Dear Factorio Staff,
Clearly this mod is very useful (thousands of downloads speak for themselves). Annotating factory designs is a very reasonable and natural need for the players and simple map tags aren't flexible enough. On the other hand, as a software developer, I can understand the problems ...
Search found 6 matches
- Sat Mar 23, 2024 11:36 am
- Forum: Won't implement
- Topic: Configure length of programmable speaker alert message
- Replies: 5
- Views: 4651
- Sat Mar 14, 2020 9:28 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168769
Re: [MOD 0.18] KRASTORIO^2
So by design you prefer encouraging people to build like on the right instead as on the left? Seems a bit strange to me, but ok...Linver wrote: Sat Mar 14, 2020 8:43 am This is because loader is a "vertical" belt, and because belts don't consume power, actual cost is enough
- Sat Mar 14, 2020 8:21 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 168769
Re: [MOD 0.18] KRASTORIO^2
By any chance, will the loaders in this mod use power? I die hard love the miniloader mod simply because they consume power. Would love to see that as an option if they dont already.
Impossible, dev have abandon the loader prototype, so I decide to follow the energyless design
Allow me to ...
- Thu Sep 05, 2019 12:27 pm
- Forum: Ideas and Suggestions
- Topic: Dynamic forest renewal / tree growth
- Replies: 1
- Views: 1003
Dynamic forest renewal / tree growth
Motivation
1. Make the forests "look" more live.
2. Introduce new kind of difficulty by reclaiming spaces cleaned by the player.
Mechanic ideas
1. Introduce more types of trees (small, young, adult) representing different stages of growth.
2. The amount of wood harvested can be different, for ...
1. Make the forests "look" more live.
2. Introduce new kind of difficulty by reclaiming spaces cleaned by the player.
Mechanic ideas
1. Introduce more types of trees (small, young, adult) representing different stages of growth.
2. The amount of wood harvested can be different, for ...
- Mon Aug 26, 2019 10:06 am
- Forum: Ideas and Suggestions
- Topic: Tutorial improvement - Belt merging mechanics
- Replies: 0
- Views: 651
Tutorial improvement - Belt merging mechanics
Just some feedback... For me as a new player it wasn't obvious that belts can be merged (side loading from one belt to another). Until I opened the forum I merged belts with inserters which is quite bulky, I strongly propose to add that to tutorial or in-game tips.
Actually, it is shown in the "Two ...
Actually, it is shown in the "Two ...
- Sat Aug 24, 2019 2:07 pm
- Forum: Not a bug
- Topic: [0.17.66] Red cross remains when placing ghost on a cliff
- Replies: 1
- Views: 817
[0.17.66] Red cross remains when placing ghost on a cliff
Hi,
I'm new to the game, so not sure if this is a bug... But looks like one.
I accidentally tried placing a ghost of a transporter into a cliff (Shift + Left mouse click). This red cross appeared and persists even after save/load.
Best,
I'm new to the game, so not sure if this is a bug... But looks like one.
I accidentally tried placing a ghost of a transporter into a cliff (Shift + Left mouse click). This red cross appeared and persists even after save/load.
Best,