Search found 4 matches
- Fri Jul 26, 2019 8:32 am
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77513
Re: [MOD 0.16 / 0.17] Inventory Sensor 1.7.3
All you need in All I need is to stop wasting everyone time. Sorry about that. I understood, the feature interfere with your vision and you are not eager to have it. I am fine with that and I respect your judgment. Again, I'm here not to introduce new design, but to request a feature that is not pr...
- Thu Jul 25, 2019 8:02 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77513
Re: [MOD 0.16 / 0.17] Inventory Sensor 1.7.3
OK, I didn't carefully read what mrvn have wrote. Sorry about that. No, mixing different wagons with different capacity in one train is also good and achievable goal, but the first intention was to support one station serving uniform but different trains. Like whole first train is MkI and the second...
- Thu Jul 25, 2019 12:37 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77513
Re: [MOD 0.16 / 0.17] Inventory Sensor 1.7.3
Exactly. I can ofc use decoded train poisition, but it is a bit tedious β in heavy modded game there are dozen of different wagon types. And with Yuoki trains there are DOZENS of wagon types. :-) Also there are of cource a few other different approaches to deal with this problem, like locked slot pe...
- Thu Jul 25, 2019 9:30 am
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77513
Re: [MOD 0.16 / 0.17] Inventory Sensor 1.7.3
Hi Optera, Could you please apply this patch to inventory sensors? It adds reading how many stacks this inventory support (if it is possible to read, as I understood only wagons can provide this). Use cases are to do some advanced calculations on LTN providers to make sure each wagon is loaded corre...