Search found 25 matches
- Mon Oct 21, 2024 10:31 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 123
- Views: 54861
Re: Factorio: Space Age is here!
NVM I think I solved it, but I couldn't find how to delete the post completely. Not sure if this is the right place to ask - is there a way to disable the wave-y graphics of the new ghosts? I have an older CPU with integrated graphics and it really lags the game even when pasting a smaller blueprint...
- Mon Oct 21, 2024 11:35 am
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 13699
Re: Friday Facts #407 - Automating a soundtrack
So now that the DLC is out, is it appropriate to ask, when do you think the new music will be released as a separate download? I haven't found this info, but the FAQ states there are plans to release it.
- Thu May 23, 2024 12:06 am
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 9
- Views: 1454
Re: Excessive savefile load times
The issue is your blueprint library. It's *HUGE* - 613 megabytes. Every time you load a save file (or create one) the game starts transferring the library into the save so the contents can be used. You can resolve the issue by trimming some 95% of what you have in the library. Or just delete it com...
- Fri Jan 19, 2024 11:23 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 39089
Re: Friday Facts #392 - Parametrised blueprints
Oh, this is fantastic!
- Wed Dec 27, 2023 9:39 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 21728
Re: Friday Facts #390 - Noise expressions 2.0
This is quite the deep dive (for me, at least), enjoyed reading it.
- Thu Dec 21, 2023 8:53 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 38208
- Fri Nov 24, 2023 11:11 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 38108
Re: Friday Facts #386 - Vulcanus
Looks great, can't wait to play it!
- Sat Nov 11, 2023 1:50 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 73980
Re: Friday Facts #384 - Combinators 2.0
These are all very nice. In particular the decider change will make some things much simpler, significantly fewer entities. I like compact circuit builds. Also much faster the debug, instead of trying to disentangle the wire spaghetti. Can't wait to use these! The stack size combinator is also fanta...
- Wed Nov 08, 2023 7:54 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 44004
Re: Friday Facts #383 - Super force building
Yes! Yes! Magnificent!
- Fri Oct 27, 2023 9:05 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 52896
Re: Friday Facts #382 - Logistic groups
Oh this is great, the groups are great and the combinator stuff is great too! Good QoL stuff. Rockets seem a little small, but if they are much cheaper, then I guess whatever.
- Fri Oct 20, 2023 9:02 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 62454
Re: Friday Facts #381 - Space Platforms
Looks interesting. If we are talking about realism, the space platform shouldn't stop when the engines stop firing, it should continue moving... you'd need to decelerate to arrive... anyway. But a big plus for not having burners or robots in space! And i love the idea of space salvage and the tradeo...
- Fri Oct 13, 2023 11:33 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 45270
Re: Friday Facts #380 - Remote view
This is all very useful and nice. I just hope all the ghost changes won't increase the GPU requirements?
- Fri Sep 29, 2023 8:41 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 110519
Re: Friday Facts #378 - Trains on another level
This looks interesting. Although factorio will lose some of its 2D charm (OK, OK, we have underground pipes and underground belts already). Tho I never felt I had throughput issues on the train system, even on big megabases, there were always methods to solve it in 2D. Still, this is interesting. Bo...
- Fri Sep 22, 2023 6:03 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 70985
Re: Friday Facts #377 - New new rails
NGL, I'm not super thrilled - the changes are OK, but there were already ways to connect nearby rails in a tight fit (train stackers hellooo), and having to redo hundreds of blueprints which might have curled rails in them (e.g. cityblock bluperints) will be a major pain. Unlike the other FFFs I don...
- Sat Sep 16, 2023 10:11 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 85621
Re: Friday Facts #376 - Research and Technology
I have seen the unlock on trigger in mods before (e.g. Seablock), certainly has a particular appeal. Will be interesting to see the overall change to early game. Although having to research for mining drills is not my favorite (looking at you, Space Exploration).
- Fri Sep 01, 2023 1:31 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 60664
Re: Friday Facts #374 - Smarter robots
I'm for one extremely happy to see QoL changes!
- Mon Nov 28, 2022 12:48 am
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 30868
Re: Friday Facts #371 - Apple Silicon
As a very, very long time mac user - thank you for this. You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test. That’s indeed a very good idea Just to note, Wargerr's 100% design is on the benchmark page,...
- Sun Nov 27, 2022 12:04 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 30868
Re: Friday Facts #371 - Apple Silicon
As a very, very long time mac user - thank you for this.
You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test.
You could consider adding the 100% speedrun WR map (whatever it is at the time of testing) to your benchmark pool. Available and quite the nice test.
- Sat Feb 19, 2022 1:44 am
- Forum: Implemented Suggestions
- Topic: Insertion limit for labs should account for lab speed (just like it does for assemblers)
- Replies: 4
- Views: 3544
Re: Insertion limit for labs should account for lab speed (just like it does for assemblers)
Yes indeed, this would be great! Thank you for making the suggestion.
- Mon Feb 22, 2021 8:53 pm
- Forum: General discussion
- Topic: Is using other people’s blueprints cheating?
- Replies: 50
- Views: 22980
Re: Is using other people’s blueprints cheating?
Why couldn't I enjoy the game I want to? Well for one I find immense joy taking other people's imperfect blueprints and improving them. Why shouldn't I learn from others? Blueprints are also great when say i want to get to tech N+1 but don't want to deal with tech N. Furthermore, don't forget the hi...