. There's an enormous rocket assembly blotting a goo...
by Veylon
Sun Jul 26, 2015 4:09 pm
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 37549

Re: Friday Facts #96 - The fixing phase

Minecraft saved when you hit escape to bring up the menu. That was a good time because you were already interrupting game play. Maybe autosave could wait to fire until the player is bringing up the research or recipes screen. The game could freeze to a halt behind the screen and you wouldn't notice ...
by Veylon
Fri May 15, 2015 6:07 am
Forum: Gameplay Help
Topic: Oil train stations
Replies: 19
Views: 21290

Re: Oil train stations

There's a certain amount of time taken for the train to go on it's loop. In that time, the filling station will fill X barrels. Here's the system I've been using: Put a smart chest next to the train and wire it to a smart inserter so that it will fill the chest with those X barrels. This chest will ...

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