Search found 2 matches

by TheKid0z
Fri Oct 11, 2019 9:38 pm
Forum: Modding interface requests
Topic: [0.17.69] on_entity_died for entities with animation needs 'cause' parameter to be available.
Replies: 0
Views: 398

[0.17.69] on_entity_died for entities with animation needs 'cause' parameter to be available.

/c game.player.surface.create_entity{name="small-worm-turret", position={50,0}} /c script.on_event(defines.events.on_entity_died, function(event) game.print(event.cause) end) Right now when a player kills any of the turrets (worms/gun/laser), the optional 'cause' parameter is returned as ...
by TheKid0z
Sat Sep 28, 2019 6:48 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.17.69] Enemy combat bots gui show damage based on player force modifiers.
Replies: 2
Views: 1586

[Rseding] [0.17.69] Enemy combat bots gui show damage based on player force modifiers.

Steps 1. Set enemy and player damage modifiers /c game.print(game.forces.enemy.set_ammo_damage_modifier('combat-robot-laser',0)) /c game.print(game.forces.player.set_ammo_damage_modifier('combat-robot-laser',-.2)) 2. Spawn a Combat bot - In this case, il be using a distractor. /c local ent = game.su...

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