Search found 22 matches
- Fri Apr 19, 2024 2:33 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 49
- Views: 6528
Re: Friday Facts #407 - Automating a soundtrack
This reminds me of the way Hades (and other games) manages dialogue trees.
- Thu Apr 18, 2024 10:41 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 150
- Views: 18414
Re: Friday Facts #406 - Space Age Music
This is a very cool project. The biggest piece of music I have associated with Factorio in my head until now is Gloria Coates' Symphony no. 4. I really love Gloria Coates, RIP.
- Fri Mar 29, 2024 11:14 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 14663
Re: Friday Facts #404 - Frustration not found
I don't like taking my hand off the mouse so much, so I will probably change the arrow keys to something left handed for blueprint grid controls.
- Sat Feb 03, 2024 8:40 am
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13287
Re: Friday Facts #396 - Sound improvements in 2.0
The day I was given a proper excuse to have Factorio running beside the bed as I sleep.
- Sat Jan 27, 2024 4:00 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17184
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Does this also mean we will be able to set "any item except X"?
- Sat Jan 06, 2024 12:38 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 24489
Re: Friday Facts #392 - Parametrised blueprints
It's beautiful.
- Sat Dec 30, 2023 10:36 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11042
Re: Friday Facts #391 - 2023 recap
I would like it if the magnifying glass weren't hiding away in the corner.
- Sat Dec 16, 2023 1:17 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26001
Re: Friday Facts #389 - Train control improvements
aKJDGakjgadasglkj
- Fri Dec 08, 2023 11:29 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24633
Re: Friday Facts #388 - Smaller things for 2.0
Wonderful! I don't think I'm colorblind, but I can't see the difference between normal-ghost color and max-range-ghost color. Maybe it will be easier to notice in game. (Also, I think I will probably still default to going past max range then back most of the time, because I expect it will be smooth...
- Fri Dec 08, 2023 11:11 pm
- Forum: Fixed for 2.0
- Topic: [1.1.87] Freeze at specific time
- Replies: 12
- Views: 40071
Re: [1.1.87] Freeze at specific time
I just want to say this post is like poetry.daisukehanako wrote: βThu Jul 20, 2023 5:41 amResearch is back to the beginning, but the factory is in a state where rockets can be launched.
There is another me.
There are some strange points, but let's try playing in this environment.
Also it takes me back to outer wilds.
- Sat Nov 25, 2023 12:43 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 123
- Views: 24886
Re: Friday Facts #386 - Vulcanus
A name that instantly tells me everything I need to know about the planet?
- Sat Nov 18, 2023 4:56 am
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 13456
Re: Friday Facts #385 - Asteroid Collector
Tentacle machine looks really fabulous but why are there air intake vents in space?
- Sat Oct 21, 2023 5:39 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 42470
Re: Friday Facts #381 - Space Platforms
Those thrusters look juicy. How KSP are we going here with orbits and such? Will thrusters only have to fire when breaking orbit / changing trajectory and such?
(Please call the space space science packs improved/advanced/sigma space science packs, anything other than space science packs in space.)
(Please call the space space science packs improved/advanced/sigma space science packs, anything other than space science packs in space.)
- Sat Oct 14, 2023 1:05 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 30143
Re: Friday Facts #380 - Remote view
explorer1
explorer2
then explorer 3
???
what's next, explorer_4?!
<3
explorer2
then explorer 3
???
what's next, explorer_4?!
<3
- Sat Sep 30, 2023 12:11 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78087
Re: Friday Facts #378 - Trains on another level
Rollercoaster tycoon engaged.
- Sat Sep 16, 2023 12:52 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56442
Re: Friday Facts #376 - Research and Technology
My reaction to the quality naming scheme was that it might break immersion a bit, not because I take the game or myself seriously, but because that naming scheme isn't found anywhere else in the game. It feels out of place, like a naked man in winter stretching outdoors before a neighborhood run. (H...
- Fri Sep 01, 2023 2:12 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 42443
Re: Friday Facts #374 - Smarter robots
Everyone is probably most excited by the expansion, but this is the most exciting FFF for me in a long time. I have been praying for these changes for years. Thank you so much, my heart is filled with joy.
- Tue Aug 29, 2023 12:42 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70136
Re: Friday Facts #373 - Factorio: Space Age
It's shit.
- Fri Aug 25, 2023 2:57 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70136
Re: Friday Facts #373 - Factorio: Space Age
I am just praying that Wube doesn't repeat the mistakes Klei made with Spaced Out.
- Sat Nov 21, 2020 2:07 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 99079
Re: Friday Facts #363 - 1.1 is getting close
Bless you all. I think the belt line building option should be activated by a hotkey rather than a settings option. For example, hold ctrl while building and it locks it to only build in a straight line, or press a hotkey to toggle the building mode on/off. This could eventually be extended to entit...