Search found 100 matches

by Psycho0124
Thu Sep 29, 2016 12:28 am
Forum: General discussion
Topic: Misterious flaw - Aleatory shooting
Replies: 3
Views: 695

Re: Misterious flaw - Aleatory shooting

Aleatory - adjective - depending on the throw of a dice or on chance; random.

Nice. Learned a new word. Thanks!
by Psycho0124
Sun May 24, 2015 3:11 pm
Forum: General discussion
Topic: Do Enemies Scale?
Replies: 4
Views: 3551

Re: Do Enemies Scale?

orzelek wrote:Your tech doesn't matter for scaling. Only the evolution factor which is influenced by time, pollution and killing of spawners.
Yep. For a fun, survival mode challenge, avoid upgrading to laser turrets and see how long/far you can develop using only gun turrets and ammo production. :twisted:
by Psycho0124
Fri May 08, 2015 1:21 am
Forum: General discussion
Topic: Best Game of 2015? Hell Yes!
Replies: 11
Views: 3916

Re: Best Game of 2015? Hell Yes!

Finally, I just want to thank you guys for taking steps outside the box, and creating a game that many people don't have the creativity or the guts to make. You guys are awesome, and keep up the great work : D Hahaha.. Reads just like my first post here! Totally agree, Factorio is a real gem. The d...
by Psycho0124
Wed Apr 15, 2015 1:44 pm
Forum: Gameplay Help
Topic: Why use Oil Barrels?
Replies: 7
Views: 8252

Re: Why use Oil Barrels?

I already have a train infrastructure, why not use it for oil too? Oil barrels are reusable. I only make about 40 barrels for a whole game and they're emptied and refilled endlessly as they ride around on my trains. To span a distance of 1000 tiles using underground pipes (15 iron for 11 spaces) = ~...
by Psycho0124
Sat Apr 11, 2015 8:41 pm
Forum: General discussion
Topic: Player Housing
Replies: 6
Views: 2590

Re: Player Housing

My guy sleeps in an old train car. :P
Image
by Psycho0124
Mon Apr 06, 2015 9:03 pm
Forum: Gameplay Help
Topic: [sandbox] 2 question
Replies: 2
Views: 1001

Re: [sandbox] 2 question

1. You can use underground pipes in a staggered pattern to run them really tight. It can make connecting them a pain though.
Image

2. Dunno.
by Psycho0124
Mon Apr 06, 2015 4:54 am
Forum: Not a bug
Topic: [minor] [11.19] Inserter destroys coal w/ fueling train on curved rail.
Replies: 1
Views: 1431

[minor] [11.19] Inserter destroys coal w/ fueling train on curved rail.

Heya! I'm currently running 11.19, 64-bit. I added some pusher locomotives to the backs of all my trains for some extra acceleration. While attempting to fuel them, I noticed the inserter in the image will endlessly insert coal while the train is stopped. The coal doesn't end up in the locomotive th...
by Psycho0124
Mon Apr 06, 2015 12:19 am
Forum: Gameplay Help
Topic: Need Help With My Game
Replies: 22
Views: 3955

Re: Need Help With My Game

Maybe seeing a big factory in action would give you some ideas? I've got a sandbox level I use to test designs and stuff in. The factory is mostly finished and there are thousands of resources to play with. The factory uses a 'bus' design like you'd see in electronics; parallel belts with everything...
by Psycho0124
Sun Apr 05, 2015 11:09 pm
Forum: Gameplay Help
Topic: Oil train stations
Replies: 19
Views: 14577

Re: Oil train stations

I use Psycho's patented Barrel Counter System ™ to move oil in from outposts. :P It's a little tricky to explain it but it works really simply. Once the offloading station at the main base is built, expansions are easy to set up. The mining stations out in the world don't need any fancy wiring and c...
by Psycho0124
Thu Mar 26, 2015 5:24 pm
Forum: General discussion
Topic: How bright is this planet anyway?
Replies: 37
Views: 11499

Re: How bright is this planet anyway?

Hahah.. Alright then. Visible light (photons) only accounts for ~40% of the energy spectrum emitted by our sun though. If we assume we have a high-tech panel that can absorb the entire electromagnetic spectrum, and a star with a vastly different spectral irradiance curve, could we have a reasonable ...
by Psycho0124
Wed Mar 25, 2015 6:28 pm
Forum: General discussion
Topic: How bright is this planet anyway?
Replies: 37
Views: 11499

Re: How bright is this planet anyway?

Sorry, but a world that bright would just cook. Even two times brighter will kill all life. Indeed the amount of solar power is limited to a relative small zone around a sun (relative in astronomical measures): http://en.wikipedia.org/wiki/Circumstellar_habitable_zone So the logical conclusion is: ...
by Psycho0124
Wed Feb 18, 2015 1:58 pm
Forum: Technical Help
Topic: "Factorio Requires Service Pack 1 on Windows 7"
Replies: 5
Views: 3148

Re: "Factorio Requires Service Pack 1 on Windows 7"

I don't mind installing it, just wanted to do it later™ as I was doing other stuff with the machine (surface scan on one hard drive, pulling backups on another; I'm doing a hardware upgrade for a buddy of mine). It's cool though, I'd found a simple workaround shortly after posting here and am severa...
by Psycho0124
Wed Feb 18, 2015 6:53 am
Forum: Technical Help
Topic: "Factorio Requires Service Pack 1 on Windows 7"
Replies: 5
Views: 3148

Re: "Factorio Requires Service Pack 1 on Windows 7"

I just updated from stable. I'd really like to check out the experimental.
Thanks though.
by Psycho0124
Wed Feb 18, 2015 6:37 am
Forum: Technical Help
Topic: "Factorio Requires Service Pack 1 on Windows 7"
Replies: 5
Views: 3148

"Factorio Requires Service Pack 1 on Windows 7"

Hey, I just updated to the experimental build to check out the new stuff and got the following error when I started the game. "Error: Factorio Requires Service Pack 1 on Windows 7. Current OS: Windows 7" I work 13 days on, 1 day off, 12 hour shifts but I managed to get a couple days off and was real...
by Psycho0124
Wed Feb 11, 2015 10:32 pm
Forum: General discussion
Topic: Upcoming content
Replies: 14
Views: 2662

Re: Upcoming content

You should be more polite in a forum full of fanboys. ;) Hahaha.. :D It's so true too. I'm starting to fear that this game might become another Minecraft I hope so. The devs deserve the success. They followed the same recipe for a great game; game mechanics first. I for one really appreciate the de...
by Psycho0124
Mon Nov 24, 2014 4:36 am
Forum: General discussion
Topic: Long distance transport
Replies: 31
Views: 8628

Re: Long distance transport

Most of the time is spent at the ore loading spot, for me at least. Trying to get the station set up. Have you tried just building a prototype train station, copying it, and using a roboport and some constructions bots to just pop it in place out where you need it? I usually set up the miners while...
by Psycho0124
Sun Nov 23, 2014 6:01 pm
Forum: General discussion
Topic: Long distance transport
Replies: 31
Views: 8628

Re: Long distance transport

Excellent. I get to abuse my calculator again. :twisted: Say you had a big hungry factory; it requires 10,000 items per minute (copper, iron, coal, stone). Say those resources were 1000 tiles away. At ~1800 items per minute per express belt, you'd need 6 Express belts side-by-side to get the throug...
by Psycho0124
Sat Aug 23, 2014 12:42 pm
Forum: General discussion
Topic: Can I truly trust these developers?
Replies: 21
Views: 2999

Re: Can I truly trust these developers?

the game is already worth the money. It really is. For the number of hours it's entertained me, it's easily one of the top 3 best value games I've ever purchased. As for the developers, they're the best in the industry. They listen to and communicate with the community, they always smash bugs befor...
by Psycho0124
Fri Jun 20, 2014 9:15 pm
Forum: Releases
Topic: Version 0.10.1
Replies: 36
Views: 28725

Re: Version 0.10.1

BurnHard wrote:My savegamesize went down from 130MB to 13MB, thx.
Same here, huge reduction in savegame size! 18Mb down from 130Mb and much shorter autosave pauses!

Great patch, much thanks guys! :D
by Psycho0124
Sat Jun 14, 2014 3:25 am
Forum: Off topic
Topic: Solar panels?
Replies: 4
Views: 8660

Re: Solar panels?

That huge glass sphere looks super-expensive! It does look pretty cool though. My son and I are building (another) panel right now for our little solar setup. The cells arrived a few days ago (super cheap broken/chipped/cracked ones from MLSolar) and we'll probably work on them over the weekend. It ...

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