Search found 88 matches
- Tue Jun 23, 2026 4:02 pm
- Forum: Not a bug
- Topic: [2.0.76] Scroll position resets after opening Reasearch
- Replies: 2
- Views: 384
Re: [2.0.76] Scroll position resets after opening Reasearch
It might woprk as designet, but this is definietly an UI bug.
- Fri Jun 05, 2026 7:05 am
- Forum: Not a bug
- Topic: [2.0.76] Scroll position resets after opening Reasearch
- Replies: 2
- Views: 384
[2.0.76] Scroll position resets after opening Reasearch
1. Place a requester chest with so many requests that requests list is scrollable
2. Open the requester window and scroll the requests list to any position other than top
3. Open then close Research
Requests list is reset to the top
(this also applies to inventory list of this window, I have not ...
2. Open the requester window and scroll the requests list to any position other than top
3. Open then close Research
Requests list is reset to the top
(this also applies to inventory list of this window, I have not ...
- Sun Mar 15, 2026 7:09 am
- Forum: Outdated/Not implemented
- Topic: Adding modules to building should not wait for building to be constructed
- Replies: 9
- Views: 1609
Re: Adding modules to building should not wait for building to be constructed
Bots already wait to construct building in place sopmething that needs to be deconstructed.
- Sat Mar 14, 2026 8:00 pm
- Forum: Outdated/Not implemented
- Topic: Adding modules to building should not wait for building to be constructed
- Replies: 9
- Views: 1609
Adding modules to building should not wait for building to be constructed
TL;DR
Adding modules to building should not wait for building to be constructed.
What?
When building with modules is scheduled for construction by blueprint or copy&paste, construction bots with modules should be dispatched immediately and not wait for building has been constructed.
Why?
To ...
Adding modules to building should not wait for building to be constructed.
What?
When building with modules is scheduled for construction by blueprint or copy&paste, construction bots with modules should be dispatched immediately and not wait for building has been constructed.
Why?
To ...
- Sat Mar 14, 2026 2:12 pm
- Forum: Show your Creations
- Topic: Factorio golf
- Replies: 3
- Views: 1386
Re: Factorio golf
Yes, I forgot that. I'll add it to the rules.
Yes, sulfur is also a mistake.
Yes, sulfur is also a mistake.
- Sat Mar 14, 2026 10:09 am
- Forum: Show your Creations
- Topic: Factorio golf
- Replies: 3
- Views: 1386
Re: Factorio golf
My entry: (edited once, corrected, optimized)
Planet: Vulcanus
Science Pack: Production
Size = 204 x 27 = 5508
Measured Speed = 450
MSS = 450 / 516 = 0,08170
0eNrs3evOHbeVqOt70W97YQ4exiFAX0kjCGRFTgvblrxkqXf3Xsi9708nq2RN1kdyvL2ScgQ00LElk1UsTg4WOfjU/3nyw09vn//y+sXLN0/+9H+evHj26uWvT/707//nya8v/vby6U ...
Planet: Vulcanus
Science Pack: Production
Size = 204 x 27 = 5508
Measured Speed = 450
MSS = 450 / 516 = 0,08170
0eNrs3evOHbeVqOt70W97YQ4exiFAX0kjCGRFTgvblrxkqXf3Xsi9708nq2RN1kdyvL2ScgQ00LElk1UsTg4WOfjU/3nyw09vn//y+sXLN0/+9H+evHj26uWvT/707//nya8v/vby6U ...
- Sat Mar 14, 2026 10:02 am
- Forum: Show your Creations
- Topic: Factorio golf
- Replies: 3
- Views: 1386
Factorio golf
I propose a golf like tournament. The goal is to create smallest possible module that builds as much as possible of one type of the science packs (so we have catgories fore each science pack)
Rules:
0) no mods,
1) qaulity of the science packs to produce is Normal,
2) for science packs that can be ...
Rules:
0) no mods,
1) qaulity of the science packs to produce is Normal,
2) for science packs that can be ...
- Tue Feb 03, 2026 6:45 pm
- Forum: Minor issues
- Topic: [2.0.72] Building quality icons visible over rocket
- Replies: 3
- Views: 693
Re: [2.0.72] Building quality icons visible over rocket
Please look at the 2nd picture. There are some item icons bleeding over the rocket (middle left part of the rocket). This happens for a limited time during launch animation.
- Tue Jan 27, 2026 4:06 pm
- Forum: Duplicates
- Topic: [2.0.73] Bottoms of some building are drawn over others
- Replies: 2
- Views: 489
[2.0.73] Bottoms of some building are drawn over others
Bottoms of some buildings are drawn over stacks on the belts.
Some buildings are drawn correctly
Some buildings are drawn correctly
- Sun Jan 25, 2026 6:42 pm
- Forum: Minor issues
- Topic: [2.0.72] Building quality icons visible over rocket
- Replies: 3
- Views: 693
Re: [2.0.72] Building quality icons visible over rocket
It seems, that parts of other icons are sometimes visible over rocket too:
- Sun Jan 25, 2026 6:39 pm
- Forum: Minor issues
- Topic: [2.0.72] Building quality icons visible over rocket
- Replies: 3
- Views: 693
[2.0.72] Building quality icons visible over rocket
Building quality icons are visible over starting rocket, while other icons are not:
- Mon Jan 05, 2026 2:41 pm
- Forum: Show your Creations
- Topic: Your bots at their best
- Replies: 1
- Views: 1139
Your bots at their best
Mine:
- Mon Oct 13, 2025 5:51 pm
- Forum: Not a bug
- Topic: [2.0.69] Shadows do not follow local sun
- Replies: 3
- Views: 853
Re: [2.0.29] Shadows do not follow local sun
There is a day-night cycle on all planets, which means the do rotate. But shadows stay the same all the time.
The Factorio planets are flat, and the changing luminosity is due to other effects as of yet unexplained to modern physics
Than wiki entry for Nauvius needs to be corrected. Unless ...
- Mon Oct 13, 2025 1:09 pm
- Forum: Pending
- Topic: [2.0.69] Electromagneric plant with pipes animation glitch
- Replies: 2
- Views: 618
Re: [2.0.69] Electromagneric plant with pipes animation glitch
Yo're right, I can no logner reproduce it, it could be some temporary glitch or only local to me.
- Sun Oct 12, 2025 7:01 pm
- Forum: Pending
- Topic: [2.0.69] Electromagneric plant with pipes animation glitch
- Replies: 2
- Views: 618
[2.0.69] Electromagneric plant with pipes animation glitch
If an Electromagneric plant has a recipe involving fluids, it is drawn with i/o pipes that are drawn over the Electromagnetic plant. This makes it looks strange when Electromagnetic plant animation triggers with (almost) whoel building rotating. They should be drawn under.
- Sun Oct 12, 2025 1:04 pm
- Forum: Not a bug
- Topic: [2.0.69] Shadows do not follow local sun
- Replies: 3
- Views: 853
[2.0.69] Shadows do not follow local sun
There is a day-night cycle on all planets, which means the do rotate. But shadows stay the same all the time.
- Sat Sep 20, 2025 4:08 pm
- Forum: Ideas and Suggestions
- Topic: Add concrete to Upgrade Planner
- Replies: 42
- Views: 20804
Re: Add concrete to Upgrade Planner
+1
W can place tiles under existing buildings, not being able to upgrade them is illogical
W can place tiles under existing buildings, not being able to upgrade them is illogical
- Sun Aug 31, 2025 6:54 pm
- Forum: Ideas and Suggestions
- Topic: Platform requested item inflight indicator
- Replies: 2
- Views: 726
Re: Platform requested item inflight indicator
But nothing is flashing 
- Sun Aug 31, 2025 9:51 am
- Forum: Ideas and Suggestions
- Topic: Platform requested item inflight indicator
- Replies: 2
- Views: 726
Platform requested item inflight indicator
TL;DR
Platform requested item inflight indicator
What?
When item requested by platform is iflight (left planet but not yet arrived at platform), if player manually sets platfoM to go to another planet, it will not go untill item inflight arrives. This is a bit confusing. We need a good indicator why ...
Platform requested item inflight indicator
What?
When item requested by platform is iflight (left planet but not yet arrived at platform), if player manually sets platfoM to go to another planet, it will not go untill item inflight arrives. This is a bit confusing. We need a good indicator why ...
- Sun Aug 31, 2025 8:16 am
- Forum: Ideas and Suggestions
- Topic: Allow upgrading requests in blueprint
- Replies: 0
- Views: 380
Allow upgrading requests in blueprint
TL;DR
Allow upgrading requests in blueprint (to change quality of requested items)
What?
Currently we can use upgrade planners to upgrade entities in blueprints. But we can't update requests in chests. If we upgrade any turret that gets ammo from the chest that way, if we want tu change the quality ...
Allow upgrading requests in blueprint (to change quality of requested items)
What?
Currently we can use upgrade planners to upgrade entities in blueprints. But we can't update requests in chests. If we upgrade any turret that gets ammo from the chest that way, if we want tu change the quality ...