Search found 14 matches
- Sun Apr 26, 2020 5:15 pm
- Forum: Mods
- Topic: [0.17+] Randotorio
- Replies: 29
- Views: 9332
Re: [0.17+] Randotorio
I finally realized the mod was now updated to 0.18.x and re-enabled the latest experimental branch, only to find that the mod would crash on load. Rolling back to 0.18.18, predictably, allowed it to load. It works with 0.18.19 as well. 0.18.20 is when it breaks. Those dastardly developers sabotaged ...
- Sun Apr 12, 2020 11:16 am
- Forum: Gameplay Help
- Topic: Inserter drains the supply?!
- Replies: 3
- Views: 1006
Re: Inserter drains the supply?!
If you hit ALT, a yellow arrow will appear over the output of your mining drills as a visual aid. (A lot of players play with ALT permanently enabled.) You can rotate mining drills, which puts the output in a different location. Aside from chests and belts, you can also feed directly into furnaces o...
- Wed Apr 08, 2020 7:50 pm
- Forum: Mods
- Topic: [0.17+] Randotorio
- Replies: 29
- Views: 9332
Re: [0.17+] Randotorio
It's great to have you back! I don't think number 6 can produce impossible seeds (EDIT: in core - I just realized you were talking about seablock. My background is 100% vanilla, as you might have guessed), I included it because I encountered it during gameplay. I'd crafted my only stone furnace away...
- Thu Apr 02, 2020 4:26 pm
- Forum: Balancing
- Topic: Remove Train Stop research, add Train Stop to first "Railway" research
- Replies: 12
- Views: 4755
Re: Remove Train Stop research, add Train Stop to first "Railway" research
You anyway will have them after like 5 minutes of research Good point! Why did you create this thread, then? Anyway, having more technologies is not a negative, you know. Each researched technology comes with a satisfying sound effect and a motivational boost for the player. It's more satisfying to...
- Thu Apr 02, 2020 10:49 am
- Forum: Balancing
- Topic: Remove Train Stop research, add Train Stop to first "Railway" research
- Replies: 12
- Views: 4755
Re: Remove Train Stop research, add Train Stop to first "Railway" research
You don't need train stops right away. You first need access to rails so you can produce them and have a train network. By the time you're done with that - even if you start right away - automated rail transportation research will be done, too. It's daunting enough for new players just to figure out...
- Fri Mar 27, 2020 12:00 am
- Forum: Mods
- Topic: [0.17+] Randotorio
- Replies: 29
- Views: 9332
Re: [0.17+] Randotorio
I got stuck. My chemical plant requires both sulfur and (one step deeper from advanced circuits) plastics to be built. Unless there is an alternative that I'm completely blanking on, there is only one recipe that makes sulfur, and it uses the chemical plant. Same for plastic bars. No chemical plants...
- Sat Feb 15, 2020 12:33 pm
- Forum: Balancing
- Topic: Laser turrets vs Personal Laser Defense
- Replies: 4
- Views: 2185
Re: Laser turrets vs Personal Laser Defense
How is this a balancing concern? Laser turrets and personal laser defense serve completely different purposes. Laser turrets vs Gun turrets vs Flamethrower turrets, that would be a balancing concern. What you have is a verisimilitude concern. Anyway, I believe the idea is that personal laser defense...
- Sun Jul 28, 2019 12:41 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281547
- Sun Jul 28, 2019 11:51 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281547
Re: Friday Facts #305 - The Oil Changes
One of the easier changes that I think could help significantly - obviously keeping the old BOP - is to disable Petroleum Gas -> Solid Fuel. It alleviates the risk of players falling into using it that way instead of finding a use for their heavy oil and light oil to keep it from backing up. A more ...
- Sun Jul 28, 2019 4:57 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281547
Re: Friday Facts #305 - The Oil Changes
There's no question that requiring sulfur is better than requiring solid fuel made from petroleum gas. But both are worse than requiring solid fuel made from light oil. It makes blue science much worse to deal with post-AOP, since now you lack the solid fuel sink that blue science was supposed to be...
- Sun Jul 28, 2019 4:39 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281547
Re: Friday Facts #305 - The Oil Changes
Maybe a bit of a provocative question: The players you're worried about - the ones that might get frustrated trying to solve the multi-input problem - aren't they playing on stable right now? The vast majority of them? It takes at least some savvy or independent research for players to opt into the ...
- Fri Jul 26, 2019 10:10 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281547
Re: Friday Facts #305 - The Oil Changes
Big sigh of relief from me - I will continue to be able to play Factorio without having to make solid fuel from petroleum gas. I'm not sure what it says about me that that was genuinely my biggest worry. I want to second Adamo's suggestions with regards to using Sulfuric Acid for the science pack, a...
- Sun Jul 21, 2019 11:49 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 208514
Re: Friday Facts #304 - Small bugs; Big changes
But, you seem to have missed the point in my post. The quantity of new concepts is the problem, not the quality. Changing how easy it is to learn the concept changes only quality, not quantity - so it doesn't solve the problem. Well, see, that is my problem, too. I'm worried about the new concepts ...
- Sat Jul 20, 2019 8:23 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 208514
Re: Friday Facts #304 - Small bugs; Big changes
As a player who learned to play somewhat recently (I still haven't touched circuit networks), there are two concerns I have about the chance to basic oil processing. 1) I hate the thought of having to turn any amount of petroleum gas into solid fuel in future playthroughs. Light oil is what you use ...