Search found 13 matches
- Mon Sep 07, 2020 10:10 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404507
Re: Bugs & FAQ
when i try to play my several month old game i receive this error after update everything https://puu.sh/Gq6JN/caad739f8a.png i see that people already report this bug https://forums.factorio.com/viewtopic.php?p=506707#p506707 the bug you link looks like a different error. can you provide the save ...
- Mon Sep 07, 2020 9:21 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404507
Re: Bugs & FAQ
when i try to play my several month old game i receive this error after update everything
i see that people already report this bug viewtopic.php?p=506707#p506707
i see that people already report this bug viewtopic.php?p=506707#p506707
- Mon Apr 20, 2020 8:30 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664377
Re: pY Coal Processing - Discussion
have a quick question. i have recipes for py-construction-robot-01 , py-construction-robot-02 and py-logistic-robot-02 but i don't have recipe for py-logistic-robot-01 that is prerequisite for py-logistic-robot-02 . Even FNEI and Recipe Explorer don't show recipe. how can this be possible and what ...
- Mon Apr 20, 2020 8:20 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664377
Re: pY Coal Processing - Discussion
have a quick question. i have recipes for py-construction-robot-01 , py-construction-robot-02 and py-logistic-robot-02 but i don't have recipe for py-logistic-robot-01 that is prerequisite for py-logistic-robot-02 . Even FNEI and Recipe Explorer don't show recipe. how can this be possible and what ...
- Mon Apr 20, 2020 8:06 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664377
Re: pY Coal Processing - Discussion
have a quick question. i have recipes for py-construction-robot-01 , py-construction-robot-02 and py-logistic-robot-02 but i don't have recipe for py-logistic-robot-01 that is prerequisite for py-logistic-robot-02 . Even FNEI and Recipe Explorer don't show recipe. how can this be possible and what i...
- Sat Apr 11, 2020 3:55 pm
- Forum: PyMods
- Topic: Glass works fluid?
- Replies: 15
- Views: 7104
Re: Glass works fluid?
for me installing this mod don't fix Glassworks (i verify checkbox in settings - it's set). what is the fastest solution to fuel glassworks right now without learning 10 technologies?esso23 wrote: βSat Apr 04, 2020 9:56 pm We fixed the enegy consumption issue in pY Pollution & Energy. You can use the mod until this gets fixed.
- Sun Oct 27, 2019 11:46 am
- Forum: Ideas and Requests For Mods
- Topic: how to limit assembler->requester chest copy paste?
- Replies: 1
- Views: 1237
how to limit assembler->requester chest copy paste?
is it possible to limit this https://puu.sh/Exv8N/897ec1e518.png to fixate amount like 1 for example? problem for me starts when i use some recipe that require large amount of items and quick craft time. if we take for example abstract thing like nuclear reactor with 1k ingredients and craft time 1s...
- Fri Oct 11, 2019 2:27 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407698
Re: [MOD 0.17] Industrial Revolution
update my base for 1.0 and i like everything except 1 thing - red/blue circuits require green/red circuits now... really hate this change. it was so cool when all 3 was completely independent. we have so big variety of materials and still forced into "fields of green circuits" layout now.....
- Fri Oct 04, 2019 9:50 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295267
Re: [0.17+] Space Exploration WIP
do we have a single player who achieve this 20 black science/minute result? in my game i make 0.7 black science packets/minute and gave up... really want to see save game file or at least several screenshots of such base.
- Tue Sep 24, 2019 6:54 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 282439
Re: how to check why train come to station?
yes i see it. 2nd post connected with my question but author give exactly 0 explanation of these set of combinators https://puu.sh/EkUdd/f0d52bf8e4.png half of that combitanors use overflow shenanigans that impossible to understand if you don't know exactly why you do this and how it works. i want s...
- Tue Sep 24, 2019 5:47 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 282439
how to check why train come to station?
i want to use same stations for receive and send items - so i want to check why this train come to station. what is the easy way to do it? the only difference is Logistic Train Stop Output have additional signals if train come to take goods. but it's hard for me to filter out these signals from alon...
- Thu Sep 05, 2019 8:17 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339716
Re: [0.12.x][v0.12.10] Bob's Logistics mod
why bots rarely use charge pads and stuck on drone chest every time?
- Wed Aug 07, 2019 8:08 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295267
Re: [0.17+] Space Exploration WIP
any idea how to generate https://puu.sh/E2sim/c9826df5f9.png or https://puu.sh/E2siX/ddbbf41ca9.png resources for crafting https://puu.sh/E2sqn/4369291ce5.png without bring tons of woods or fish from earth to space? first i think that cultivation fish in space will be positive balance but after calc...