Search found 22 matches

by Gemma
Fri Apr 19, 2024 2:33 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 49
Views: 6528

Re: Friday Facts #407 - Automating a soundtrack

This reminds me of the way Hades (and other games) manages dialogue trees.
by Gemma
Thu Apr 18, 2024 10:41 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 150
Views: 18414

Re: Friday Facts #406 - Space Age Music

This is a very cool project. The biggest piece of music I have associated with Factorio in my head until now is Gloria Coates' Symphony no. 4. I really love Gloria Coates, RIP.
by Gemma
Fri Mar 29, 2024 11:14 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 14663

Re: Friday Facts #404 - Frustration not found

I don't like taking my hand off the mouse so much, so I will probably change the arrow keys to something left handed for blueprint grid controls.
by Gemma
Sat Feb 03, 2024 8:40 am
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13287

Re: Friday Facts #396 - Sound improvements in 2.0

The day I was given a proper excuse to have Factorio running beside the bed as I sleep.
by Gemma
Sat Jan 27, 2024 4:00 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17184

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Does this also mean we will be able to set "any item except X"?
by Gemma
Sat Jan 06, 2024 12:38 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 24489

Re: Friday Facts #392 - Parametrised blueprints

It's beautiful.
by Gemma
Sat Dec 30, 2023 10:36 am
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11042

Re: Friday Facts #391 - 2023 recap

I would like it if the magnifying glass weren't hiding away in the corner.
by Gemma
Sat Dec 16, 2023 1:17 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 26001

Re: Friday Facts #389 - Train control improvements

aKJDGakjgadasglkj

Image
Image
by Gemma
Fri Dec 08, 2023 11:29 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24633

Re: Friday Facts #388 - Smaller things for 2.0

Wonderful! I don't think I'm colorblind, but I can't see the difference between normal-ghost color and max-range-ghost color. Maybe it will be easier to notice in game. (Also, I think I will probably still default to going past max range then back most of the time, because I expect it will be smooth...
by Gemma
Fri Dec 08, 2023 11:11 pm
Forum: Fixed for 2.0
Topic: [1.1.87] Freeze at specific time
Replies: 12
Views: 40071

Re: [1.1.87] Freeze at specific time

daisukehanako wrote: ↑
Thu Jul 20, 2023 5:41 am
Research is back to the beginning, but the factory is in a state where rockets can be launched.
There is another me.
There are some strange points, but let's try playing in this environment.
I just want to say this post is like poetry.
Also it takes me back to outer wilds.
by Gemma
Sat Nov 25, 2023 12:43 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 123
Views: 24886

Re: Friday Facts #386 - Vulcanus

A name that instantly tells me everything I need to know about the planet?

Image
by Gemma
Sat Nov 18, 2023 4:56 am
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 13456

Re: Friday Facts #385 - Asteroid Collector

Tentacle machine looks really fabulous but why are there air intake vents in space? :thinking:
by Gemma
Sat Oct 21, 2023 5:39 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 42470

Re: Friday Facts #381 - Space Platforms

Those thrusters look juicy. How KSP are we going here with orbits and such? Will thrusters only have to fire when breaking orbit / changing trajectory and such?

(Please call the space space science packs improved/advanced/sigma space science packs, anything other than space science packs in space.)
by Gemma
Sat Oct 14, 2023 1:05 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 30143

Re: Friday Facts #380 - Remote view

explorer1
explorer2

then explorer 3
???

what's next, explorer_4?!

<3
by Gemma
Sat Sep 30, 2023 12:11 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78087

Re: Friday Facts #378 - Trains on another level

Image

Rollercoaster tycoon engaged.
by Gemma
Sat Sep 16, 2023 12:52 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56442

Re: Friday Facts #376 - Research and Technology

My reaction to the quality naming scheme was that it might break immersion a bit, not because I take the game or myself seriously, but because that naming scheme isn't found anywhere else in the game. It feels out of place, like a naked man in winter stretching outdoors before a neighborhood run. (H...
by Gemma
Fri Sep 01, 2023 2:12 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 42443

Re: Friday Facts #374 - Smarter robots

Everyone is probably most excited by the expansion, but this is the most exciting FFF for me in a long time. I have been praying for these changes for years. Thank you so much, my heart is filled with joy.
by Gemma
Tue Aug 29, 2023 12:42 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 70136

Re: Friday Facts #373 - Factorio: Space Age

BlueTemplar wrote: ↑
Sat Aug 26, 2023 12:43 pm
Gemma wrote: ↑
Fri Aug 25, 2023 2:57 pm
I am just praying that Wube doesn't repeat the mistakes Klei made with Spaced Out.
Please enlighten us what those mistakes were ?Β‘
It's shit.
by Gemma
Fri Aug 25, 2023 2:57 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 70136

Re: Friday Facts #373 - Factorio: Space Age

I am just praying that Wube doesn't repeat the mistakes Klei made with Spaced Out.
by Gemma
Sat Nov 21, 2020 2:07 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99079

Re: Friday Facts #363 - 1.1 is getting close

Bless you all. I think the belt line building option should be activated by a hotkey rather than a settings option. For example, hold ctrl while building and it locks it to only build in a straight line, or press a hotkey to toggle the building mode on/off. This could eventually be extended to entit...

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