Does anybody know of a way to set an alarm on low or no power? I can use speakers to alarm on low resources, including low coal or steam, but haven't found a way to alarm on either a power brown out, or a section of the base becoming completely disconnected from power.
Especially, I'd like an ...
Search found 6 matches
- Tue Sep 15, 2020 7:10 pm
- Forum: Gameplay Help
- Topic: Alarm on low power?
- Replies: 2
- Views: 1425
- Tue Aug 18, 2020 1:01 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 126113
Re: Friday Facts #360 - 1.0 is here!
Congratulations. Great to see this being such a polished game.
I started a new game this weekend, and in one fell swoop destroyed my sleep schedule.
I started a new game this weekend, and in one fell swoop destroyed my sleep schedule.
- Mon May 25, 2020 6:03 am
- Forum: General discussion
- Topic: Factorio inspired math problem: belts and splitters
- Replies: 3
- Views: 1907
Re: Factorio inspired math problem: belts and splitters
Yep, that's exactly the search term I'm looking for. Thanks for the prompt response! And I thought asking here was a long-shot.
- Mon May 25, 2020 3:26 am
- Forum: General discussion
- Topic: Factorio inspired math problem: belts and splitters
- Replies: 3
- Views: 1907
Factorio inspired math problem: belts and splitters
Does anyone know an algorithm or for finding the output of a belt after a arbitrary network of belt splitters?
Specifically:
Given
1) some number of input belts, each with some constant number resources coming in.
2) some network of belts and splitters, including splitters feeding back into ...
Specifically:
Given
1) some number of input belts, each with some constant number resources coming in.
2) some network of belts and splitters, including splitters feeding back into ...
- Sat Sep 14, 2019 12:10 am
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 76871
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
One suggestion: Make a "disconnected underground pipe" graphic. Like a capped pipe going toward the ground or something. Used for any case where you've placed one end but not the other. Would be useful for detecting these pipe network changed because a pipe in the middle was destroyed cases. May ...
- Sun Aug 11, 2019 3:25 am
- Forum: Duplicates
- Topic: [0.17.64]Sulfur missing in Tight Spot Campaign level 5.
- Replies: 1
- Views: 921
[0.17.64]Sulfur missing in Tight Spot Campaign level 5.
Trying to play the Tight Spot Campaign, level five, on any difficulty I found the task impossible due to there being no way to craft sulfur needed for the Chemical Science Pack. Instead I am of course able to craft solid fuel, but that is no longer part of the recipe.