Search found 12 matches
- Thu Oct 12, 2023 5:44 am
- Forum: Mods
- Topic: Hermios trains
- Replies: 35
- Views: 18357
Re: Hermios trains
I've made an unofficial patch for this mod to work with version 1.1 of Factorio. Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)). hi guys I am (FINALLY) working on the new version. @olegf, I don't under...
- Fri Nov 18, 2022 6:21 am
- Forum: Mods
- Topic: Hermios trains
- Replies: 35
- Views: 18357
Re: Hermios trains
I've made an unofficial patch for this mod to work with version 1.1 of Factorio. Also fixed that Rail Pole connectors couldn't be placed on other surfaces then Nauvis (useful for e.g. Space Exploration or Surfaces (Reloaded)). hi guys I am (FINALLY) working on the new version. @olegf, I don't under...
- Fri Jan 28, 2022 12:16 am
- Forum: Modding interface requests
- Topic: A setting on recipes to only output 1 item.
- Replies: 13
- Views: 3136
Re: A setting on recipes to only output 1 item.
Your requirements seem to match those of Uranium processing, except with more than two possible results. So I think everything ought to be fine provided the probabilities add up to 1... BTW, fun fact: you can get both U-235 and U-238 at the same time from the uranium processing recipe. Yeah... afte...
- Mon Jan 24, 2022 9:15 am
- Forum: Modding interface requests
- Topic: A setting on recipes to only output 1 item.
- Replies: 13
- Views: 3136
A setting on recipes to only output 1 item.
I have several recipes that are intended to only output 1 item from the list of possible outputs. Currently, I have the outputs as % chances, which adds up to 100. On average, it will only output 1 item per cycle, but I'd like to be able to make it actually only output 1 per cycle. More specifically...
- Sat Aug 22, 2020 9:18 am
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 11367
Re: screen.element.force_render_above() please?
the market was my favorite mod where i put the most time in. why would i support a game where the devs give 0 fucks? it's not even just that they made this particular mod unusable (and another one from me that used the same system), there were so many things you would have been able to do by placin...
- Wed Aug 19, 2020 2:39 pm
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 11367
Re: screen.element.force_render_above() please?
Your use-case was never supported. LOL.... Modding is about bending the limits of what's possible. Look at a few mods, they are all doing things that were never intended. https://mods.factorio.com/mod/RealisticReactors https://mods.factorio.com/mod/windturbines https://mods.factorio.com/mod/dieselT...
- Sun Mar 22, 2020 10:38 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213658
Re: Bugs & FAQ
Since Refining disables thorium as a spawnable ore, are there any plans to have it obtainable somewhere, that isn't the 0.5% chance with uranium crystalization? There is a dedicated thorium ore sorting recipe as well: thorium.png Is that available with just refining active? Cause I didn't have it a...
- Sat Mar 21, 2020 11:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213658
Re: Bugs & FAQ
Since Refining disables thorium as a spawnable ore, are there any plans to have it obtainable somewhere, that isn't the 0.5% chance with uranium crystalization? There is a dedicated thorium ore sorting recipe as well: thorium.png Is that available with just refining active? Cause I didn't have it a...
- Sun Mar 15, 2020 5:41 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213658
Re: Bugs & FAQ
Since Refining disables thorium as a spawnable ore, are there any plans to have it obtainable somewhere, that isn't the 0.5% chance with uranium crystalization?
- Sat Mar 07, 2020 6:55 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213658
Re: Bugs & FAQ
My Direct Uranium recipe (sorting from the crystals and the catalyst) cannot have productivity applied to it. So far, all the other ones can.
- Fri Aug 30, 2019 7:59 pm
- Forum: Technical Help
- Topic: Modded game will not load.
- Replies: 0
- Views: 620
Modded game will not load.
I have a modded save that appears unable to load if I remove mods. (I'm not actually certain removing mods does it, but it does feel to take longer if I remove them.) If you can get it to load (I left it on overnight, and while I was at work trying to load it. 14 hours) Could someone please try usin...
- Sun Aug 11, 2019 1:36 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531180
Re: [MOD 0.14] AAI Programmable Vehicles
Can I have circuits automatically modify the unit data so that they accept ammo and fuel? When placed by the vehicle deployment, they have nothing in there. When I place them by hand, they are missing the fuel I want.