Search found 12 matches

by JamesFire
Thu Oct 12, 2023 5:44 am
Forum: Mods
Topic: Hermios trains
Replies: 35
Views: 18357

Re: Hermios trains

I've made an unofficial patch for this mod to work with version 1.1 of Factorio. Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)). hi guys I am (FINALLY) working on the new version. @olegf, I don't under...
by JamesFire
Fri Nov 18, 2022 6:21 am
Forum: Mods
Topic: Hermios trains
Replies: 35
Views: 18357

Re: Hermios trains

I've made an unofficial patch for this mod to work with version 1.1 of Factorio. Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)). hi guys I am (FINALLY) working on the new version. @olegf, I don't under...
by JamesFire
Fri Jan 28, 2022 12:16 am
Forum: Modding interface requests
Topic: A setting on recipes to only output 1 item.
Replies: 13
Views: 3136

Re: A setting on recipes to only output 1 item.

Your requirements seem to match those of Uranium processing, except with more than two possible results. So I think everything ought to be fine provided the probabilities add up to 1... BTW, fun fact: you can get both U-235 and U-238 at the same time from the uranium processing recipe. Yeah... afte...
by JamesFire
Mon Jan 24, 2022 9:15 am
Forum: Modding interface requests
Topic: A setting on recipes to only output 1 item.
Replies: 13
Views: 3136

A setting on recipes to only output 1 item.

I have several recipes that are intended to only output 1 item from the list of possible outputs. Currently, I have the outputs as % chances, which adds up to 100. On average, it will only output 1 item per cycle, but I'd like to be able to make it actually only output 1 per cycle. More specifically...
by JamesFire
Sat Aug 22, 2020 9:18 am
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 11367

Re: screen.element.force_render_above() please?

the market was my favorite mod where i put the most time in. why would i support a game where the devs give 0 fucks? it's not even just that they made this particular mod unusable (and another one from me that used the same system), there were so many things you would have been able to do by placin...
by JamesFire
Wed Aug 19, 2020 2:39 pm
Forum: Won't implement
Topic: screen.element.force_render_above() please?
Replies: 26
Views: 11367

Re: screen.element.force_render_above() please?

Your use-case was never supported. LOL.... Modding is about bending the limits of what's possible. Look at a few mods, they are all doing things that were never intended. https://mods.factorio.com/mod/RealisticReactors https://mods.factorio.com/mod/windturbines https://mods.factorio.com/mod/dieselT...
by JamesFire
Sun Mar 22, 2020 10:38 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213658

Re: Bugs & FAQ

Since Refining disables thorium as a spawnable ore, are there any plans to have it obtainable somewhere, that isn't the 0.5% chance with uranium crystalization? There is a dedicated thorium ore sorting recipe as well: thorium.png Is that available with just refining active? Cause I didn't have it a...
by JamesFire
Sat Mar 21, 2020 11:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213658

Re: Bugs & FAQ

Since Refining disables thorium as a spawnable ore, are there any plans to have it obtainable somewhere, that isn't the 0.5% chance with uranium crystalization? There is a dedicated thorium ore sorting recipe as well: thorium.png Is that available with just refining active? Cause I didn't have it a...
by JamesFire
Sun Mar 15, 2020 5:41 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213658

Re: Bugs & FAQ

Since Refining disables thorium as a spawnable ore, are there any plans to have it obtainable somewhere, that isn't the 0.5% chance with uranium crystalization?
by JamesFire
Sat Mar 07, 2020 6:55 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213658

Re: Bugs & FAQ

My Direct Uranium recipe (sorting from the crystals and the catalyst) cannot have productivity applied to it. So far, all the other ones can.
by JamesFire
Fri Aug 30, 2019 7:59 pm
Forum: Technical Help
Topic: Modded game will not load.
Replies: 0
Views: 620

Modded game will not load.

I have a modded save that appears unable to load if I remove mods. (I'm not actually certain removing mods does it, but it does feel to take longer if I remove them.) If you can get it to load (I left it on overnight, and while I was at work trying to load it. 14 hours) Could someone please try usin...
by JamesFire
Sun Aug 11, 2019 1:36 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 531180

Re: [MOD 0.14] AAI Programmable Vehicles

Can I have circuits automatically modify the unit data so that they accept ammo and fuel? When placed by the vehicle deployment, they have nothing in there. When I place them by hand, they are missing the fuel I want.

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