Search found 11 matches
- Fri Jun 05, 2020 8:12 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58426
Re: Friday Facts #350 - Electric mining drill redesign
The new design looks great, except it's kind of tall in my opinion. The old design looked stable because it was low to the ground, but the new one kind of looks flimsy. I think if it's lowered it'll be fine.
- Sun Nov 17, 2019 10:20 pm
- Forum: Not a bug
- Topic: [0.17.78]Rocket Silo Auto-launch no longer waits until all Space Science is removed
- Replies: 2
- Views: 1281
Re: [0.17.78]Rocket Silo Auto-launch no longer waits until all Space Science is removed
Sorry for posting this, I thought I read this somewhere, but apparently it's intended.
viewtopic.php?f=23&t=46853
viewtopic.php?f=23&t=46853
- Sun Nov 17, 2019 2:38 am
- Forum: Not a bug
- Topic: [0.17.78]Rocket Silo Auto-launch no longer waits until all Space Science is removed
- Replies: 2
- Views: 1281
[0.17.78]Rocket Silo Auto-launch no longer waits until all Space Science is removed
I have found out that when a Rocket Silo is set to "Auto-launch with cargo" no longer waits until 1000 >= Space Science Packs in the rocket inventory. The Rocket Silo is not affected by mods as far as I know. Factorio Rocket Silo Bug.png The output inserter is disabled by circuit network T...
- Sun Oct 06, 2019 2:22 am
- Forum: Energy Production
- Topic: Four Leaf Clover Nuclear Power Plant
- Replies: 0
- Views: 2197
Four Leaf Clover Nuclear Power Plant
I recently got into megabase design and I wanted to build my own nuclear plant. Compact Nuclear Setup Working.PNG 0eNrtXUtvG8kR/isLHgPRmH53C0kuuQe5LxYCJY5sYilS4MOxs/B/z4zIkSiyqvqrWcuwd/eSYGXWN9Xd1fXq6urfJrfLffu4Wax2k+vfJou79Wo7uf75t8l28X41W/Z/231+bCfXk8WufZhcTVazh/6/Vvu7ZTvbTDft7G633ky+XE0Wq3n7aXJtv...
- Sat Sep 07, 2019 3:39 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 30069
Re: Friday Facts #311 - New remnants 3
For me, the complete must would be: - Mods enabled per-map not per installation. So you can have multiple sets of mods for multiple maps. - Mods downloaded when connecting to the server, so anyone can always play without installing anything. Factorio already does this. There's a "Sync mods&quo...
- Fri Aug 30, 2019 6:36 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 45001
Re: Friday Facts #310 - Glowing Heat pipes
FINALLY I'm able to use heat pipes as my main light source!
- Fri Aug 16, 2019 4:25 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Some Formulas for Production
- Replies: 2
- Views: 3089
- Thu Aug 15, 2019 4:36 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Some Formulas for Production
- Replies: 2
- Views: 3089
Some Formulas for Production
This is for all the people that want a formula instead of a spreadsheet. The formula is the first listed, the second is the function for a spreadsheet (If placed in column F). Desired I/S to Machines: When you want a specific IPS and want to know how many machines are needed ceil((CT/CS)/(PC/100*(PE...
- Tue Jul 30, 2019 1:40 pm
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 76
- Views: 79205
Re: How did you discover Factorio?
Kan's Factorio stream.
- Mon Jul 29, 2019 3:17 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 330649
Re: Friday Facts #305 - The Oil Changes
If Chemical Science now requires Sulfur, increase the quantity needed, and reduce the Advanced Circuit requirement.
- Mon Jul 29, 2019 3:10 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 330649
Re: Friday Facts #305 - The Oil Changes
Here's my piece: -Oil Changes- My Proposition: Basic Oil Processing should output Light Oil and Petroleum. Why? Instead of postponing the inevitable, this will ease the player into multi-output recipes so they are prepared for Advanced Oil Processing. -Chemical Science Changes- My Proposition: Inste...