Search found 8 matches

by rmusk
Thu Jan 14, 2021 11:01 am
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 11231

Re: Version 1.1.9

Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments faster. 2) Automatic underground belt placement when obstacle is encountered. Oh my Still remember using the the Belt ...
by rmusk
Sat Jul 18, 2020 6:25 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 35340

Re: Friday Facts #356 - Blueprint library for real

Just read the FFF, I need to say, the changes are great!
The ones I like most are:
- nesting of books,
- descriptions (iirc it wasn't a thing before, correct me),
- and building from map - trains were never easier before!
by rmusk
Sun May 10, 2020 11:41 am
Forum: Desyncs with mods
Topic: [Fixed][0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
Replies: 5
Views: 1341

Re: [0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods

8.025 Loading mod Krastorio2 0.9.13 (data.lua) Try to update to the latest version of Krastorio2. There were some desync issues in earlier versions due to a misunderstanding of how the LuaRandomGenerator works. Linver reached out to me and I helped solve the issue, so it should be fine now. Looking...
by rmusk
Sun May 10, 2020 11:20 am
Forum: Desyncs with mods
Topic: [Fixed][0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
Replies: 5
Views: 1341

Re: [0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods

Link to gdrive is not working because the editor did not mark the whole one (with the underscore in the end) as a link.
I unpaused the server, sorry.
by rmusk
Sun May 10, 2020 10:10 am
Forum: Desyncs with mods
Topic: [Fixed][0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods
Replies: 5
Views: 1341

[Fixed][0.18.21] Desynced in MP with Krastorio 2, Space Exploration and some other mods

Every time I try to collect creep on that map I get a desync. The screenshot with the creep field and me (to check inventory/etc) is here: https://i.imgur.com/mW3cba1.png Here's a folder with mods, the save I created right after desync, and the desync reports (they're nearly identical): https://driv...
by rmusk
Tue Nov 05, 2019 5:14 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The Great Wall
Replies: 9
Views: 4734

Re: The Great Wall

Didn't Mexico buy the wall from you?)
by rmusk
Sun Nov 03, 2019 6:15 pm
Forum: General discussion
Topic: Opening the source?
Replies: 36
Views: 17947

Re: Opening the source?

I know that this is an old thread, but isn't the freeplay part already "open-source"? It looks like only the engine is closed-source C++ code, and all the 'game' is written in Lua using the mod APIs.

But if I change the base mod, can I make the game completely different from vanilla?

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