Search found 8 matches
- Fri Jan 10, 2020 9:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Game crashes when you type [img=file.] into the console
- Replies: 4
- Views: 3898
Re: [0.17.79] Game crashes when you type [img=file.] into the console
I discovered the same bug about two weeks after you. Fun fact/story, if you have a discord channel that synchronizes the chat you can post img=file. (or img=file/ which is what I discovered but works the same) to the actual chat. if you do that all current players will crash and anyone who rejoins a...
- Fri Jan 10, 2020 9:03 pm
- Forum: Not a bug
- Topic: [0.17.79] automation science pack technology sprite not available
- Replies: 1
- Views: 1158
[0.17.79] automation science pack technology sprite not available
Maybe not a bug, just and inaccessible sprite. The sprite for automation science technology is not available via the rich text ( [technology=automation-science-pack] ). While this is logical as there is no technology for the automation science packs, the sprite exists as \data\base\graphics\technolo...
- Sun Aug 25, 2019 4:05 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 179760
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
After I accidentally hit the upload/download button I cannot open the helmod GUI. I get the message shown in the attachment. Even reinstalling the mod did not solve the issue. Edit: So, after experimenting a bit I found that this seems to be a problem with specific game saves. In other saves I could...
- Sat Aug 03, 2019 10:59 pm
- Forum: Technical Help
- Topic: UPS limit with high game speed?
- Replies: 10
- Views: 4094
Re: UPS limit with high game speed?
You might want to have a look at that topic : https://forums.factorio.com/viewtopic.php?f=5&t=39893 If it's too long, just read the devs' answers, they are full of useful info. Also IIRC, the subject has been mentioned in some FFF : Yeah, that's the same post I dug up. I just read the FFF (from...
- Sat Aug 03, 2019 10:44 pm
- Forum: Technical Help
- Topic: UPS limit with high game speed?
- Replies: 10
- Views: 4094
Re: UPS limit with high game speed?
They've tried. (And a couple things - notably some rendering-related stuff and fluid processing - are.) It ran into a couple issues: the first being that a lot of stuff is closely tied together and has to be deterministic (i.e. run exactly the same way every time, regardless of core count, etc.), a...
- Sat Aug 03, 2019 10:36 pm
- Forum: Technical Help
- Topic: UPS limit with high game speed?
- Replies: 10
- Views: 4094
Re: UPS limit with high game speed?
So I've stumbled upon the option to allow increased zoom at the bottom of the debug menu. This increased my UPS to around 400-450 (it's fluctuating quite a bit now) when fully zoomed in. Furthermore I've read a little on multithreading and the real culprits are the belts, which are not multithreaded...
- Sat Aug 03, 2019 5:29 pm
- Forum: Technical Help
- Topic: UPS limit with high game speed?
- Replies: 10
- Views: 4094
Re: UPS limit with high game speed?
The game is only slightly multithreaded, but mostly monothreaded. Don't expect your CPU go 100% unless it's a monocore :) Yeah, I see what you mean, apparently core #0 is at 100% while the other 7 cores are not being used at all. I could overclock, but that wouldn't yield a big increase in performa...
- Sat Aug 03, 2019 1:29 pm
- Forum: Technical Help
- Topic: UPS limit with high game speed?
- Replies: 10
- Views: 4094
UPS limit with high game speed?
So I've increased my game speed with /c game.speed = # since I want to drain a 40M copper deposit that's in the way of my new steel production line a bit faster. The issue is, when I set my game speed to higher values, starting at 5, my UPS seem to be capped around 250, when it should go up to 300. ...