Search found 658 matches

by Dominik
Tue Mar 19, 2019 11:37 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.15] Alert "cannot construct due to mixing" by player (+crash)
Replies: 2
Views: 2181

Re: [Dominik][0.17.15] Alert "cannot construct due to mixing" by player (+crash)

Hi, thanks for the report. It is an error I made with a fix in the last version. I think that all the issues were from that and are now fixed. I have also split the alerts for the ghost reviving.
by Dominik
Tue Mar 19, 2019 10:18 am
Forum: Won't fix.
Topic: [Dominik][0.17.14] continuous desyncs when putting two water pumps into a pair of tanks?
Replies: 10
Views: 2389

Re: [Dominik][0.17.14] continuous desyncs when putting two water pumps into a pair of tanks?

Pikachu, what is it that you are suspecting exactly, what could the chunk split cause in your opinion? In the desync I see a lot of differences related to power but that is usually only an effect of something else - basically anything changes, it changes the power draw and that propagates into the w...
by Dominik
Tue Mar 19, 2019 10:11 am
Forum: Pending
Topic: [0.17.14] Desync from belts
Replies: 3
Views: 1309

Re: [0.17.14] Desync from belts

I looked in the report and all diffs are belt related.
by Dominik
Tue Mar 19, 2019 10:02 am
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Minor FluidBox crash with mods
Replies: 1
Views: 429

Re: [0.17.14] Minor FluidBox crash with mods

Hi, this should be fixed in 0.17.15, RSeding did some work on the migrations. Give it a try please.
by Dominik
Mon Mar 18, 2019 4:14 pm
Forum: Won't fix.
Topic: [Dominik][0.17.14] continuous desyncs when putting two water pumps into a pair of tanks?
Replies: 10
Views: 2389

Re: [Dominik][0.17.14] continuous desyncs when putting two water pumps into a pair of tanks?

Screenshot of what exactly?
The structure I had in mind is on the screenshot here "viewtopic.php?f=182&t=66564". But I don't think that is an issue. That would either work or not.
I am not sure what you mean.
Electricity should not play any part in it.
by Dominik
Mon Mar 18, 2019 3:08 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)
Replies: 10
Views: 4633

Re: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)

No worries, I already got it. BTW the issue was unrelated to the original one. Should be in the next release.
by Dominik
Mon Mar 18, 2019 1:52 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)
Replies: 10
Views: 4633

Re: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)

I am trying to replicate the same thing in the base game. Are you able to do that with anything? The original issue was in vanilla.
If you lay it down in the correct direction, it should now either not build or reset the recipe (instead of crashing previously), right?
by Dominik
Mon Mar 18, 2019 1:12 pm
Forum: Won't fix.
Topic: [Dominik][0.17.14] continuous desyncs when putting two water pumps into a pair of tanks?
Replies: 10
Views: 2389

Re: [Dominik][0.17.14] continuous desyncs when putting two water pumps into a pair of tanks?

Thank you for the nice detailed report. Unfortunately I am not able to find the cause of the desync, nor to get it when I load your save. It looks like something got wrong but it got fixed by the save/load or by something that we have in our current version, but I rather do not believe that. So unfo...
by Dominik
Mon Mar 18, 2019 10:58 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.4][Mod] Crash on load - probably migration of overlapping entities.
Replies: 16
Views: 3330

Re: [Dominik][0.17.4] Crash on load - probably migration of overlapping entities.

About the science, that is an unrelated issue and not my area. If you want that to be looked at, please, make a separate report for it. I suspect though that it would already exist somewhere.
by Dominik
Mon Mar 18, 2019 10:38 am
Forum: Not a bug
Topic: underground pipe bug
Replies: 2
Views: 394

Re: underground pipe bug

Yes, this is intentional. A ghost is usually the intended connection so it does not allow connections over it.
by Dominik
Mon Mar 18, 2019 10:33 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.4][Mod] Crash on load - probably migration of overlapping entities.
Replies: 16
Views: 3330

Re: [0.17.4] Crash on load - probably migration of overlapping entities.

Thank you for pinpointing the spot. I will do some tests around it.
by Dominik
Fri Mar 15, 2019 3:39 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)
Replies: 10
Views: 4633

Re: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)

I believe then that I have fixed it by preventing that kind of fast-replace. Let me know if it is ok with your modded thing too (in 17.14.)
by Dominik
Fri Mar 15, 2019 3:37 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Random Crash (FluidBox::PipeConnection::calculateFlowSpeed)
Replies: 9
Views: 2121

Re: [Dominik][0.17.12] Random Crash (FluidBox::PipeConnection::calculateFlowSpeed)

I have found some possible issues related to fluid burner mining drills. It might have been the reason behind your crash, but I don't know. So please, try it in the next version (0.17.14) and let me know.
by Dominik
Fri Mar 15, 2019 3:01 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Random Crash (FluidBox::PipeConnection::calculateFlowSpeed)
Replies: 9
Views: 2121

Re: [Dominik][0.17.12] Random Crash (FluidBox::PipeConnection::calculateFlowSpeed)

I see it is a MP. Were you there alone?
I see it was running for about 4.5 hours, right?
by Dominik
Fri Mar 15, 2019 1:39 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes
Replies: 11
Views: 4744

Re: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes

By the way this crash you are getting means it gets into an infinite loop.
Related load crash 67749
by Dominik
Fri Mar 15, 2019 1:37 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod]CTD without error message (Stack overflow)
Replies: 2
Views: 1580

Re: [0.17.12]CTD without error message (Stack overflow)

Hi, this is related to the underground pipe stuff that we are working on with staplergun (author of that mod). Just hang on a bit longer.
67710
by Dominik
Fri Mar 15, 2019 1:30 pm
Forum: Not a bug
Topic: [Dominik][0.17.12] Fluid type reservation error
Replies: 9
Views: 2728

Re: [Dominik][0.17.12] Fluid type reservation error

leadraven, if you know how to create a pipe locked to a fluid that has no reason for it anymore, please, let me know how. It would be quite serious as that would cause a desync in MP.
by Dominik
Fri Mar 15, 2019 12:46 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes
Replies: 11
Views: 4744

Re: [Dominik][0.17.12][Mod] Crash on rotate again with underground pipes

Normal connections having any influence seems strange.
This is like a puzzle game on it's own.
@Staplergun - what exactly is behind that ctrl-r rotation? It seems like it is changing the prototype on the run. That sounds dangerous.
by Dominik
Fri Mar 15, 2019 12:34 pm
Forum: Not a bug
Topic: [Dominik][0.17.12] Fluid type reservation error
Replies: 9
Views: 2728

Re: [Dominik][0.17.12] Fluid type reservation error

Ah yeah, I see what you mean, in the picture. But when I load it, in the same game version, I have that clear. I am not quite sure what happened there. It looks like there could be a bug but I can't identify it from here :(
by Dominik
Fri Mar 15, 2019 12:22 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.11][Mod] The game crashed when loading save
Replies: 6
Views: 1731

Re: [Dominik][0.17.11][Mod] The game crashed when loading save

Thanks for info. Now it crashes for a different reason though.

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