I am only seeing this discussion now because I have been so busy having great time. Currently in Sri Lanka and can't complain one bit :) Thank you for your nice wishes and your concern is really moving and heartwarming!
I can understand your desire for deeper insight but that simply can't be done ...
Search found 658 matches
- Mon Feb 10, 2020 4:13 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 75713
- Thu Oct 31, 2019 9:16 pm
- Forum: Won't fix.
- Topic: [0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps
- Replies: 6
- Views: 3684
Re: [Dominik][0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps
Yeah the new algo will fix that for sure. But if one day, after lunch, I feel like I have nothing to do, I might fix it as well ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Oct 11, 2019 9:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
- Replies: 5
- Views: 4688
Re: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
I have changed it so that offshore pump setts the filter automatically based on the produced fluid.
- Mon Oct 07, 2019 12:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.69] Map upgrade corrupted map
- Replies: 4
- Views: 3655
Re: [0.17.69] Map upgrade corrupted map
Hi, this log does not contain the crash - it was probably in the "-previous" one.
- Mon Oct 07, 2019 12:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
- Replies: 5
- Views: 4688
Re: [0.17.69] Crash, FluidBoxManager consistency check fail
Should I just require pumps to have a filter set? I remember that setting the filter was a fix I did for vanilla pumps long time ago.
- Wed Oct 02, 2019 9:04 am
- Forum: Pending
- Topic: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
- Replies: 3
- Views: 2031
Re: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
Is the crash reproducible? If yes, I would certainly need the save to fix it. If it can't be reproduced then there is not much I can do.
Try it on your windows machine :)
OP opened several reports with unrelated crashes FYI.
Ah, you mean crashes on different subjects? I thought that all the ...
- Tue Oct 01, 2019 2:10 pm
- Forum: Pending
- Topic: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
- Replies: 3
- Views: 2031
Re: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
Is the crash reproducible? If yes, I would certainly need the save to fix it. If it can't be reproduced then there is not much I can do.
Try it on your windows machine![Smile :)](./images/smilies/icon_e_smile.gif)
Try it on your windows machine
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue Oct 01, 2019 2:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.69] CTD on load saved game related to Fluidboxmanager
- Replies: 2
- Views: 1985
Re: [Dominik] [0.17.69] CTD on load saved game related to Fluidboxmanager
Hi, this is a known issue and already fixed.
- Mon Sep 30, 2019 11:45 am
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 76846
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Snip
I don't understand why you would want to ignore the one thing that makes items and fluid different, that is that fluid can be split into any amount. Fluid does not come in boxes so why treat it that way? People can use barrels if they want that.
It would not be intuitive and look silly ...
- Fri Sep 20, 2019 10:05 am
- Forum: Pending
- Topic: [0.17.68] Crash: "Pump::update()"
- Replies: 3
- Views: 1841
Re: [0.17.68] Crash: "Pump::update()"
It probably crashes because of some bad fluid connection. Is the pump anyhow weird, like having an underground connection?
Nothing I can do without the save.
Nothing I can do without the save.
- Fri Sep 20, 2019 10:01 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.68] Boiler with undergrounds, fluid mixing on remove
- Replies: 3
- Views: 3235
- Wed Sep 18, 2019 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.68] Boiler with undergrounds, fluid mixing on remove
- Replies: 3
- Views: 3235
Re: [Dominik][0.17.68] Boiler with undergrounds, fluid mixing on remove
Funy thing happend. I found a piece in the code for making underground connections that in some cases disconnected pipes and immediatelly connected back again. I fixed it, thinking that it is just inefficient. But turns out it fixed this bug. Work well done.
- Wed Sep 18, 2019 1:33 pm
- Forum: Pending
- Topic: [Dominik] [0.17.68] Crashes involving FluidBox during save and in gameplay
- Replies: 3
- Views: 2116
Re: [Dominik] [0.17.68] Crashes involving FluidBox during save and in gameplay
Hi, sorry for the issues you have.
I am not sure about the cause. Some of the logs point to an issue that is fixed in this version but most show some unspecific corruption which may or may not be connected to it. I don't think that it is a corruption of your system because then we would see issues ...
I am not sure about the cause. Some of the logs point to an issue that is fixed in this version but most show some unspecific corruption which may or may not be connected to it. I don't think that it is a corruption of your system because then we would see issues ...
- Mon Sep 16, 2019 2:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.68] Boiler with undergrounds, crash at attempted fluid mixing
- Replies: 1
- Views: 1459
Re: [Dominik][0.17.68] Boiler with undergrounds, crash at attempted fluid mixing
Also already fixed.
- Mon Sep 16, 2019 2:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.68] Boiler with undergrounds, Systems don't match
- Replies: 1
- Views: 1375
Re: [Dominik][0.17.68] Boiler with undergrounds, Systems don't match
This is already fixed, the mixin' fixin' now works differently.
- Mon Sep 16, 2019 2:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.68] pipe-to-ground rotate: "Compatible connection is disconnected"
- Replies: 1
- Views: 2417
Re: [Dominik][0.17.68] pipe-to-ground rotate: "Compatible connection is disconnected"
Ok now fixed for real.
- Mon Sep 16, 2019 2:11 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 76846
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
1) If you batch them together why doesn't the check detect the mixing beforehand?
2) Why batch them together? If you leave them as two actions each step is simpler and already a solved and working problem. Problem solved.
I would rather have cases where doing a remove-ghost-and-build-X does not ...
- Mon Sep 16, 2019 1:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.68] Boiler with undergrounds, failed rotate to fluid mixing
- Replies: 2
- Views: 2821
Re: [Dominik][0.17.68] Boiler with undergrounds, failed rotate to fluid mixing
Just added the check as underground pipes have. I will still have to check this with other entities but I have that planned for later.
- Mon Sep 16, 2019 12:17 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 76846
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
One suggestion that could solve all the weirdness with prevented actions etc. that I haven't seen mentioned in this form is the following:
The basic idea is that there could be special pipes for each type of fluid which are placed by the player. This way, there would be no issues with any of the ...
- Mon Sep 16, 2019 12:14 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 76846
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
For the pipes I think several people have offered better suggestions than just preventing mixing. The entire problem with pipes is that they are this special thing that users can't interact with, and they have all of these partial item and weird properties going on. If we could start over on pipes ...