Search found 33 matches

by Gemma
Wed Nov 19, 2025 11:00 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 208
Views: 281463

Re: Peace with Aliens

I think it's probably good we didn't get this. Maybe I'm just lacking creativity, but I don't see any way this monster (our character) can be reconciled with a peaceful approach. From a pure gameplay perspective, though, who knows, I'm sure if you all wanted to make it in the end you would find a ...
by Gemma
Thu Nov 06, 2025 9:54 am
Forum: Duplicates
Topic: [2.0.72] Cannot reverse on spitter acid
Replies: 2
Views: 226

Re: [2.0.72] Cannot reverse on spitter acid

I thought if it was just the speed/slowdown it would also affect the ability to reverse at an angle but I guess weird science is at play. Sorry for the duplicate!
by Gemma
Wed Nov 05, 2025 2:28 am
Forum: Duplicates
Topic: [2.0.72] Cannot reverse on spitter acid
Replies: 2
Views: 226

[2.0.72] Cannot reverse on spitter acid

You cannot start to reverse in only a straight direction from a standstill while on spitter/worm acid.
by Gemma
Sun Sep 08, 2024 1:42 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 79694

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

[Moderated by Koub : off topic]
by Gemma
Fri Aug 02, 2024 12:41 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 41237

Re: Friday Facts #422 - Tesla Turret

I like this so much. I've always felt like the game needed another weapon, it feels so wrong in late game to be shooting with a laser gun and then also having laser guns on your back shooting at things and everything is just lasers. And being able to replace laser turret spam at every border with ...
by Gemma
Fri Jun 21, 2024 1:27 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 163054

Re: Friday Facts #416 - Fluids 2.0

Thank you for being brave enough to refactor!
by Gemma
Sat Jun 15, 2024 5:12 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 129102

Re: Friday Facts #414 - Spoils of Agriculture



You probably don't need me to tell you this, but gardening (in real life) involves a lot of intentionally getting things to "spoil" (compost) because it greatly enhances the fertility/viability/nutrition of plant life. Of course, this is Factorio, not real life, but I think it makes sense to ...
by Gemma
Sat Jun 08, 2024 1:42 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 129102

Re: Friday Facts #414 - Spoils of Agriculture

You probably don't need me to tell you this, but gardening (in real life) involves a lot of intentionally getting things to "spoil" (compost) because it greatly enhances the fertility/viability/nutrition of plant life. Of course, this is Factorio, not real life, but I think it makes sense to take ...
by Gemma
Fri May 31, 2024 2:47 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 49171

Re: Friday Facts #413 - Gleba

The player character must be overjoyed to have so many Goldilocks planets to completely ruin for the sake of science packs. Concrete is the most beautiful expression of nature, as the addled concrete alchemist might say to himself in a whisper while he sleeps.
by Gemma
Fri May 17, 2024 2:54 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 70
Views: 26791

Re: Friday Facts #411 - All about asteroids

I find the dust and streaking meteorites dizzying and confusing to my depth perception. A "shooting star" should be quite distant, yet they often appear to be very close to the camera (and therefore to the ship), or even sometimes *above* the ship/the base layer. I can't tell where the dust is, it ...
by Gemma
Sat May 04, 2024 1:24 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 67875

Re: Friday Facts #409 - Diminishing beacons

This is the Wube romance we all needed.
by Gemma
Fri Apr 19, 2024 2:33 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 22591

Re: Friday Facts #407 - Automating a soundtrack

This reminds me of the way Hades (and other games) manages dialogue trees.
by Gemma
Thu Apr 18, 2024 10:41 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 60432

Re: Friday Facts #406 - Space Age Music

This is a very cool project. The biggest piece of music I have associated with Factorio in my head until now is Gloria Coates' Symphony no. 4. I really love Gloria Coates, RIP.
by Gemma
Fri Mar 29, 2024 11:14 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 48284

Re: Friday Facts #404 - Frustration not found

I don't like taking my hand off the mouse so much, so I will probably change the arrow keys to something left handed for blueprint grid controls.
by Gemma
Sat Feb 03, 2024 8:40 am
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 33727

Re: Friday Facts #396 - Sound improvements in 2.0

The day I was given a proper excuse to have Factorio running beside the bed as I sleep.
by Gemma
Sat Jan 27, 2024 4:00 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 61182

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Does this also mean we will be able to set "any item except X"?
by Gemma
Sat Jan 06, 2024 12:38 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 145
Views: 75080

Re: Friday Facts #392 - Parametrised blueprints

It's beautiful.
by Gemma
Sat Dec 30, 2023 10:36 am
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 24936

Re: Friday Facts #391 - 2023 recap

I would like it if the magnifying glass weren't hiding away in the corner.
by Gemma
Sat Dec 16, 2023 1:17 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 59194

Re: Friday Facts #389 - Train control improvements

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by Gemma
Fri Dec 08, 2023 11:29 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 56199

Re: Friday Facts #388 - Smaller things for 2.0

Wonderful!

I don't think I'm colorblind, but I can't see the difference between normal-ghost color and max-range-ghost color. Maybe it will be easier to notice in game.

(Also, I think I will probably still default to going past max range then back most of the time, because I expect it will be ...

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