This is a similar problem as to the second kovarex let's fix video :
Starting with the following belt placement:
https://i.imgur.com/TTvKx5s.png
Attempting to super force build a roboport in any of four possible locations covering the 3x3 square where all the belts "intersect" both
(1) shows a ...
Search found 5 matches
- Fri May 16, 2025 1:21 pm
- Forum: Assigned
- Topic: [kovarex] [2.0.50] Super force building a roboport over underground belts with gaps fails to place new underground belts
- Replies: 0
- Views: 277
- Mon Aug 17, 2020 9:45 pm
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Add option to turn off cutscene in freeplay mode
- Replies: 3
- Views: 1143
Re: [1.0.0] Add option to turn off cutscene in freeplay mode
It would be useful while speedrunning the game. Having to restart a run immediately simply for forgetting that there is going to be a cutscene right at the start gets annoying very quickly.
- Sun Aug 16, 2020 5:57 pm
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Add option to turn off cutscene in freeplay mode
- Replies: 3
- Views: 1143
[1.0.0] Add option to turn off cutscene in freeplay mode
It's pretty explanatory, but please add an option in settings to disable the opening cutscene in freeplay mode. Sure, the option to hit tab is there, but it would be nice to be able to disable it completely. I'm sure there is at least one mod that implements this, but having it in vanilla would be ...
- Fri Aug 02, 2019 6:16 am
- Forum: Resolved Problems and Bugs
- Topic: [17.60] Crash on loading on macOS 10.14.6
- Replies: 1
- Views: 753
[17.60] Crash on loading on macOS 10.14.6
Upon opening the Factorio app, the game shows assets loading, then eventually crashes with a dialog requesting a bug report be created.
I suspect this may be related to the fact that this particular computer is a late 2009 Mac Mini running macOS 10.14.6 (which is officially unsupported by Apple ...
I suspect this may be related to the fact that this particular computer is a late 2009 Mac Mini running macOS 10.14.6 (which is officially unsupported by Apple ...
- Tue Aug 01, 2017 12:04 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][15.31] Extremely large research multiplier causes crash (MacOS)
- Replies: 4
- Views: 6475
[HanziQ][15.31] Extremely large research multiplier causes crash (MacOS)
When generating a new map, set an extremely large research multiplier. Once the map loads, open the research window. Game will crash if the multiplier is large enough. Otherwise, click on a tech that is more expensive to research than the initially selected one.