I am experiencing this issue as well. I hope it will be fixed.
I am also trying to make an artillery train travel between positions to fire. The artillery trains are at a station named "Artillery Depot". I send a signal via constant combinator to the stations and the trains. When Green=0, the wait ...
Search found 6 matches
- Tue Dec 24, 2024 2:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.12] Train does not move between stops with same name (MR)
- Replies: 30
- Views: 5618
- Fri Dec 13, 2024 2:19 am
- Forum: Ideas and Suggestions
- Topic: Mech Amor Travel Animation
- Replies: 0
- Views: 149
Mech Amor Travel Animation
It would be awesome for the mech armor to have a different travel animation based on how much movement bonus you have from equipped exo skeletons. Imagine at high speed instead of the running or hovering animation, the suit tilts forward and points its jets behind the character as if you are an ...
- Fri Nov 01, 2024 10:55 pm
- Forum: Ideas and Suggestions
- Topic: Train interrupt station wildcard match
- Replies: 5
- Views: 2202
Train interrupt station wildcard match
TL;DR
Allow the "Anything" icon to match any icon found in a train station for an interrupt.
What?
Currently, interrupts can only work if you make a match with a specific station. ie, train has an item, find a station that has that item in the name. The problem comes when the train doesn't ...
Allow the "Anything" icon to match any icon found in a train station for an interrupt.
What?
Currently, interrupts can only work if you make a match with a specific station. ie, train has an item, find a station that has that item in the name. The problem comes when the train doesn't ...
- Thu Aug 01, 2019 9:14 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.59] Intermittent UPS drop on Biter path finding
- Replies: 7
- Views: 2755
Re: [Oxyd] [0.17.59] Intermittent UPS drop on Biter path finding
Oh cool. I was thinking myself that it'd be a good idea to have a way to limit the amount of time spend in path finding per tick.
Thanks for looking in to this, and sorry it wasn't a real bug!
Thanks for looking in to this, and sorry it wasn't a real bug!
- Sun Jul 28, 2019 9:16 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.59] Intermittent UPS drop on Biter path finding
- Replies: 7
- Views: 2755
Re: [0.17.59] Intermittent UPS drop on Biter path finding
Thank you for the reply. To clarify, the slowdown only really occurs from the nests on the left side of the bottom left lake. I am attacked from other positions continuously and I did not notice the same slowness when I saw path requests from other nests. It seems like this is normal/baseline game ...
- Sat Jul 27, 2019 1:57 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.59] Intermittent UPS drop on Biter path finding
- Replies: 7
- Views: 2755
[Oxyd] [0.17.59] Intermittent UPS drop on Biter path finding
Hello,
I do not have a rather large factory, but occasionally the UPS drops to about 40 for several seconds. I have enabled showing path finding requests in the debug overlay, and the drop in UPS seems to correlate with a path finding request from a biter nest to one part of my factory.
I have ...
I do not have a rather large factory, but occasionally the UPS drops to about 40 for several seconds. I have enabled showing path finding requests in the debug overlay, and the drop in UPS seems to correlate with a path finding request from a biter nest to one part of my factory.
I have ...