Search found 9 matches

by fusionfan
Mon Nov 28, 2022 12:48 am
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 58
Views: 14297

Re: Friday Facts #371 - Apple Silicon

As a very, very long time mac user - thank you for this. You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test. That’s indeed a very good idea Just to note, Wargerr's 100% design is on the benchmark page,...
by fusionfan
Sun Nov 27, 2022 12:04 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 58
Views: 14297

Re: Friday Facts #371 - Apple Silicon

As a very, very long time mac user - thank you for this.

You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test.
by fusionfan
Mon Feb 22, 2021 8:53 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 50
Views: 14795

Re: Is using other people’s blueprints cheating?

Why couldn't I enjoy the game I want to? Well for one I find immense joy taking other people's imperfect blueprints and improving them. Why shouldn't I learn from others? Blueprints are also great when say i want to get to tech N+1 but don't want to deal with tech N. Furthermore, don't forget the hi...
by fusionfan
Mon Feb 22, 2021 3:18 pm
Forum: Show your Creations
Topic: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)
Replies: 29
Views: 156037

Re: Compact Hub / Mall "Build everything" 1.0 all stage (Belt)

Hi! Nice mall! I have two questions 1) Do I see it correctly that there is no solar panel / battery part? Do you use different power, or manufacture power components separately? 2) It is possible to put all insterters and chests on one big circuit network, and then use constant combinators to adjust...
by fusionfan
Wed Oct 02, 2019 1:11 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 287085

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Hey! Just wanted to say that this mod is absolutely awesome, and you Sir are a steely-eyed missile man. Which is great, because I am having tons of fun. And bad because again I can't get factorio out of my head (tetris effect). I have set out to build a 1k SPM base with IR -> eventually. See how lon...
by fusionfan
Thu Aug 29, 2019 7:58 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 87158

Re: Friday Facts #309 - Controversial opinions

I love this game dearly. You developers are awesome. _however_ You have reached a point of the noise level, where every new change has the potential to actually make things worse. Just fix the bugs and release. Also, don't worry about what players "should" be doing. One of the most awesome...
by fusionfan
Sat Jul 27, 2019 3:23 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 210217

Re: Friday Facts #305 - The Oil Changes

Just to add to my previous point. I agree with those above me that after green and red science the obstacle is not just complexity, it is also scale. Blue science requires a lot of stuff: mining, smelting, assembling. I used to just rush construction robots with green+red, and then when the blue sci...
by fusionfan
Sat Jul 27, 2019 2:56 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 210217

Re: Friday Facts #305 - The Oil Changes

Long time lurker, but I made an account to post this. Background: I can speedrun 0.16 under 2:30 for my own fun, and I have built Nk SPM megabases as well. 0.16 is my cocaine. This major change to oil doesn't make sense. What, we just miraculously extract petroleum from oil? What happens to the othe...

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