Search found 658 matches

by Dominik
Mon Feb 10, 2020 4:13 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 61380

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I am only seeing this discussion now because I have been so busy having great time. Currently in Sri Lanka and can't complain one bit :) Thank you for your nice wishes and your concern is really moving and heartwarming! I can understand your desire for deeper insight but that simply can't be done. I...
by Dominik
Thu Oct 31, 2019 9:16 pm
Forum: Won't fix.
Topic: [0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps
Replies: 6
Views: 3047

Re: [Dominik][0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps

Yeah the new algo will fix that for sure. But if one day, after lunch, I feel like I have nothing to do, I might fix it as well :)
by Dominik
Fri Oct 11, 2019 9:17 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
Replies: 5
Views: 3833

Re: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail

I have changed it so that offshore pump setts the filter automatically based on the produced fluid.
by Dominik
Mon Oct 07, 2019 12:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Map upgrade corrupted map
Replies: 4
Views: 3034

Re: [0.17.69] Map upgrade corrupted map

Hi, this log does not contain the crash - it was probably in the "-previous" one.
by Dominik
Mon Oct 07, 2019 12:47 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.69] Crash, FluidBoxManager consistency check fail
Replies: 5
Views: 3833

Re: [0.17.69] Crash, FluidBoxManager consistency check fail

Should I just require pumps to have a filter set? I remember that setting the filter was a fix I did for vanilla pumps long time ago.
by Dominik
Wed Oct 02, 2019 9:04 am
Forum: Pending
Topic: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
Replies: 3
Views: 1651

Re: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager

Is the crash reproducible? If yes, I would certainly need the save to fix it. If it can't be reproduced then there is not much I can do. Try it on your windows machine :) OP opened several reports with unrelated crashes FYI. Ah, you mean crashes on different subjects? I thought that all the issues ...
by Dominik
Tue Oct 01, 2019 2:10 pm
Forum: Pending
Topic: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager
Replies: 3
Views: 1651

Re: [Dominik] [0.17.69] Crash on save when calling FluidBox::getFluidManager

Is the crash reproducible? If yes, I would certainly need the save to fix it. If it can't be reproduced then there is not much I can do.
Try it on your windows machine :)
by Dominik
Mon Sep 30, 2019 11:45 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 63048

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Snip I don't understand why you would want to ignore the one thing that makes items and fluid different, that is that fluid can be split into any amount. Fluid does not come in boxes so why treat it that way? People can use barrels if they want that. It would not be intuitive and look silly in some...
by Dominik
Fri Sep 20, 2019 10:05 am
Forum: Pending
Topic: [0.17.68] Crash: "Pump::update()"
Replies: 3
Views: 1537

Re: [0.17.68] Crash: "Pump::update()"

It probably crashes because of some bad fluid connection. Is the pump anyhow weird, like having an underground connection?
Nothing I can do without the save.
by Dominik
Wed Sep 18, 2019 9:21 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.68] Boiler with undergrounds, fluid mixing on remove
Replies: 3
Views: 2686

Re: [Dominik][0.17.68] Boiler with undergrounds, fluid mixing on remove

Funy thing happend. I found a piece in the code for making underground connections that in some cases disconnected pipes and immediatelly connected back again. I fixed it, thinking that it is just inefficient. But turns out it fixed this bug. Work well done.
by Dominik
Wed Sep 18, 2019 1:33 pm
Forum: Pending
Topic: [Dominik] [0.17.68] Crashes involving FluidBox during save and in gameplay
Replies: 3
Views: 1709

Re: [Dominik] [0.17.68] Crashes involving FluidBox during save and in gameplay

Hi, sorry for the issues you have. I am not sure about the cause. Some of the logs point to an issue that is fixed in this version but most show some unspecific corruption which may or may not be connected to it. I don't think that it is a corruption of your system because then we would see issues i...
by Dominik
Mon Sep 16, 2019 2:17 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.68] Boiler with undergrounds, Systems don't match
Replies: 1
Views: 1118

Re: [Dominik][0.17.68] Boiler with undergrounds, Systems don't match

This is already fixed, the mixin' fixin' now works differently.
by Dominik
Mon Sep 16, 2019 2:11 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 63048

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

1) If you batch them together why doesn't the check detect the mixing beforehand? 2) Why batch them together? If you leave them as two actions each step is simpler and already a solved and working problem. Problem solved. I would rather have cases where doing a remove-ghost-and-build-X does not wor...
by Dominik
Mon Sep 16, 2019 1:42 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.68] Boiler with undergrounds, failed rotate to fluid mixing
Replies: 2
Views: 2317

Re: [Dominik][0.17.68] Boiler with undergrounds, failed rotate to fluid mixing

Just added the check as underground pipes have. I will still have to check this with other entities but I have that planned for later.
by Dominik
Mon Sep 16, 2019 12:17 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 63048

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

One suggestion that could solve all the weirdness with prevented actions etc. that I haven't seen mentioned in this form is the following: The basic idea is that there could be special pipes for each type of fluid which are placed by the player. This way, there would be no issues with any of the fl...
by Dominik
Mon Sep 16, 2019 12:14 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 63048

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

For the pipes I think several people have offered better suggestions than just preventing mixing. The entire problem with pipes is that they are this special thing that users can't interact with, and they have all of these partial item and weird properties going on. If we could start over on pipes ...

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