Search found 64 matches
- Thu Nov 14, 2024 5:27 pm
- Forum: Gameplay Help
- Topic: Quality question
- Replies: 1
- Views: 136
Quality question
If I set up my building to produce specific quality items and put quality module(s) in, will it produce (given chance) higher quality than set up?
- Sun Nov 10, 2024 3:58 pm
- Forum: General discussion
- Topic: Space Age: What happened on Fulgora
- Replies: 3
- Views: 741
Space Age: What happened on Fulgora
Let's create some lore
- Sun Nov 10, 2024 3:01 pm
- Forum: Duplicates
- Topic: [2.0.x] Graphics glith
- Replies: 1
- Views: 77
[2.0.x] Graphics glith
When hovering with mech armor over a rocket ready to be launched from the rocket silo, tip of the rocket is drawn over player, while rest of the rocket is drawn under player.
- Sun Nov 03, 2024 10:04 am
- Forum: Ideas and Suggestions
- Topic: Better Surfaces list
- Replies: 0
- Views: 66
Better Surfaces list
Organize Surfaces list so platforms without means of propulsion are shown next to planets they are orbiting, something like this:
And maybe add some means of organizing flying platforms by hand- Sat Nov 02, 2024 12:18 pm
- Forum: Duplicates
- Topic: [2.0.x] "Show mouse and keyboard control hints" does not work properly for vehicles
- Replies: 2
- Views: 121
[2.0.x] "Show mouse and keyboard control hints" does not work properly for vehicles
"Show mouse and keyboard control hints" setting does not show all working key bindings when in vehicle (ie for shooting, etc.), it shows only:
- Wed Oct 30, 2024 8:52 pm
- Forum: Not a bug
- Topic: [2.0.x] Foundry (research) trigger or wiki is wrong
- Replies: 1
- Views: 105
[2.0.x] Foundry (research) trigger or wiki is wrong
Foundry (research) wiki (and Factorio) says that it triggers on producing Tungsten Carbide, but I had to mine Calcite to trigger it.
- Tue Oct 29, 2024 2:42 pm
- Forum: Ideas and Suggestions
- Topic: Where placing blueprint ower water, show how much landfill is needed
- Replies: 0
- Views: 67
Where placing blueprint ower water, show how much landfill is needed
Where placing blueprint ower water, show how much landfill is needed.
- Tue Oct 29, 2024 7:30 am
- Forum: Ideas and Suggestions
- Topic: [2.x / space age] Placing bluepring with mining drills on water
- Replies: 1
- Views: 184
Re: [2.x / space age] Placing bluepring with mining drills on water
This also happend for other buildings when their placement is blocked either by another building or a cliff.
- Sun Oct 27, 2024 9:28 pm
- Forum: Duplicates
- Topic: [2.0.x] Localization breaks search on map
- Replies: 1
- Views: 71
[2.0.x] Localization breaks search on map
Factorio does not know how to lowercase/upercase Polish letters (ąćęłńóśźż), so when I search for coal (węgiel in Polish) it does not work if I use uppercase ę (Ę).
- Sun Oct 27, 2024 1:34 pm
- Forum: Ideas and Suggestions
- Topic: [2.x / space age] Placing bluepring with mining drills on water
- Replies: 1
- Views: 184
[2.x / space age] Placing bluepring with mining drills on water
When blueprint with mining drill is placed over water, even if mining drill will not be placed (due to lack of resources in that specific location) landfill is placed regardless Expected behaviour: when placing blueprint, do not place landfill if there would be no building over it becaouse of any re...
- Sun Jul 21, 2024 12:59 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 24590
Re: Friday Facts #420 - Fusion Reactor
Step #2: fussion trains
- Thu Jul 11, 2024 2:11 pm
- Forum: Gameplay Help
- Topic: Bot orders per tick
- Replies: 6
- Views: 722
Re: Bot orders per tick
So if I (for example) lauch big blueprint with (for example) plenty of solar panels, to keep with it I need to produce 3 solar panels per tick?
- Mon Jul 08, 2024 2:40 pm
- Forum: Gameplay Help
- Topic: Bot orders per tick
- Replies: 6
- Views: 722
Bot orders per tick
How man bots can be dispatched for various jobs per tick?
- Sat Jun 29, 2024 11:08 am
- Forum: Ideas and Suggestions
- Topic: Spidetron screen follow
- Replies: 2
- Views: 325
Spidetron screen follow
TL;DR
Add button so screen will follow spidetron the same way it can follow trainWhat ?
Add button so screen will follow spidetron the same way it can follow trainWhy ?
I'd like the screen to be able to follow spidetron,- Mon Jun 17, 2024 8:07 pm
- Forum: Spread the Word
- Topic: GOG store main screenshot is outdated
- Replies: 0
- Views: 1164
GOG store main screenshot is outdated
In GOG store, main screenshot (on the top of produt page https://www.gog.com/en/game/factorio) is seriously outdated.
- Sun Jun 09, 2024 2:42 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to disable the black stripes in zoomed-in map view
- Replies: 23
- Views: 5923
Option to disable for CRT-Like shader
Please add option to disable CRT-Like shader on the edges on the screen. Not everybody wants/likes it, and it can cause ugly interfernces when there are full transport belts visible in part of the screen modified by the shader.
- Sun May 12, 2024 8:51 am
- Forum: Not a bug
- Topic: Items should fall from the end of transport belts
- Replies: 2
- Views: 526
Items should fall from the end of transport belts
If there is nothing there to block it (like some other machine/building/wall/tree/whatever), items should fall to the ground in a nice pile from the end of the transport belt. This is unrealistic behaviour. Current behaviour: Items are magically stopped at the end of the transport belt Expected beha...
- Sat Mar 16, 2024 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Undergrounds "the other way"
- Replies: 2
- Views: 438
Re: Undergrounds "the other way"
Then there might be some modifier key (Alt, Ctrl, Shift) for this feature.
- Sat Mar 16, 2024 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Undergrounds "the other way"
- Replies: 2
- Views: 438
Undergrounds "the other way"
Factorio should help placing undergrounds "the other way". When we try to place them "the other way" ( < > instead of > < ), game should place belts to join them (ie. <====>).
Why?
Helps when reenginering sphagetti into more sphagetti
Why?
Helps when reenginering sphagetti into more sphagetti
- Sun Mar 10, 2024 9:21 am
- Forum: Duplicates
- Topic: [1.1.104] Deconstruction orders problem
- Replies: 1
- Views: 393
[1.1.104] Deconstruction orders problem
When blueprint is placed, if some of it would affect terrain (trees, cliffs), deconstruction orders are issued for those. After some time, those deconstruction orders get retired, while original blueprint orders are still there, so when bots finally get to built items that reqired deconstruction of ...