Search found 8 matches
- Thu Jan 14, 2021 11:01 am
- Forum: Releases
- Topic: Version 1.1.9
- Replies: 20
- Views: 16835
Re: Version 1.1.9
Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments faster. 2) Automatic underground belt placement when obstacle is encountered. Oh my Still remember using the the Belt ...
- Sat Jul 18, 2020 6:25 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 62648
Re: Friday Facts #356 - Blueprint library for real
Just read the FFF, I need to say, the changes are great!
The ones I like most are:
- nesting of books,
- descriptions (iirc it wasn't a thing before, correct me),
- and building from map - trains were never easier before!
The ones I like most are:
- nesting of books,
- descriptions (iirc it wasn't a thing before, correct me),
- and building from map - trains were never easier before!
- Sun May 10, 2020 11:41 am
- Forum: Desyncs with mods
- Topic: [Fixed][0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
- Replies: 5
- Views: 2763
Re: [0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
8.025 Loading mod Krastorio2 0.9.13 (data.lua) Try to update to the latest version of Krastorio2. There were some desync issues in earlier versions due to a misunderstanding of how the LuaRandomGenerator works. Linver reached out to me and I helped solve the issue, so it should be fine now. Looking...
- Sun May 10, 2020 11:20 am
- Forum: Desyncs with mods
- Topic: [Fixed][0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
- Replies: 5
- Views: 2763
Re: [0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
Link to gdrive is not working because the editor did not mark the whole one (with the underscore in the end) as a link.
I unpaused the server, sorry.
I unpaused the server, sorry.
- Sun May 10, 2020 10:14 am
- Forum: Desyncs with mods
- Topic: [Fixed][0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
- Replies: 5
- Views: 2763
Re: [0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
Oh, and the server IP if you want/need to join: 207.180.229.27
- Sun May 10, 2020 10:10 am
- Forum: Desyncs with mods
- Topic: [Fixed][0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
- Replies: 5
- Views: 2763
[Fixed][0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
Every time I try to collect creep on that map I get a desync. The screenshot with the creep field and me (to check inventory/etc) is here: https://i.imgur.com/mW3cba1.png Here's a folder with mods, the save I created right after desync, and the desync reports (they're nearly identical): https://driv...
- Tue Nov 05, 2019 5:14 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The Great Wall
- Replies: 11
- Views: 10168
Re: The Great Wall
Didn't Mexico buy the wall from you?)
- Sun Nov 03, 2019 6:15 pm
- Forum: General discussion
- Topic: Opening the source?
- Replies: 36
- Views: 24884
Re: Opening the source?
I know that this is an old thread, but isn't the freeplay part already "open-source"? It looks like only the engine is closed-source C++ code, and all the 'game' is written in Lua using the mod APIs.
But if I change the base mod, can I make the game completely different from vanilla?
But if I change the base mod, can I make the game completely different from vanilla?