Search found 231 matches

by Dominik
Mon Jan 07, 2019 2:14 pm
Forum: Off topic
Topic: Factorio at work, factorio at home.
Replies: 4
Views: 220

Re: Factorio at work, factorio at home.

Hi! I enjoy following your progress and I am happy you are successful with your launches (although disappointed too because I like the fireballs). And glad that you like Factorio :) You are working on the new Auckland factory then? Now I have to seriously add NZ to my travel list to stop by :D
by Dominik
Fri Jan 04, 2019 3:30 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

Guys, seriously? Half of you wanted fluid teleportation.
by Dominik
Fri Dec 28, 2018 1:22 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

... Ah, there it is. So approaching an adjacent run like this would confuse the game because it doesn't know which of the two nets you're trying to connect to. So, click on the net you want to extend into this gap, say the water on the right and then drag it into the gap, the water net extends and ...
by Dominik
Fri Dec 28, 2018 1:17 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

Then only activate the clearing mechanism if there are no fluid sources connected to the pipe. (That is potentially more performant as well, since instead of checking the fluid in multiple pipes per tick, you can simply maintain a list of pipe networks that don't have a connected fluid source, and ...
by Dominik
Fri Dec 28, 2018 1:11 pm
Forum: Ideas and Suggestions
Topic: Filter pump
Replies: 5
Views: 301

Re: Filter pump

With the new update that removes any fluid mixing possibilities, this is no longer relevant (see the FFF #274).
by Dominik
Mon Dec 24, 2018 6:14 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

Ekevoo wrote:
Mon Dec 24, 2018 3:40 pm
When I put a pump in the middle of a fluid system, does it split the system in two? If that's the case, I would think working with a depleted pumpjack (no modules of course) could cause up to 50% disappearing crude oil.
pumps don't split systems, for efficiency reasons.
by Dominik
Mon Dec 24, 2018 1:07 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

Guys, keep in mind that the 0.05 is a limit for EVERY fluidbox in the system. If any one has more, it does not purge. So in order to trigger that you really have to empty the pipes and wait. In realistic cases, there would be more fluid by some producer. If someones oil production and it stalls and ...
by Dominik
Sun Dec 23, 2018 9:59 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

The current limit is 0.05 fluid, not volume or %. So 100x less than what you write. Just to be clear, then, if you put 100 pipes in a long line, and slowly empty them so that each pipe ends up with 0.05 units of a liquid, that liquid will stay in all pipes. Then if you keep emptying it, all 100 pip...
by Dominik
Sun Dec 23, 2018 9:59 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

This was cool logic to have a few years back, but the devs have swapped from that mindset to "we gotta get off this wild ride NOW" mindset, which frankly I can't blame them. There's no "interesting things later on" with this game anymore. It's a rush to the finish line, trim the loose ends, ship it...
by Dominik
Sun Dec 23, 2018 9:47 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

Flow rate - the issue is a part of the game. If one pipe is not enough, well, figure it out :) I already answered that. If one pipe isn't enough then one "could" add another. But the machine itself still needs more than what that one pipe can push through. "So add another machine then?" That defeat...
by Dominik
Sun Dec 23, 2018 9:32 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

Ooooooooooooh! Picker pipe clamp (https://mods.factorio.com/mod/PickerPipeTools) is EXACTLY what should be in vanilla Factorio! Devs, please, please, pretty please with sugar on top: consider this in vanilla Factorio. It makes 100x more sense! Yes, this is very nice and on the list. If it makes the...
by Dominik
Sun Dec 23, 2018 9:30 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

... This got me thinking. If a pipe is really just a link between two entities, how about adding some code to detect the stable condition and if it's stable, just teleport fluid between the entities and leave the pipes with a constant level and flow. If the level at the entities goes out of the sta...
by Dominik
Sat Dec 22, 2018 7:04 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

The FFF says "pipes to ground won’t help you with throughput anymore" Correct me if i'm wrong, but there is still argument for using pipe-to-ground as much as possible from a megabase performance perspective right? I'm not sure about the exact number in vanilla anymore, but one pipe-to-ground is wo...
by Dominik
Sat Dec 22, 2018 6:59 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

... Pipes, well if you don't want to expand on how pipes work, just blocking placement makes sense. But you're missing an opportunity to allow side-by-side fluid networks. You could, say, have a pipe connect to only one fluid system, and when first placing it the player could press R to switch whic...
by Dominik
Sat Dec 22, 2018 6:55 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

How will this work with non-pipe fluidboxes, i.e. turbines or steam engines? For example, how will low temperature steam mix with high temperature one? Or they just won't? It's technically the same fluid and there were nuclear builds with adding additional steam engines at the end to utilize leftov...
by Dominik
Sat Dec 22, 2018 6:47 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

I am sure this new system is better than the old system as pretty much anything would be better than the old system. But i also fear it's also going to be annoying. Here's a few concerns of mine currently, which i hope can be fixed by the end user through modding at least. Flow rate - There comes a...
by Dominik
Sat Dec 22, 2018 6:17 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

One of the setups I had come to imagine was a workshop machine (AM2 or similar) with three fluid interfaces in different directions, and one item interface direction in the fourth direction. If the recipe is not set, the fluid interface will be visible in absolutely no manner, and it becomes frustr...
by Dominik
Sat Dec 22, 2018 6:15 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

Looks like Dominik listened when I mentioned about my mods using the viscocity system and not only included the abillity to do it in the new system, but also used it in the base game. Wonderful I am sure I read the request a few times, probably yours too :) It was a matter of how difficult it would...
by Dominik
Sat Dec 22, 2018 6:07 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

Can you give us a bit more info on how placing pipes will work with the new anti-mixing logic? Can you confirm or deny that this will allow running parallel pipes without them accidentally intersecting? I could see this being a problem potentially (esp in blueprints) if pipe connection order is dep...
by Dominik
Sat Dec 22, 2018 6:04 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 157
Views: 9148

Re: Friday Facts #274 - New fluid system 2

What about the use of a warning that says the liquid cannot be drained? Something like that Screenshot_1.jpg This would work too and it would make some construction easier, but also again allow flooding pipes with a wrong fluid in a setup that you have already prepared. I still think not allowing i...

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