Search found 54 matches
- Sun Jul 21, 2024 12:59 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 21554
Re: Friday Facts #420 - Fusion Reactor
Step #2: fussion trains
- Thu Jul 11, 2024 2:11 pm
- Forum: Gameplay Help
- Topic: Bot orders per tick
- Replies: 6
- Views: 596
Re: Bot orders per tick
So if I (for example) lauch big blueprint with (for example) plenty of solar panels, to keep with it I need to produce 3 solar panels per tick?
- Mon Jul 08, 2024 2:40 pm
- Forum: Gameplay Help
- Topic: Bot orders per tick
- Replies: 6
- Views: 596
Bot orders per tick
How man bots can be dispatched for various jobs per tick?
- Sat Jun 29, 2024 11:08 am
- Forum: Ideas and Suggestions
- Topic: Spidetron screen follow
- Replies: 2
- Views: 260
Spidetron screen follow
TL;DR
Add button so screen will follow spidetron the same way it can follow trainWhat ?
Add button so screen will follow spidetron the same way it can follow trainWhy ?
I'd like the screen to be able to follow spidetron,- Mon Jun 17, 2024 8:07 pm
- Forum: Spread the Word
- Topic: GOG store main screenshot is outdated
- Replies: 0
- Views: 995
GOG store main screenshot is outdated
In GOG store, main screenshot (on the top of produt page https://www.gog.com/en/game/factorio) is seriously outdated.
- Sun Jun 09, 2024 2:42 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to disable the black stripes in zoomed-in map view
- Replies: 23
- Views: 5631
Option to disable for CRT-Like shader
Please add option to disable CRT-Like shader on the edges on the screen. Not everybody wants/likes it, and it can cause ugly interfernces when there are full transport belts visible in part of the screen modified by the shader.
- Sun May 12, 2024 8:51 am
- Forum: Not a bug
- Topic: Items should fall from the end of transport belts
- Replies: 2
- Views: 455
Items should fall from the end of transport belts
If there is nothing there to block it (like some other machine/building/wall/tree/whatever), items should fall to the ground in a nice pile from the end of the transport belt. This is unrealistic behaviour. Current behaviour: Items are magically stopped at the end of the transport belt Expected beha...
- Sat Mar 16, 2024 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Undergrounds "the other way"
- Replies: 2
- Views: 398
Re: Undergrounds "the other way"
Then there might be some modifier key (Alt, Ctrl, Shift) for this feature.
- Sat Mar 16, 2024 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Undergrounds "the other way"
- Replies: 2
- Views: 398
Undergrounds "the other way"
Factorio should help placing undergrounds "the other way". When we try to place them "the other way" ( < > instead of > < ), game should place belts to join them (ie. <====>).
Why?
Helps when reenginering sphagetti into more sphagetti
Why?
Helps when reenginering sphagetti into more sphagetti
- Sun Mar 10, 2024 9:21 am
- Forum: Duplicates
- Topic: [1.1.104] Deconstruction orders problem
- Replies: 1
- Views: 362
[1.1.104] Deconstruction orders problem
When blueprint is placed, if some of it would affect terrain (trees, cliffs), deconstruction orders are issued for those. After some time, those deconstruction orders get retired, while original blueprint orders are still there, so when bots finally get to built items that reqired deconstruction of ...
- Fri Aug 25, 2023 12:57 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 87772
Re: Friday Facts #373 - Factorio: Space Age
How come 'Wszystko będzie''? Polish phrase ina a name of Czech company? There must be some more backstory
- Wed May 17, 2023 3:25 pm
- Forum: Ideas and Suggestions
- Topic: Create deconstruction planner from blueprint
- Replies: 0
- Views: 450
Create deconstruction planner from blueprint
TL;DR A button in blueprint interface that creates deconstruction planner that contains only items used in the blueprint What ? A button in blueprint interface that creates deconstruction planner that contains only items used in the blueprint So with big blueprint (or small too ;)) you can easily c...
- Mon Apr 10, 2023 11:56 am
- Forum: Ideas and Suggestions
- Topic: Add Estimate Completition Time visible above personal production queue
- Replies: 0
- Views: 399
Add Estimate Completition Time visible above personal production queue
TL;DR
Add Estimate Completition Time visible above personal production queueWhat ?
Add Estimate Completition Time visible above personal production queueWhy ?
Will help with long production queues. You'll know how much time you have to wait for it to complete.- Mon Apr 10, 2023 11:55 am
- Forum: Ideas and Suggestions
- Topic: Add indication of how many items of specific type are in personal productiona queue
- Replies: 0
- Views: 402
Add indication of how many items of specific type are in personal productiona queue
TL;DR Add indication of how many items of specific type are in personal productiona queue What ? Add an indicator that shows the total items of specific type in production queue This might be shown in item popoup in inventory/production window. Why ? Will help with long production queues. Currently...
ChatGPT
ChatGPT> What is Factorio? Factorio is a popular real-time strategy and simulation game developed and published by Wube Software. The game was first released in 2016 and is available on Microsoft Windows, MacOS, and Linux platforms. In Factorio, players are tasked with building and managing an indus...
- Tue Jun 14, 2022 6:47 am
- Forum: Ideas and Suggestions
- Topic: Train Stop Tags
- Replies: 23
- Views: 6306
Re: Train Stop Tags
My proposal has same name, but is different. Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations. Hi, I've re-read both OP and your suggestion carefully. You are right about th...
- Sun May 29, 2022 8:18 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Tags
- Replies: 23
- Views: 6306
Re: Train Stop Tags
My proposal has same name, but is different.
Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations.
Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations.
- Thu May 26, 2022 6:35 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Tags
- Replies: 23
- Views: 6306
Add possibility to tag train stops
TL;DR Add possibility to tag train stops What ? Train stops tags. Custom tags that are indepedent from stop name used in train schedules. Possibility so search for tag in station list. Optional: possibility to change tags via circuit network. To consider: more than one tag for station. Why ? In a s...
- Wed Nov 10, 2021 5:59 am
- Forum: Minor issues
- Topic: [1.1.46] Inconsistent zoom in different resolutions
- Replies: 6
- Views: 2723
Re: [1.1.46] Inconsistent zoom in different resolutions
With GPU advancement over the years, thos could be revised (or at least made an option in settings).
- Tue Nov 09, 2021 8:07 am
- Forum: Minor issues
- Topic: [1.1.46] Inconsistent zoom in different resolutions
- Replies: 6
- Views: 2723
[1.1.46] Inconsistent zoom in different resolutions
I'm often swithing between resolutions. In map mode, there seem to be inconsistent point when zooming out and the switch from radar mode/map mode. This are screenshots in different resolutions, with the zoom maxed out in radar mode (next zoom step would swith to map mode): 3440x1440 res: Factorio Sc...