Search found 3 matches

by Kythblood
Wed Aug 07, 2019 6:07 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 425049

Re: [MOD 0.17.x] Natural Evolution - All things Alien!

Hey, I recently started a new game with Bobs Enemies and this mod, but all I am getting is "vanilla" spawners that spawn Bobs Enemies biters, but barely any NE Enemies spawners. And no, I am not talking about a few hundred spawners. I created a pollution cloud that covers a big part of my ...
by Kythblood
Mon Aug 05, 2019 9:13 pm
Forum: Mods
Topic: [MOD 0.17] Ice Ore
Replies: 30
Views: 11142

Re: [MOD 0.17] Ice Ore

I am playing the Mod Ribbon Maze and wanted to add a little more variation in terms of ore without Bobs/Angels etc so this mod was perfect but even if I turn the frequency in the world generation settings down to the lowest (17%) half of my ores are still ice. Is there somewhere in the code a number...
by Kythblood
Tue Jul 30, 2019 10:50 am
Forum: Questions, reviews and ratings
Topic: Research for alternative/more efficient recipes
Replies: 3
Views: 1541

Research for alternative/more efficient recipes

Hey, I am looking for a mod that adds research that let's you unlock alternate recipes for an item or making an existing recipe more efficient. I always had the feeling like my 45 science base was enough for me to finish the game and I never had a practical reason go any bigger. So I tried to tweak ...

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