Hopefully the title pretty much explains it...
Ctrl+z undoes all of my construction/destruction, but not rotations of e.g. transport belts.
Search found 2 matches
- Wed Sep 11, 2019 5:48 pm
- Forum: Not a bug
- Topic: [0.17.68] ctrl+z/undo doesn't undo rotations
- Replies: 2
- Views: 1180
- Sun Aug 18, 2019 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Sensible locomotive initial building orientation on one-way rails.
- Replies: 6
- Views: 2048
Sensible locomotive initial building orientation on one-way rails.
When placing a locomotive, it feels like a usb port - it's never in the right orientation and I always have to rotate it 3 times to get it right. (See: usb superposition)
I'm pretty sure there's already a mechanism to decide if a rail is one way. (when placing a signal, possible spots on the unused ...
I'm pretty sure there's already a mechanism to decide if a rail is one way. (when placing a signal, possible spots on the unused ...