Search found 4 matches

by eatingburger
Fri Aug 07, 2020 9:13 pm
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 230
Views: 71791

Re: PyBlock (alpha)

The 80 red science to get better tar aren't so bad. That's 13.333 recipes for the packs or 53.333 bottles. Ok, 533.333 recipes for the liquid glass. Maybe it is bad. Still once you have those things get better. From what I recall from my calculations, each red science requires around 1,700 units of...
by eatingburger
Fri Aug 07, 2020 5:54 pm
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 230
Views: 71791

Re: PyBlock (alpha)

It's a grind [ to get to red science ] for sure. I build out my wood production to 3 sets of 5 forestries and a wood cutter, which maxes them out. All of that wood gets turned into coal and coal into coke. The coke then fires the boilers and steam engines to power my base. Once I had logistics rese...
by eatingburger
Fri Aug 07, 2020 1:56 pm
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 230
Views: 71791

Re: PyBlock (alpha)

Hey, I've been trying to get into the modpack; I love pymods, I love seablock, I love spreadsheets! I've been trying to plan out earlygame, but have noticed that powering glass furnaces is a ***massive*** bottleneck (I cannot emphasize how little coal gas is produced early game relative to the coal ...
by eatingburger
Thu Aug 15, 2019 1:59 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 531369

Re: [MOD 0.14] AAI Programmable Vehicles

(Bug Report) So I've been playing a mod called "Warptorio", and tried integrating AAI vehicles (figured they'd pair up nicely). Every time I warped, however, all the AAI entities broke. Talked to the warptorio guy, and he told me that it was because "there isn't any cloning support&qu...

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