Search found 54 matches

by AdamK
Sun Jul 21, 2024 12:59 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 104
Views: 16747

Re: Friday Facts #420 - Fusion Reactor

Step #2: fussion trains :D
by AdamK
Thu Jul 11, 2024 2:11 pm
Forum: Gameplay Help
Topic: Bot orders per tick
Replies: 6
Views: 414

Re: Bot orders per tick

So if I (for example) lauch big blueprint with (for example) plenty of solar panels, to keep with it I need to produce 3 solar panels per tick?
by AdamK
Mon Jul 08, 2024 2:40 pm
Forum: Gameplay Help
Topic: Bot orders per tick
Replies: 6
Views: 414

Bot orders per tick

How man bots can be dispatched for various jobs per tick?
by AdamK
Sat Jun 29, 2024 11:08 am
Forum: Ideas and Suggestions
Topic: Spidetron screen follow
Replies: 2
Views: 192

Spidetron screen follow

TL;DR
Add button so screen will follow spidetron the same way it can follow train
What ?
Add button so screen will follow spidetron the same way it can follow train
Why ?
I'd like the screen to be able to follow spidetron,
by AdamK
Mon Jun 17, 2024 8:07 pm
Forum: Spread the Word
Topic: GOG store main screenshot is outdated
Replies: 0
Views: 525

GOG store main screenshot is outdated

In GOG store, main screenshot (on the top of produt page https://www.gog.com/en/game/factorio) is seriously outdated.
by AdamK
Sun Jun 09, 2024 2:42 pm
Forum: Ideas and Suggestions
Topic: Add an option to disable the black stripes in zoomed-in map view
Replies: 23
Views: 5378

Option to disable for CRT-Like shader

Please add option to disable CRT-Like shader on the edges on the screen. Not everybody wants/likes it, and it can cause ugly interfernces when there are full transport belts visible in part of the screen modified by the shader.
by AdamK
Sun May 12, 2024 8:51 am
Forum: Not a bug
Topic: Items should fall from the end of transport belts
Replies: 2
Views: 383

Items should fall from the end of transport belts

If there is nothing there to block it (like some other machine/building/wall/tree/whatever), items should fall to the ground in a nice pile from the end of the transport belt. This is unrealistic behaviour. Current behaviour: Items are magically stopped at the end of the transport belt Expected beha...
by AdamK
Sat Mar 16, 2024 3:08 pm
Forum: Ideas and Suggestions
Topic: Undergrounds "the other way"
Replies: 2
Views: 347

Re: Undergrounds "the other way"

Then there might be some modifier key (Alt, Ctrl, Shift) for this feature.
by AdamK
Sat Mar 16, 2024 12:06 pm
Forum: Ideas and Suggestions
Topic: Undergrounds "the other way"
Replies: 2
Views: 347

Undergrounds "the other way"

Factorio should help placing undergrounds "the other way". When we try to place them "the other way" ( < > instead of > < ), game should place belts to join them (ie. <====>).

Why?

Helps when reenginering sphagetti into more sphagetti :)
by AdamK
Sun Mar 10, 2024 9:21 am
Forum: Duplicates
Topic: [1.1.104] Deconstruction orders problem
Replies: 1
Views: 297

[1.1.104] Deconstruction orders problem

When blueprint is placed, if some of it would affect terrain (trees, cliffs), deconstruction orders are issued for those. After some time, those deconstruction orders get retired, while original blueprint orders are still there, so when bots finally get to built items that reqired deconstruction of ...
by AdamK
Fri Aug 25, 2023 12:57 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 81585

Re: Friday Facts #373 - Factorio: Space Age

How come 'Wszystko będzie''? Polish phrase ina a name of Czech company? There must be some more backstory :)
by AdamK
Wed May 17, 2023 3:25 pm
Forum: Ideas and Suggestions
Topic: Create deconstruction planner from blueprint
Replies: 0
Views: 408

Create deconstruction planner from blueprint

TL;DR A button in blueprint interface that creates deconstruction planner that contains only items used in the blueprint What ? A button in blueprint interface that creates deconstruction planner that contains only items used in the blueprint So with big blueprint (or small too ;)) you can easily c...
by AdamK
Mon Apr 10, 2023 11:56 am
Forum: Ideas and Suggestions
Topic: Add Estimate Completition Time visible above personal production queue
Replies: 0
Views: 370

Add Estimate Completition Time visible above personal production queue

TL;DR
Add Estimate Completition Time visible above personal production queue

What ?
Add Estimate Completition Time visible above personal production queue

Why ?
Will help with long production queues. You'll know how much time you have to wait for it to complete.
by AdamK
Mon Apr 10, 2023 11:55 am
Forum: Ideas and Suggestions
Topic: Add indication of how many items of specific type are in personal productiona queue
Replies: 0
Views: 370

Add indication of how many items of specific type are in personal productiona queue

TL;DR Add indication of how many items of specific type are in personal productiona queue What ? Add an indicator that shows the total items of specific type in production queue This might be shown in item popoup in inventory/production window. Why ? Will help with long production queues. Currently...
by AdamK
Mon Mar 06, 2023 8:13 am
Forum: Off topic
Topic: ChatGPT
Replies: 17
Views: 6495

ChatGPT

ChatGPT> What is Factorio? Factorio is a popular real-time strategy and simulation game developed and published by Wube Software. The game was first released in 2016 and is available on Microsoft Windows, MacOS, and Linux platforms. In Factorio, players are tasked with building and managing an indus...
by AdamK
Tue Jun 14, 2022 6:47 am
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 23
Views: 6021

Re: Train Stop Tags

My proposal has same name, but is different. Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations. Hi, I've re-read both OP and your suggestion carefully. You are right about th...
by AdamK
Sun May 29, 2022 8:18 pm
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 23
Views: 6021

Re: Train Stop Tags

My proposal has same name, but is different.

Previous proposal was for tags to affect schedules. I do not want that, I'd like tags to be independent from schedules, and only act as a aditional layer of managing stations.
by AdamK
Thu May 26, 2022 6:35 pm
Forum: Ideas and Suggestions
Topic: Train Stop Tags
Replies: 23
Views: 6021

Add possibility to tag train stops

TL;DR Add possibility to tag train stops What ? Train stops tags. Custom tags that are indepedent from stop name used in train schedules. Possibility so search for tag in station list. Optional: possibility to change tags via circuit network. To consider: more than one tag for station. Why ? In a s...
by AdamK
Wed Nov 10, 2021 5:59 am
Forum: Minor issues
Topic: [1.1.46] Inconsistent zoom in different resolutions
Replies: 6
Views: 2628

Re: [1.1.46] Inconsistent zoom in different resolutions

With GPU advancement over the years, thos could be revised (or at least made an option in settings).
by AdamK
Tue Nov 09, 2021 8:07 am
Forum: Minor issues
Topic: [1.1.46] Inconsistent zoom in different resolutions
Replies: 6
Views: 2628

[1.1.46] Inconsistent zoom in different resolutions

I'm often swithing between resolutions. In map mode, there seem to be inconsistent point when zooming out and the switch from radar mode/map mode. This are screenshots in different resolutions, with the zoom maxed out in radar mode (next zoom step would swith to map mode): 3440x1440 res: Factorio Sc...

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