I think I have encountered this as well, and I have a testcase. It looks like copying the display panel replaces the internal displayed value, and that value overrides the circuit network until the network updates.
Testcase:
[2.0.23][PC]
1. Place down 2 constant combiners
2. Place down 2 ...
Search found 6 matches
- Wed Dec 11, 2024 11:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.21] Display panel stuck after blueprint paste until circuit network updates
- Replies: 2
- Views: 848
- Sat Aug 17, 2019 10:57 pm
- Forum: Not a bug
- Topic: [kovarex] [0.17.64] Train Signal Continues Sending Its Signals When "Closed" By Circuit Network Signal and is Present
- Replies: 7
- Views: 4174
Re: [0.17.64] Train Signal Continues Sending Its Own Signals When "Closed" By Circuit Network Signal and Train is Presen
I finished my "safe crossing" gate system design, and now I worry that if this "bug" (if it is a bug) is fixed, it may cause my design to fail to work correctly.
So, I'd be perfectly happy or content if this wasn't fixed. (if it's even "broken", that is)
If it is "fixed", maybe there should be an ...
So, I'd be perfectly happy or content if this wasn't fixed. (if it's even "broken", that is)
If it is "fixed", maybe there should be an ...
- Wed Aug 14, 2019 12:09 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.64] Circuit controlled train signal "opens" by itself although set to "closed"
- Replies: 6
- Views: 3853
Re: [0.17.64] Circuit controlled train signal "opens" by itself although set to "closed"
I think this bug may be related to (or possibly a duplicate of) the bug which I reported earlier: viewtopic.php?f=7&t=74390
- Sun Aug 11, 2019 2:41 am
- Forum: Gameplay Help
- Topic: Flickering signal need explanation
- Replies: 6
- Views: 4130
Re: Flickering signal need explanation
I tested this, and repeated your results of the "flicker". I used tracks on my test, so they won't be in the flashing green/yellow/red "error" state.
My guess about what's happening is that it's causing an endless loop on the circuit network; the signal sends "green: 1", which matches "anything ...
My guess about what's happening is that it's causing an endless loop on the circuit network; the signal sends "green: 1", which matches "anything ...
- Sun Aug 11, 2019 1:27 am
- Forum: Not a bug
- Topic: [kovarex] [0.17.64] Train Signal Continues Sending Its Signals When "Closed" By Circuit Network Signal and is Present
- Replies: 7
- Views: 4174
Re: [0.17.64] Train Signal Continues Sending Its Own Signals When "Closed" By Circuit Network Signal and Train is Presen
I made an even more extreme example with more signals. Even if the signals are red from the presence of the train, they still don't "close" when they receive a "close" signal; they still broadcast their color signals.
20190810210037_1.jpg
Blueprint:
0eNrlXM1u4zYQfpWFzrYh ...
20190810210037_1.jpg
Blueprint:
0eNrlXM1u4zYQfpWFzrYh ...
- Sat Aug 10, 2019 7:34 pm
- Forum: Not a bug
- Topic: [kovarex] [0.17.64] Train Signal Continues Sending Its Signals When "Closed" By Circuit Network Signal and is Present
- Replies: 7
- Views: 4174
[kovarex] [0.17.64] Train Signal Continues Sending Its Signals When "Closed" By Circuit Network Signal and is Present
While attempting to create a safe train crossing gate system, I noticed the following bug in my train signal behavior:
Setup:
1. Regular train signals: "A" and "B", where signal "A" is before signal "B" in terms of handling approaching trains in that order
2. Signal "B" becomes "closed" by a ...
Setup:
1. Regular train signals: "A" and "B", where signal "A" is before signal "B" in terms of handling approaching trains in that order
2. Signal "B" becomes "closed" by a ...