Search found 359 matches
- Wed Feb 18, 2015 3:37 pm
- Forum: Releases
- Topic: Version 0.11.15
- Replies: 58
- Views: 63541
Re: Version 0.11.15
That's not just it Fishsandwich, saved files made in 0.11.15 can't be loaded in previous versions. I found out when I was still on 0.11.14 and someone sent me a saved file made in 0.11.15. Maybe by editing the save file, you can change the version number, but I'm not giving any guarantees. I think I...
- Fri Feb 13, 2015 5:48 pm
- Forum: Releases
- Topic: Version 0.11.15
- Replies: 58
- Views: 63541
Re: Version 0.11.15
Never mind the fact that they released a warning about MP in 0.11.x: Factorio 0.11 (31. October 2014) Multiplayer for the brave ones (very raw and very buggy). If you can't handle the bugs, wait for 0.12 and hope the rest of the people who play MP reports these bugs so 0.12 MP will be more stable).
- Thu Feb 12, 2015 8:37 pm
- Forum: Ideas and Suggestions
- Topic: [request]Multi-Layered Assembly Machines?
- Replies: 19
- Views: 11209
Re: [request]Multi-Layered Assembly Machines?
edit2: i dont think game will let you use an ingredient OR another to create an output. it will only use an ingredient AND another or a different one AND another different one. Which will result in a huge amount of recipes for the very same output :([/quote] Which is what I meant with: (though this ...
- Thu Feb 12, 2015 3:35 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Scalar - Scale your technology - v1.0.2
- Replies: 26
- Views: 35875
Re: [MOD 0.11.x] Scalar - Scale your technology
Nice idea, I always go so fast with research(/build slow), I am running ahead with research.
I have downloaded it and am now playing with it on my old save.
However, I find that it rebuilds every time the game is (auto)saved. I think this may be unnecessary.
I have downloaded it and am now playing with it on my old save.
However, I find that it rebuilds every time the game is (auto)saved. I think this may be unnecessary.
- Thu Feb 12, 2015 11:24 am
- Forum: Balancing
- Topic: Mattyrogue's Thread of Balance Ramblings (And Suggestions)
- Replies: 8
- Views: 16848
Re: Mattyrogue's Thread of Balance Ramblings (And Suggestion
Really? from my experience with the game (Which I admit is very little of 0.11 series), when you die, you're dead, game over, you have to reload from your last save I think he's talking about Multiplayer?(which I haven't played yet) Which is IMO a bit unfair, MP at this point is pretty much a proof...
- Thu Feb 12, 2015 11:17 am
- Forum: Ideas and Suggestions
- Topic: [request]Multi-Layered Assembly Machines?
- Replies: 19
- Views: 11209
Re: [request]Multi-Layered Assembly Machines?
While I understand SHiRKiT's sentiment, for performance reasons, I still feel it would trivialize the game as Gandalf said. That said, isn't it already possible for multiple recipe declarations to make a product? Like basic and advanced oil processing? This could mean you can already make a mod of i...
- Sun Feb 08, 2015 11:42 pm
- Forum: General discussion
- Topic: How do you download the alpha version?
- Replies: 4
- Views: 1803
Re: How do you download the alpha version?
You have to login to see the full downloads:
https://www.factorio.com/login
https://www.factorio.com/login
- Fri Feb 06, 2015 9:54 am
- Forum: Gameplay Help
- Topic: Blue Science Struggles
- Replies: 10
- Views: 5052
Re: Blue Science Struggles
The game focuses heavily on exponential growth. If you want to have large production of high-end products, you have to make a massive infrastructure to support it. This means insane amounts of smelters, assemblers and coal plants or solar panels.
- Fri Feb 06, 2015 9:32 am
- Forum: Resolved Problems and Bugs
- Topic: Assembler is invisible.
- Replies: 3
- Views: 1398
Re: Assembler is invisible.
I don't have the same problem. Have you tried reinstalling to see if it re-adds the sprite yet?
- Fri Feb 06, 2015 8:01 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 178472
Re: Count to 1,000,000
The K-141 Kursk was a Russian submarine that sank in the barents sea in 2000.
- Thu Feb 05, 2015 8:26 pm
- Forum: News
- Topic: Friday Facts #70 - The smooth fps
- Replies: 30
- Views: 32507
Re: Friday Facts #70 The smooth fps
If I'm correct, Gsync also synchronises the refreshrate of the screen with your FPS. Vsync only synchronises with the refreshrate of your monitor. So if you get less than 60FPS on a 60Hz screen, say 50 FPS, vsync would limit the FPS to 30. Gsync would leave the FPS at 50, only let the screen refresh...
- Thu Feb 05, 2015 2:25 pm
- Forum: Ideas and Suggestions
- Topic: way to get to other islands
- Replies: 2
- Views: 1987
Re: way to get to other islands
It's not the first time something like this has been suggested. The Roadworks mod had a prototype for building bridges. The Landfill mod does exactly what it's named: filling water with land. I think we got an official reply on one of the suggestions saying they were also interested in making it pos...
- Thu Feb 05, 2015 1:17 pm
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 39354
Re: Balancing of Capacities of Containers
I just thought of something: Where would you store mountains of resources without them being visible above ground?
Could the chests be containers that go underground to contain all that stuff?
Could the chests be containers that go underground to contain all that stuff?
- Thu Feb 05, 2015 10:17 am
- Forum: General discussion
- Topic: What kind of computer do you need for Factorio?
- Replies: 25
- Views: 13592
Re: What kind of computer do you need for Factorio?
It's not heavy on your graphics card. As long as you have the required amount of VRAM(2GB should be more than enough, I have 1GB and works great) you should have no trouble running the game on 60FPS However, if you like to build very large factories(like me), you need to have some CPU power, or the ...
- Wed Feb 04, 2015 7:44 am
- Forum: General discussion
- Topic: The Legend : Colonization pre-FTL (Fast Than Light)
- Replies: 2
- Views: 8009
Re: The Legend : Colonization pre-FTL (Fast Than Light)
Nice interpretation of the game's backstory
- Tue Feb 03, 2015 5:56 pm
- Forum: General discussion
- Topic: Game stops for autosave - thoughts?
- Replies: 33
- Views: 15379
Re: Game stops for autosave - thoughts?
I think you haven't been around for too long? Save times and size have already improved a lot, I'm not sure how much more they can improve on what has already been done
- Tue Feb 03, 2015 2:15 pm
- Forum: Ideas and Suggestions
- Topic: Show "unconnected" symbol on electricity poles too
- Replies: 4
- Views: 1858
Re: Show "unconnected" symbol on electricity poles too
Nice idea. It doesn't happen often, but if neither a load or energy producer is attached to the pole's network, it could signalise it isn't attached to anything.
Just a little quality of life improvement.
Just a little quality of life improvement.
- Tue Feb 03, 2015 1:28 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 178472
Re: Count to 1,000,000
118 might be an emergency number...
Just looked it up and it's the emergency at sea telephone number in Japan.
Just looked it up and it's the emergency at sea telephone number in Japan.
- Mon Feb 02, 2015 9:00 pm
- Forum: General discussion
- Topic: Game stops for autosave - thoughts?
- Replies: 33
- Views: 15379
Re: Game stops for autosave - thoughts?
The addition of the bar itself is nice, but I'd rather have it somewhere else on the screen(hint: at an edge/corner) and not darken the screen. It's only there for a short time, so it's a bit annoying having your screen flash darker for a second or two.
- Mon Feb 02, 2015 5:18 pm
- Forum: Technical Help
- Topic: File path issue with scenario pack updates
- Replies: 5
- Views: 2961
Re: File path issue with scenario pack updates
Did you run as administrator, or did factorio ask for administrator rights? In recent versions of windows, you need that to write to the program files folders.