Search found 34 matches

by AdamK
Tue Oct 05, 2021 3:43 pm
Forum: Not a bug
Topic: [1.1.41] Wrong case of belt-undergrground swith
Replies: 1
Views: 107

[1.1.41] Wrong case of belt-undergrground swith

I'm not sure if it is Factorio or mod bug. I'm using Factorio Extended+ family of mods. When I'm using Rapid Belts (from the mod) when 'drawing' belts, undergrounds are not used at all. In ghost mode, there are undergrounds placed correctly, but instead of Rapid Underground, I get normal Transport B...
by AdamK
Tue Jul 20, 2021 7:07 pm
Forum: Not a bug
Topic: [1.1.36] Roboports do not charge bots from other network
Replies: 6
Views: 434

Re: [1.1.36] Roboports do not charge bots from other network

Xoriun wrote: ↑
Tue Jul 20, 2021 9:38 am
But if you extend this further, personal bots could switch to a normal network or even to another player's personal roboport.
I think that personal bots may be a special case.
by AdamK
Tue Jul 20, 2021 8:12 am
Forum: Not a bug
Topic: [1.1.36] Roboports do not charge bots from other network
Replies: 6
Views: 434

[1.1.36] Roboports do not charge bots from other network

If You have two (or more) roboport networks (say network A and B) and they are set up in a way that some jobs in network A may require bots to go over B, if bots need to charge during passing over B they will not use B roboports, they will use only A roboports.
by AdamK
Sun Jul 04, 2021 12:41 pm
Forum: Minor issues
Topic: [1.1.35] No statistic for wood production
Replies: 1
Views: 248

[1.1.35] No statistic for wood production

There is no statistic for wood production in Production window. I know that there are deconstructet trees stats, but that is not the same thing - there are stats for each type of tree, but on decostruction they give you wood not a tree. The same goes for rocks - stone/coal do not show up in producti...
by AdamK
Thu Jun 17, 2021 7:43 am
Forum: Not a bug
Topic: [1.1.34] Artilery shooting speed
Replies: 1
Views: 233

[1.1.34] Artilery shooting speed

Maybe not a but a bug, but why in bonuses window, artillery shooting speed is under "shells section" and not in "artillery section"?
by AdamK
Wed May 19, 2021 11:14 am
Forum: 1 / 0 magic
Topic: [1.1.33] Crash (ChartRenderer::drawVehicles)
Replies: 4
Views: 438

Re: [1.1.33] Crash (ChartRenderer::drawVehicles)

This is a new box which I did not finished settuing up to final config yet. I've tried it on another box without a problem. So it seems it might be a hw problem (probably RAM timings). Sorry for wasting your time.
by AdamK
Tue May 18, 2021 2:05 pm
Forum: 1 / 0 magic
Topic: [1.1.33] Crash (ChartRenderer::drawVehicles)
Replies: 4
Views: 438

Re: [1.1.33] Crash (unknown origin)

Sorry wrong log. This one has it
by AdamK
Tue May 18, 2021 10:34 am
Forum: 1 / 0 magic
Topic: [1.1.33] Crash (ChartRenderer::drawVehicles)
Replies: 4
Views: 438

[1.1.33] Crash (ChartRenderer::drawVehicles)

With this save I get crash after no longer than 5min of gameplay, while being AFK. Mods: Even distribution 1.0.8 Factorio Library 0.7.0 Rate Calculator 2.1.1 RitnLib 0.4.0 Waterfill 1.2.0 Save is here as forum was not able to handle it: https://drive.google.com/file/d/1j38KYs9FMncJJRu_Mt8gT8i_gpy8O7...
by AdamK
Wed May 12, 2021 7:42 am
Forum: Ideas and Suggestions
Topic: Trains GUI search needle in a haystack
Replies: 9
Views: 544

Train stop window should show trains that are actually going there

What: Train stop window should show not only all the trains that have it in its schedule, but somehow highlit the ones that are actually going to this station (preferabloy show them first) Why: In the setup with many trains going to many stations of the same name, it is hard to find which exact trai...
by AdamK
Mon May 10, 2021 11:05 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 361
Views: 148828

Re: Performance optimization - post your saves

Just to finish my thread-within-a-thread, today I updated my box from I7-8086K with DDR-2166 to I7-11700K with DDR-3200, both have/had decent mobos, memory also with as low CL as I could easily get, and I'm up from 9-10 FPS to 12-13FPS. I'd say that 20% increase here is significant :) (I haven't tri...
by AdamK
Fri May 07, 2021 6:26 am
Forum: Ideas and Suggestions
Topic: Add support for configuring and copy/paste for ghosts / set ghost product / edit schedules
Replies: 4
Views: 795

Ability to edit schedule on ghost trains

TL;DR Ghost trains should have ability to edit schedule What ? Ghost trains already can have schedule (when done by copying or blueprint). There should also be an option to edit ghost train shedule Why ? Currently there is even no way to see ghost train schedule, this would help here. Also, so you ...
by AdamK
Thu May 06, 2021 5:23 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 361
Views: 148828

Re: Performance optimization - post your saves

I'm about to upgrade my box (CPU, mobo and memory) from DDR4-2133 to DDR4-3200 I should have a bit better latency, a bit more CPU L3 cache. If latency theory is true, I should see nice UPS improvement. latency doesn't change as much with frequency as it does if you get high freq DIMMs with low-CAS ...
by AdamK
Thu May 06, 2021 2:21 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 361
Views: 148828

Re: Performance optimization - post your saves

I'm not sure if memory latency would show itself in %CPU ussage (on one hand, if CPU instruction execution is stalled by need to wair on memory, it should bee seen as %CPU usage, on the other hand, modern CPUs are so complex I can't be sure here. I'm about to upgrade my box (CPU, mobo and memory) fr...
by AdamK
Thu May 06, 2021 8:22 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 361
Views: 148828

Re: Performance optimization - post your saves

everything has to be checked on every tick, and you've got 9000 friggen trains, bro. that's absurd. you need to reduce the number of locomotives by increasing the size of cargo wagons. :? This is my experiment with short trains. I like to check 'the other way' of doing things, and seeing many bases...
by AdamK
Thu May 06, 2021 8:16 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 361
Views: 148828

Re: Performance optimization - post your saves

I never claimed that my base is anywhere close to being optimal. I know it isn't, this is my first serious attempt to build a megabase. What I claim is that it seems that my UPS is low while CPU seems to be underutilized. I do not claim all cores should be utilized fully, but I expect at least one c...
by AdamK
Wed May 05, 2021 10:05 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 361
Views: 148828

Re: Performance optimization - post your saves

Sure, yes, depends on the map. But I'm not even close to using more than 32GB with my map. My total memory usage is about 28GB with map I posted and a lot of other stuff in the background (5 digital stores, LibreOffice, Discord, the usual).
by AdamK
Wed May 05, 2021 6:01 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 361
Views: 148828

Re: Performance optimization - post your saves

32GB, so no not really.
by AdamK
Tue May 04, 2021 6:05 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 361
Views: 148828

Re: Performance optimization - post your saves

I'm hitting possible performance bottleneck. My UPS is around 10, yet my CPU cores are under utilized, none of them even close to 100% usage. I know that Factorio is not very thready, but I'd expect at least one core close to 100%. Factorio screenshot: https://www.dropbox.com/s/arkzivruaf4hs2b/Facto...
by AdamK
Thu Apr 22, 2021 10:32 am
Forum: Ideas and Suggestions
Topic: Train horn - warn the user about bumping
Replies: 14
Views: 1104

Trains should whistle

Trains should whistle a second before the're about to hit a player. So s/he can react.
by AdamK
Fri Apr 16, 2021 5:48 am
Forum: Ideas and Suggestions
Topic: Mouse hover while game is paused
Replies: 6
Views: 283

Re: Mouse hover while game is paused

Exactly, active pause. You can stop, examine what You did wrong, then unpase and fix it, instead of watching some disaster unfolding :P

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