Its late but the correct code isExasperation wrote: Mon Aug 21, 2017 5:57 am
In the control stage, you have access to http://lua-api.factorio.com/latest/LuaG ... ctive_mods instead, sowill do it.Code: Select all
if game.active_mods[modname] then
Code: Select all
if type(game.active_mods["modname"]) then