Search found 8 matches

by BohemianCorporal
Sat Nov 28, 2020 9:40 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 42761

Re: [1.1] bugs and balance issues.

Well I don't know if this is the place to ask for help, but I have a little problem. I'm playing a full Bob gameplay on Marathon and 4x Cost. The thing is that the Greenhouse doesn't work as I think it should. The recipe for seeding is 1 Wood -> 1 Seeding and 10 Seeding -> 1 Wood. So instead of obt...
by BohemianCorporal
Sat Nov 28, 2020 7:25 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 42761

Re: [1.1] bugs and balance issues.

Well I don't know if this is the place to ask for help, but I have a little problem. I'm playing a full Bob gameplay on Marathon and 4x Cost. The thing is that the Greenhouse doesn't work as I think it should. The recipe for seeding is 1 Wood -> 1 Seeding and 10 Seeding -> 1 Wood. So instead of obta...
by BohemianCorporal
Fri Aug 30, 2019 4:18 pm
Forum: Bob's mods
Topic: [1.1.x] Boblocale: Non-english localizations
Replies: 113
Views: 85765

Re: [0.17.x] Boblocale: Non-english localizations

Well, I´m starting spanish translation. I´m latinoamerican so I think I will do it good. Maybe I´ll finish it by September 15th (university :ugeek: )
by BohemianCorporal
Fri Aug 02, 2019 6:03 am
Forum: Ideas and Requests For Mods
Topic: Avoid Ore Overlapping
Replies: 9
Views: 3066

Re: Avoid Ore Overlapping

Well, first at all I've recently registered to the forum. And the first topic I would like to talk is about a mod for avoiding Ore Overlapping. I've installed all Bob's mods and angel's mods (and pymods but it didn't work idk why). And when I tried to start a new map I always had the problem of Ove...
by BohemianCorporal
Fri Aug 02, 2019 1:12 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 343160

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

When I add: bob, angel, py and space (without bob greenhouse and adjustable inserters) PY hightech mod gets a bug. Making a lab will then requires "Printed Circuit Subtract" which need vacuum and to make that you need a high pressure pump which needs steel :shock: . No research no steel :...
by BohemianCorporal
Thu Aug 01, 2019 9:20 pm
Forum: Ideas and Requests For Mods
Topic: Avoid Ore Overlapping
Replies: 9
Views: 3066

Re: Avoid Ore Overlapping

I know what problem you're referring to, so here's the current solution: http://puu.sh/E05Et/82282fd37f.png Enable it and you'll have the problem disappear. Are you sure?? I've seen the description and it said that the new ore generator (built in) was better so I didn't touch it. I'm gonna try it,t...
by BohemianCorporal
Thu Aug 01, 2019 6:38 pm
Forum: Ideas and Requests For Mods
Topic: Avoid Ore Overlapping
Replies: 9
Views: 3066

Re: Avoid Ore Overlapping

Well, first at all I've recently registered to the forum. And the first topic I would like to talk is about a mod for avoiding Ore Overlapping. I've installed all Bob's mods and angel's mods (and pymods but it didn't work idk why). And when I tried to start a new map I always had the problem of Ove...
by BohemianCorporal
Thu Aug 01, 2019 3:04 pm
Forum: Ideas and Requests For Mods
Topic: Avoid Ore Overlapping
Replies: 9
Views: 3066

Avoid Ore Overlapping

Well, first at all I've recently registered to the forum. And the first topic I would like to talk is about a mod for avoiding Ore Overlapping. I've installed all Bob's mods and angel's mods (and pymods but it didn't work idk why). And when I tried to start a new map I always had the problem of Over...

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