Search found 6 matches

by vvv444
Sat Mar 23, 2024 11:36 am
Forum: Won't implement
Topic: Configure length of programmable speaker alert message
Replies: 5
Views: 4035

Re: Configure length of programmable speaker alert message

Dear Factorio Staff, Clearly this mod is very useful (thousands of downloads speak for themselves). Annotating factory designs is a very reasonable and natural need for the players and simple map tags aren't flexible enough. On the other hand, as a software developer, I can understand the problems t...
by vvv444
Sat Mar 14, 2020 9:28 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 157576

Re: [MOD 0.18] KRASTORIO^2

Linver wrote: ↑Sat Mar 14, 2020 8:43 am This is because loader is a "vertical" belt, and because belts don't consume power, actual cost is enough
So by design you prefer encouraging people to build like on the right instead as on the left?
1.jpg
1.jpg (114.76 KiB) Viewed 7295 times
Seems a bit strange to me, but ok...
by vvv444
Sat Mar 14, 2020 8:21 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 157576

Re: [MOD 0.18] KRASTORIO^2

By any chance, will the loaders in this mod use power? I die hard love the miniloader mod simply because they consume power. Would love to see that as an option if they dont already. Impossible, dev have abandon the loader prototype, so I decide to follow the energyless design Allow me to join this...
by vvv444
Thu Sep 05, 2019 12:27 pm
Forum: Ideas and Suggestions
Topic: Dynamic forest renewal / tree growth
Replies: 1
Views: 875

Dynamic forest renewal / tree growth

Motivation 1. Make the forests "look" more live. 2. Introduce new kind of difficulty by reclaiming spaces cleaned by the player. Mechanic ideas 1. Introduce more types of trees (small, young, adult) representing different stages of growth. 2. The amount of wood harvested can be different,...
by vvv444
Mon Aug 26, 2019 10:06 am
Forum: Ideas and Suggestions
Topic: Tutorial improvement - Belt merging mechanics
Replies: 0
Views: 570

Tutorial improvement - Belt merging mechanics

Just some feedback... For me as a new player it wasn't obvious that belts can be merged (side loading from one belt to another). Until I opened the forum I merged belts with inserters which is quite bulky, I strongly propose to add that to tutorial or in-game tips. Actually, it is shown in the "...
by vvv444
Sat Aug 24, 2019 2:07 pm
Forum: Not a bug
Topic: [0.17.66] Red cross remains when placing ghost on a cliff
Replies: 1
Views: 715

[0.17.66] Red cross remains when placing ghost on a cliff

Hi,

I'm new to the game, so not sure if this is a bug... But looks like one.

I accidentally tried placing a ghost of a transporter into a cliff (Shift + Left mouse click). This red cross appeared and persists even after save/load.
bug.png
bug.png (785.3 KiB) Viewed 715 times
Best,

Go to advanced search