Search found 7 matches
- Fri Sep 27, 2024 1:59 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 306
- Views: 33069
Re: Friday Facts #430 - Drowning in Fluids
Oh dear... Every time the devs try to explain something about how pipes work, they show an example, and every time they show an example they overlay a debug visualization tool to show flow and capacity of fluids in pipes so they can explain anything at all. ... and we still don't get such a tool in ...
- Fri Jun 21, 2024 2:16 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 66035
Re: Friday Facts #416 - Fluids 2.0
You finally understood that Factorio was never about realism. During the previous FFF about fluids, I was stunned by how important it was for the devs to make fluids (and ONLY fluids) be somewhat realistic in the game. EVERYTHING ELSE was heavily simplified and handwaved, so it didn't make sense tha...
- Fri May 31, 2024 2:04 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 119
- Views: 25830
Re: Friday Facts #413 - Gleba
Nice planet
Curious if sending spaceships back and forth to Gleba and other planets will eventually "contaminate" other planets. That would be a fun mechanic Water already changes color with pollution. Maybe one would have to watch out for biohazard contamination.
Curious if sending spaceships back and forth to Gleba and other planets will eventually "contaminate" other planets. That would be a fun mechanic Water already changes color with pollution. Maybe one would have to watch out for biohazard contamination.
- Sat May 04, 2024 8:06 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 32850
Re: Friday Facts #409 - Diminishing beacons
Hello! I think the overall changes to beacons do sound like an improvement over what we've got in 1.1, but I have to admit I'm also a bit disappointed that all this amounts to is effectively a tweak on numbers rather than some more fundamental change to make beacons more interactive or in-depth som...
- Fri May 03, 2024 3:01 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 32850
Re: Friday Facts #409 - Diminishing beacons
I second the opinions here that this "Diminishing Beacon" update kinda changes nothing. (TL;DR at the bottom) The problems to be solved, as stated by the devs, are: All beacon layouts end up looking the same Nothing has changed here. Diminishing return never actually makes the gain plateau...
- Sat Aug 03, 2019 6:20 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 66811
Re: Friday Facts #306 - Experimental Demo
Hi there. Here's a bit of feedback/QA on the Demo experimental build [0.17.62]. I've got 200+ hrs on the game, but I've tried my best to view the game... : as a newcomer as someone who learns only if being taught (NOT by myself) NOT as an antagonistic user. I played fair, and didn't try to mess thin...
- Sat Aug 03, 2019 12:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.62] Demo - can't load the game, but can't edit config
- Replies: 1
- Views: 2456
[0.17.62] Demo - can't load the game, but can't edit config
Hi I've downloaded the Demo experimental build to provide feedbacks. I've tried both the package and installer versions, but both failed to finish loading at around 95%, when loading sprites (see Log attached). I followed the "Solving common graphic issues" topic , but the problem is, (alm...