Search found 25 matches

by fusionfan
Mon Oct 21, 2024 10:31 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 118
Views: 36031

Re: Factorio: Space Age is here!

NVM I think I solved it, but I couldn't find how to delete the post completely. Not sure if this is the right place to ask - is there a way to disable the wave-y graphics of the new ghosts? I have an older CPU with integrated graphics and it really lags the game even when pasting a smaller blueprint...
by fusionfan
Mon Oct 21, 2024 11:35 am
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 12349

Re: Friday Facts #407 - Automating a soundtrack

So now that the DLC is out, is it appropriate to ask, when do you think the new music will be released as a separate download? I haven't found this info, but the FAQ states there are plans to release it.
by fusionfan
Thu May 23, 2024 12:06 am
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 9
Views: 1253

Re: Excessive savefile load times

The issue is your blueprint library. It's *HUGE* - 613 megabytes. Every time you load a save file (or create one) the game starts transferring the library into the save so the contents can be used. You can resolve the issue by trimming some 95% of what you have in the library. Or just delete it com...
by fusionfan
Fri Jan 19, 2024 11:23 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 139
Views: 35045

Re: Friday Facts #392 - Parametrised blueprints

Oh, this is fantastic!
by fusionfan
Wed Dec 27, 2023 9:39 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 20501

Re: Friday Facts #390 - Noise expressions 2.0

This is quite the deep dive (for me, at least), enjoyed reading it.
by fusionfan
Fri Nov 24, 2023 11:11 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 34965

Re: Friday Facts #386 - Vulcanus

Looks great, can't wait to play it!
by fusionfan
Sat Nov 11, 2023 1:50 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 68123

Re: Friday Facts #384 - Combinators 2.0

These are all very nice. In particular the decider change will make some things much simpler, significantly fewer entities. I like compact circuit builds. Also much faster the debug, instead of trying to disentangle the wire spaghetti. Can't wait to use these! The stack size combinator is also fanta...
by fusionfan
Wed Nov 08, 2023 7:54 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 174
Views: 41345

Re: Friday Facts #383 - Super force building

Yes! Yes! Magnificent!
by fusionfan
Fri Oct 27, 2023 9:05 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 49465

Re: Friday Facts #382 - Logistic groups

Oh this is great, the groups are great and the combinator stuff is great too! Good QoL stuff. Rockets seem a little small, but if they are much cheaper, then I guess whatever.
by fusionfan
Fri Oct 20, 2023 9:02 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 57917

Re: Friday Facts #381 - Space Platforms

Looks interesting. If we are talking about realism, the space platform shouldn't stop when the engines stop firing, it should continue moving... you'd need to decelerate to arrive... anyway. But a big plus for not having burners or robots in space! And i love the idea of space salvage and the tradeo...
by fusionfan
Fri Oct 13, 2023 11:33 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 42314

Re: Friday Facts #380 - Remote view

This is all very useful and nice. I just hope all the ghost changes won't increase the GPU requirements?
by fusionfan
Fri Sep 29, 2023 8:41 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 339
Views: 103866

Re: Friday Facts #378 - Trains on another level

This looks interesting. Although factorio will lose some of its 2D charm (OK, OK, we have underground pipes and underground belts already). Tho I never felt I had throughput issues on the train system, even on big megabases, there were always methods to solve it in 2D. Still, this is interesting. Bo...
by fusionfan
Fri Sep 22, 2023 6:03 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 67408

Re: Friday Facts #377 - New new rails

NGL, I'm not super thrilled - the changes are OK, but there were already ways to connect nearby rails in a tight fit (train stackers hellooo), and having to redo hundreds of blueprints which might have curled rails in them (e.g. cityblock bluperints) will be a major pain. Unlike the other FFFs I don...
by fusionfan
Sat Sep 16, 2023 10:11 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 80115

Re: Friday Facts #376 - Research and Technology

I have seen the unlock on trigger in mods before (e.g. Seablock), certainly has a particular appeal. Will be interesting to see the overall change to early game. Although having to research for mining drills is not my favorite (looking at you, Space Exploration).
by fusionfan
Fri Sep 01, 2023 1:31 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 217
Views: 56969

Re: Friday Facts #374 - Smarter robots

I'm for one extremely happy to see QoL changes!
by fusionfan
Mon Nov 28, 2022 12:48 am
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 29753

Re: Friday Facts #371 - Apple Silicon

As a very, very long time mac user - thank you for this. You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test. That’s indeed a very good idea Just to note, Wargerr's 100% design is on the benchmark page,...
by fusionfan
Sun Nov 27, 2022 12:04 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 29753

Re: Friday Facts #371 - Apple Silicon

As a very, very long time mac user - thank you for this.

You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test.
by fusionfan
Mon Feb 22, 2021 8:53 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 50
Views: 22252

Re: Is using other people’s blueprints cheating?

Why couldn't I enjoy the game I want to? Well for one I find immense joy taking other people's imperfect blueprints and improving them. Why shouldn't I learn from others? Blueprints are also great when say i want to get to tech N+1 but don't want to deal with tech N. Furthermore, don't forget the hi...

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