Search found 4 matches
- Sun Mar 06, 2016 1:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.24][steam][windows 10] Science pack 3 not filling up
- Replies: 9
- Views: 5719
Re: [0.12.24][steam][windows 10] Science pack 3 not filling up
Fixed point numbers handle fractions just fine (it's kinda the point), what you probably want in this case is Q16 or 16.16. I'm not going to describe the whole process here cause wikipedia can explain better than me, but you basically scale the number: https://en.wikipedia.org/wiki/Fixed-point_arith...
- Sat Mar 05, 2016 12:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.24][steam][windows 10] Science pack 3 not filling up
- Replies: 9
- Views: 5719
Re: [0.12.24][steam][windows 10] Science pack 3 not filling up
The best way to avoid rounding errors is to just use fixed point (integers). If you don't require dynamic range then floating point numbers are the wrong tool for the job. Might seem like a pain at first, but it's well worth the effort to avoid all these corner-cases.
- Wed Feb 24, 2016 9:43 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 311063
Re: [0.11.22/0.12.x][v0.12.10] Bob's Metals, Chemicals and Intermediates
If you add CO2 as a gas, then hydrogen->methane->crude oil would be nicer (and more realistic ) path, if made expensive enough. https://en.wikipedia.org/wiki/Fischer%E2%80%93Tropsch_process Or could just assume CO2 is abundant and make the process really expensive, and produce a small amount of crud...
- Thu May 07, 2015 10:07 pm
- Forum: Ideas and Suggestions
- Topic: Turret Warmup After Placement
- Replies: 3
- Views: 1915
Turret Warmup After Placement
Turrets should have a reasonable warm-up time after placement before they can fire. They are a defensive tool and shouldn't be used offensively since it negates the need for many of the combat related technologies. This is especially true of laser turrets where you can place 20 turrets almost instan...