Search found 13 matches

by _Ax_
Sun May 16, 2021 6:40 pm
Forum: Modding help
Topic: rail-attached entity to move train
Replies: 1
Views: 988

rail-attached entity to move train

Hello, I was trying to play around with trains and now I'm trying to move the train to specific places, but I found out that the train heads towards a placed entity (placed near the rail, like signals I suppose) but I'm not quite sure of it.

So my questions are, how can I select a single train and ...
by _Ax_
Fri May 14, 2021 9:54 pm
Forum: Modding help
Topic: can't copy vanilla locomotive
Replies: 1
Views: 882

can't copy vanilla locomotive

Hello, I'm trying to make a little mod and i need to have a copy of the normal locomotive but a little bit more powerful and slower, so I wrote this code:


--data.lua

--====================================
-- defining shunter loco prototype
local shunterLoco = table.deepcopy(data.raw["locomotive ...
by _Ax_
Mon Sep 02, 2019 1:44 pm
Forum: Gameplay Help
Topic: don't understand how lane balancer work
Replies: 4
Views: 2052

don't understand how lane balancer work

Hi, I'm building a super smelter and I have to build a bus of 6 lanes to feed the furnaces but looking online for lane balancer I see a lot of types and different shapes, but I still don't understand how it works, any help? :?
by _Ax_
Mon Sep 02, 2019 1:16 pm
Forum: Modding help
Topic: can't modify module effects
Replies: 3
Views: 1313

Re: can't modify module effects


1. Missing comma after pollution = 50.
2. "prototype.module" is not a valid type. If you are using table.deepcopy() you should not change the type anyway.
3. data:extend must be given a table {}.


what I have to write instead of prototype.module?
you mean that I have to write data:extend{item ...
by _Ax_
Mon Sep 02, 2019 11:51 am
Forum: Modding help
Topic: can't modify module effects
Replies: 3
Views: 1313

can't modify module effects

Hi, I'm trying to make a mod just for learn but I'm stuck trying to modify the effect values, here's the code:

-- copying the default modules
local op_speed_module = table.deepcopy(data.raw.module["speed-module"])
local op_production_module = table.deepcopy(data.raw.module["production-module ...
by _Ax_
Sun Sep 01, 2019 11:16 am
Forum: Modding help
Topic: How can I create a sprite for a new entity?
Replies: 2
Views: 1384

How can I create a sprite for a new entity?

Hi, I'm trying to learn how to mod factorio and I don't understand how to make the grapich for a new building. :D
by _Ax_
Mon Aug 12, 2019 9:14 pm
Forum: Gameplay Help
Topic: 3 Belt splitter
Replies: 17
Views: 6494

Re: 3 Belt splitter


In this situation you can just run each lane through 2 splitters. The first will send half of the packs to one belt and the other half to the second splitter. The other splitter will then split the remaining half into quarters.

This isn't a perfect ratio (of course) but for this case it would ...
by _Ax_
Mon Aug 12, 2019 9:11 pm
Forum: Gameplay Help
Topic: 3 Belt splitter
Replies: 17
Views: 6494

Re: 3 Belt splitter


1) where does space science go? You need 4 belts. Your lines of labs only get 4 of the 6 science packs you have. You need belts on more than one side of the labs.

2) an S or O shaped belt will work nicely. With an O shape you need a ring of labs with and inner and outer ring of 2 belts each so ...
by _Ax_
Mon Aug 12, 2019 1:38 pm
Forum: Gameplay Help
Topic: 3 Belt splitter
Replies: 17
Views: 6494

3 Belt splitter

Hi, I'm setting up a science pack farm and the output it's a 3 lane bus

But I don't know how to split this bus in 3 more bus (to make 3 lanes of laboratories) but maintaining the alignment of the items, like this

Someone know how to do it? :D

output from the farm
output from the farm
screenshot.PNG (1.45 MiB) Viewed 6494 times
How I want to split the bus
How I want to split the bus
screenshot2.PNG (1.02 MiB) Viewed 6494 times
by _Ax_
Sun Jul 28, 2019 12:08 pm
Forum: Gameplay Help
Topic: multi decider combinator with only one exit
Replies: 2
Views: 1011

Re: multi decider combinator with only one exit

DaveMcW wrote: Sun Jul 28, 2019 11:49 am viewtopic.php?p=250107#p250107
Yeah but I have to output the same signal. The dispatcher signal (of a mod) to make that the train will go to the free station. I want to make that it will go in numerical order. 1, 2, 3, etc of free stations : D
by _Ax_
Sun Jul 28, 2019 11:25 am
Forum: Gameplay Help
Topic: multi decider combinator with only one exit
Replies: 2
Views: 1011

multi decider combinator with only one exit

Hi, I'm trying to make a system that if station 1 is free returns one, if the second is free returns 2. But if station 1 and 2 are free returns first 1 and when station 1 is occuped returns 2 etc. But I don't know how to make that only one combinator output can go when all other outputs of all other ...
by _Ax_
Wed Jul 24, 2019 11:54 pm
Forum: Ideas and Suggestions
Topic: Stack size modifier in the game
Replies: 3
Views: 1530

Re: Stack size modifier in the game


How will larger stack sizes benefit the gameplay?


not only larger, if you want you can do it smaller too. Like a sort of personalization to the gameplay.
It will benefit the gameplay when you transport a lot of items around the map with trains, or for storing more items in less space.
without ...
by _Ax_
Wed Jul 24, 2019 6:20 pm
Forum: Ideas and Suggestions
Topic: Stack size modifier in the game
Replies: 3
Views: 1530

Stack size modifier in the game

I think it is a great idea to make a stack size modifier (like set it to 500 to iron or 200 for coal things like this) for every vanilla item or one multiplier for all items (like multiply by 10 every stack size)

I know that other mods do this but if anyone want to play without mods I think it is ...

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