Search found 10 matches

by LightspeedLazer
Sun Nov 17, 2019 10:20 pm
Forum: Not a bug
Topic: [0.17.78]Rocket Silo Auto-launch no longer waits until all Space Science is removed
Replies: 2
Views: 129

Re: [0.17.78]Rocket Silo Auto-launch no longer waits until all Space Science is removed

Sorry for posting this, I thought I read this somewhere, but apparently it's intended.
viewtopic.php?f=23&t=46853
by LightspeedLazer
Sun Nov 17, 2019 2:38 am
Forum: Not a bug
Topic: [0.17.78]Rocket Silo Auto-launch no longer waits until all Space Science is removed
Replies: 2
Views: 129

[0.17.78]Rocket Silo Auto-launch no longer waits until all Space Science is removed

I have found out that when a Rocket Silo is set to "Auto-launch with cargo" no longer waits until 1000 >= Space Science Packs in the rocket inventory. The Rocket Silo is not affected by mods as far as I know. Factorio Rocket Silo Bug.png The output inserter is disabled by circuit network To recreate...
by LightspeedLazer
Sun Oct 06, 2019 2:22 am
Forum: Energy Production
Topic: Four Leaf Clover Nuclear Power Plant
Replies: 0
Views: 377

Four Leaf Clover Nuclear Power Plant

I recently got into megabase design and I wanted to build my own nuclear plant. Compact Nuclear Setup Working.PNG 0eNrtXUtvG8kR/isLHgPRmH53C0kuuQe5LxYCJY5sYilS4MOxs/B/z4zIkSiyqvqrWcuwd/eSYGXWN9Xd1fXq6urfJrfLffu4Wax2k+vfJou79Wo7uf75t8l28X41W/Z/231+bCfXk8WufZhcTVazh/6/Vvu7ZTvbTDft7G633ky+XE0Wq3n7aXJtv...
by LightspeedLazer
Sat Sep 07, 2019 3:39 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 9180

Re: Friday Facts #311 - New remnants 3

For me, the complete must would be: - Mods enabled per-map not per installation. So you can have multiple sets of mods for multiple maps. - Mods downloaded when connecting to the server, so anyone can always play without installing anything. Factorio already does this. There's a "Sync mods" button ...
by LightspeedLazer
Fri Aug 30, 2019 6:36 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 13695

Re: Friday Facts #310 - Glowing Heat pipes

FINALLY I'm able to use heat pipes as my main light source! :D
by LightspeedLazer
Fri Aug 16, 2019 4:25 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Some Formulas for Production
Replies: 2
Views: 281

Re: Some Formulas for Production

Impatient wrote:
Fri Aug 16, 2019 12:13 pm
I would like to know what are all the abreviations and variables stand for. I don't know what this formulas are for.
Sorry about that, I updated it to include those.
by LightspeedLazer
Thu Aug 15, 2019 4:36 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Some Formulas for Production
Replies: 2
Views: 281

Some Formulas for Production

This is for all the people that want a formula instead of a spreadsheet. The formula is the first listed, the second is the function for a spreadsheet (If placed in column F). Desired I/S to Machines: When you want a specific IPS and want to know how many machines are needed ceil((CT/CS)/(PC/100*(PE...
by LightspeedLazer
Tue Jul 30, 2019 1:40 pm
Forum: Off topic
Topic: How did you discover Factorio?
Replies: 56
Views: 24798

Re: How did you discover Factorio?

Kan's Factorio stream.
by LightspeedLazer
Mon Jul 29, 2019 3:17 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 52582

Re: Friday Facts #305 - The Oil Changes

If Chemical Science now requires Sulfur, increase the quantity needed, and reduce the Advanced Circuit requirement.
by LightspeedLazer
Mon Jul 29, 2019 3:10 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 52582

Re: Friday Facts #305 - The Oil Changes

Here's my piece: -Oil Changes- My Proposition: Basic Oil Processing should output Light Oil and Petroleum. Why? Instead of postponing the inevitable, this will ease the player into multi-output recipes so they are prepared for Advanced Oil Processing. -Chemical Science Changes- My Proposition: Inste...

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