Search found 5 matches

by Telkine2018
Wed Mar 05, 2025 10:12 pm
Forum: Duplicates
Topic: [2.0.39] Changing a value in a constant combinator with a group used in a space plateform reset the "import from" planet
Replies: 1
Views: 118

[2.0.39] Changing a value in a constant combinator with a group used in a space plateform reset the "import from" planet

First have a group in a space platform: (with processing unit)
image1.png
image1.png (121.4 KiB) Viewed 118 times
Change a value in a constant combinator
image2.png
image2.png (565.82 KiB) Viewed 118 times
"Import from" planet has changed
image3.png
image3.png (92.68 KiB) Viewed 118 times
by Telkine2018
Wed Feb 26, 2025 5:31 pm
Forum: Not a bug
Topic: [2.0.36] Wrong decider combinator behavior
Replies: 1
Views: 114

[2.0.36] Wrong decider combinator behavior

The output of this decider combinator configuration seems wrong
error1.png
error1.png (54.03 KiB) Viewed 114 times
But if i add an another input signal, all is ok
error2.png
error2.png (55.53 KiB) Viewed 114 times
by Telkine2018
Sat Jan 18, 2025 8:32 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.31] LuaRendering.draw_text not working properly with use_rich_text
Replies: 1
Views: 760

[posila] [2.0.31] LuaRendering.draw_text not working properly with use_rich_text

The test uses the string:
Input([item=iron-plate])
The render text using LuaRendering.draw_text with use_rich_text=true is not correct.
(see attached image)
by Telkine2018
Tue Apr 28, 2020 11:37 am
Forum: Duplicates
Topic: [0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"
Replies: 1
Views: 1404

[0.18.10] Crashing: "PathFindAlgorithm::baseDistanceHeuristic"

I also have a similar crash.
This happened in a game with the mod "Transport drone" from kolan. I put a road tile at a specific location and it crashed.

Here is the saved game:

https://drive.google.com/open?id=1t-TvOc9HU2pnpgMTl4J_AilNjysOeMrJ

I add an image to show where to put the the road ...
by Telkine2018
Thu Feb 20, 2020 8:41 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.8] Crash saving map: "fluidBox->isInFluidManager() was not true"
Replies: 3
Views: 3250

[posila] [0.18.8] Crash saving map: "fluidBox->isInFluidManager() was not true"

Factorio crash when i try to save a game (or during autosave)

The game (a bit large) can be found at the location:
https://drive.google.com/open?id=1_sDhu63t9MHqxcALqqanzmETF0sFq6Vc

The mods can be get by synchronization. You may need a private, not published mod at the location
https://drive ...

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