Hey,
I recently started a new game with Bobs Enemies and this mod, but all I am getting is "vanilla" spawners that spawn Bobs Enemies biters, but barely any NE Enemies spawners.
And no, I am not talking about a few hundred spawners. I created a pollution cloud that covers a big part of my map and ...
Search found 3 matches
- Wed Aug 07, 2019 6:07 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 538668
- Mon Aug 05, 2019 9:13 pm
- Forum: Mods
- Topic: [MOD 0.17] Ice Ore
- Replies: 30
- Views: 14571
Re: [MOD 0.17] Ice Ore
I am playing the Mod Ribbon Maze and wanted to add a little more variation in terms of ore without Bobs/Angels etc so this mod was perfect but even if I turn the frequency in the world generation settings down to the lowest (17%) half of my ores are still ice.
Is there somewhere in the code a ...
Is there somewhere in the code a ...
- Tue Jul 30, 2019 10:50 am
- Forum: Questions, reviews and ratings
- Topic: Research for alternative/more efficient recipes
- Replies: 3
- Views: 2208
Research for alternative/more efficient recipes
Hey,
I am looking for a mod that adds research that let's you unlock alternate recipes for an item or making an existing recipe more efficient.
I always had the feeling like my 45 science base was enough for me to finish the game and I never had a practical reason go any bigger. So I tried to ...
I am looking for a mod that adds research that let's you unlock alternate recipes for an item or making an existing recipe more efficient.
I always had the feeling like my 45 science base was enough for me to finish the game and I never had a practical reason go any bigger. So I tried to ...