Search found 13 matches
- Mon Sep 07, 2020 10:10 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1646263
Re: Bugs & FAQ
when i try to play my several month old game i receive this error after update everything
https://puu.sh/Gq6JN/caad739f8a.png
i see that people already report this bug https://forums.factorio.com/viewtopic.php?p=506707#p506707
the bug you link looks like a different error.
can you ...
- Mon Sep 07, 2020 9:21 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1646263
Re: Bugs & FAQ
when i try to play my several month old game i receive this error after update everything

i see that people already report this bug viewtopic.php?p=506707#p506707

i see that people already report this bug viewtopic.php?p=506707#p506707
- Mon Apr 20, 2020 8:30 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 760702
Re: pY Coal Processing - Discussion
have a quick question. i have recipes for py-construction-robot-01 , py-construction-robot-02 and py-logistic-robot-02 but i don't have recipe for py-logistic-robot-01 that is prerequisite for py-logistic-robot-02 . Even FNEI and Recipe Explorer don't show recipe. how can this be possible ...
- Mon Apr 20, 2020 8:20 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 760702
Re: pY Coal Processing - Discussion
have a quick question. i have recipes for py-construction-robot-01 , py-construction-robot-02 and py-logistic-robot-02 but i don't have recipe for py-logistic-robot-01 that is prerequisite for py-logistic-robot-02 . Even FNEI and Recipe Explorer don't show recipe. how can this be possible and ...
- Mon Apr 20, 2020 8:06 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 760702
Re: pY Coal Processing - Discussion
have a quick question. i have recipes for py-construction-robot-01 , py-construction-robot-02 and py-logistic-robot-02 but i don't have recipe for py-logistic-robot-01 that is prerequisite for py-logistic-robot-02 . Even FNEI and Recipe Explorer don't show recipe. how can this be possible and what i ...
- Sat Apr 11, 2020 3:55 pm
- Forum: PyMods
- Topic: Glass works fluid?
- Replies: 15
- Views: 8256
Re: Glass works fluid?
for me installing this mod don't fix Glassworks (i verify checkbox in settings - it's set). what is the fastest solution to fuel glassworks right now without learning 10 technologies?esso23 wrote: Sat Apr 04, 2020 9:56 pm We fixed the enegy consumption issue in pY Pollution & Energy. You can use the mod until this gets fixed.
- Sun Oct 27, 2019 11:46 am
- Forum: Ideas and Requests For Mods
- Topic: how to limit assembler->requester chest copy paste?
- Replies: 1
- Views: 1403
how to limit assembler->requester chest copy paste?
is it possible to limit this https://puu.sh/Exv8N/897ec1e518.png
to fixate amount like 1 for example? problem for me starts when i use some recipe that require large amount of items and quick craft time. if we take for example abstract thing like nuclear reactor with 1k ingredients and craft time ...
to fixate amount like 1 for example? problem for me starts when i use some recipe that require large amount of items and quick craft time. if we take for example abstract thing like nuclear reactor with 1k ingredients and craft time ...
- Fri Oct 11, 2019 2:27 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 470136
Re: [MOD 0.17] Industrial Revolution
update my base for 1.0 and i like everything except 1 thing - red/blue circuits require green/red circuits now... really hate this change. it was so cool when all 3 was completely independent. we have so big variety of materials and still forced into "fields of green circuits" layout now... you need ...
- Fri Oct 04, 2019 9:50 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 328942
Re: [0.17+] Space Exploration WIP
do we have a single player who achieve this 20 black science/minute result? in my game i make 0.7 black science packets/minute and gave up...
really want to see save game file or at least several screenshots of such base.

- Tue Sep 24, 2019 6:54 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 298245
Re: how to check why train come to station?
yes i see it. 2nd post connected with my question but author give exactly 0 explanation of these set of combinators https://puu.sh/EkUdd/f0d52bf8e4.png half of that combitanors use overflow shenanigans that impossible to understand if you don't know exactly why you do this and how it works. i want ...
- Tue Sep 24, 2019 5:47 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 298245
how to check why train come to station?
i want to use same stations for receive and send items - so i want to check why this train come to station. what is the easy way to do it? the only difference is Logistic Train Stop Output have additional signals if train come to take goods. but it's hard for me to filter out these signals from ...
- Thu Sep 05, 2019 8:17 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 378543
Re: [0.12.x][v0.12.10] Bob's Logistics mod
why bots rarely use charge pads and stuck on drone chest every time? 

- Wed Aug 07, 2019 8:08 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 328942
Re: [0.17+] Space Exploration WIP
any idea how to generate https://puu.sh/E2sim/c9826df5f9.png or https://puu.sh/E2siX/ddbbf41ca9.png resources for crafting https://puu.sh/E2sqn/4369291ce5.png without bring tons of woods or fish from earth to space? first i think that cultivation fish in space will be positive balance but after ...