Search found 33 matches
- Wed Nov 19, 2025 11:00 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 208
- Views: 281463
Re: Peace with Aliens
I think it's probably good we didn't get this. Maybe I'm just lacking creativity, but I don't see any way this monster (our character) can be reconciled with a peaceful approach. From a pure gameplay perspective, though, who knows, I'm sure if you all wanted to make it in the end you would find a ...
- Thu Nov 06, 2025 9:54 am
- Forum: Duplicates
- Topic: [2.0.72] Cannot reverse on spitter acid
- Replies: 2
- Views: 226
Re: [2.0.72] Cannot reverse on spitter acid
I thought if it was just the speed/slowdown it would also affect the ability to reverse at an angle but I guess weird science is at play. Sorry for the duplicate!
- Wed Nov 05, 2025 2:28 am
- Forum: Duplicates
- Topic: [2.0.72] Cannot reverse on spitter acid
- Replies: 2
- Views: 226
[2.0.72] Cannot reverse on spitter acid
You cannot start to reverse in only a straight direction from a standstill while on spitter/worm acid.
- Sun Sep 08, 2024 1:42 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 79694
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
[Moderated by Koub : off topic]
- Fri Aug 02, 2024 12:41 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 41237
Re: Friday Facts #422 - Tesla Turret
I like this so much. I've always felt like the game needed another weapon, it feels so wrong in late game to be shooting with a laser gun and then also having laser guns on your back shooting at things and everything is just lasers. And being able to replace laser turret spam at every border with ...
- Fri Jun 21, 2024 1:27 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 163054
Re: Friday Facts #416 - Fluids 2.0
Thank you for being brave enough to refactor!
- Sat Jun 15, 2024 5:12 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 129102
Re: Friday Facts #414 - Spoils of Agriculture
You probably don't need me to tell you this, but gardening (in real life) involves a lot of intentionally getting things to "spoil" (compost) because it greatly enhances the fertility/viability/nutrition of plant life. Of course, this is Factorio, not real life, but I think it makes sense to ...
- Sat Jun 08, 2024 1:42 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 129102
Re: Friday Facts #414 - Spoils of Agriculture
You probably don't need me to tell you this, but gardening (in real life) involves a lot of intentionally getting things to "spoil" (compost) because it greatly enhances the fertility/viability/nutrition of plant life. Of course, this is Factorio, not real life, but I think it makes sense to take ...
- Fri May 31, 2024 2:47 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 49171
Re: Friday Facts #413 - Gleba
The player character must be overjoyed to have so many Goldilocks planets to completely ruin for the sake of science packs. Concrete is the most beautiful expression of nature, as the addled concrete alchemist might say to himself in a whisper while he sleeps.
- Fri May 17, 2024 2:54 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 26791
Re: Friday Facts #411 - All about asteroids
I find the dust and streaking meteorites dizzying and confusing to my depth perception. A "shooting star" should be quite distant, yet they often appear to be very close to the camera (and therefore to the ship), or even sometimes *above* the ship/the base layer. I can't tell where the dust is, it ...
- Sat May 04, 2024 1:24 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 67875
Re: Friday Facts #409 - Diminishing beacons
This is the Wube romance we all needed.
- Fri Apr 19, 2024 2:33 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 22591
Re: Friday Facts #407 - Automating a soundtrack
This reminds me of the way Hades (and other games) manages dialogue trees.
- Thu Apr 18, 2024 10:41 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 60432
Re: Friday Facts #406 - Space Age Music
This is a very cool project. The biggest piece of music I have associated with Factorio in my head until now is Gloria Coates' Symphony no. 4. I really love Gloria Coates, RIP.
- Fri Mar 29, 2024 11:14 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 48284
Re: Friday Facts #404 - Frustration not found
I don't like taking my hand off the mouse so much, so I will probably change the arrow keys to something left handed for blueprint grid controls.
- Sat Feb 03, 2024 8:40 am
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 33727
Re: Friday Facts #396 - Sound improvements in 2.0
The day I was given a proper excuse to have Factorio running beside the bed as I sleep.
- Sat Jan 27, 2024 4:00 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 61182
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Does this also mean we will be able to set "any item except X"?
- Sat Jan 06, 2024 12:38 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 145
- Views: 75080
Re: Friday Facts #392 - Parametrised blueprints
It's beautiful.
- Sat Dec 30, 2023 10:36 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 24936
Re: Friday Facts #391 - 2023 recap
I would like it if the magnifying glass weren't hiding away in the corner.
- Sat Dec 16, 2023 1:17 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 59194
Re: Friday Facts #389 - Train control improvements
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- Fri Dec 08, 2023 11:29 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 56199
Re: Friday Facts #388 - Smaller things for 2.0
Wonderful!
I don't think I'm colorblind, but I can't see the difference between normal-ghost color and max-range-ghost color. Maybe it will be easier to notice in game.
(Also, I think I will probably still default to going past max range then back most of the time, because I expect it will be ...
I don't think I'm colorblind, but I can't see the difference between normal-ghost color and max-range-ghost color. Maybe it will be easier to notice in game.
(Also, I think I will probably still default to going past max range then back most of the time, because I expect it will be ...