Search found 3 matches

by Draloric
Tue Aug 27, 2019 12:55 am
Forum: Minor issues
Topic: [0.17.66] Tree not marked for deconstruction when placing blueprint
Replies: 6
Views: 778

[0.17.66] Tree not marked for deconstruction when placing blueprint

Bugged Robot.JPG I think that image speaks for itself, the blueprint for a section of rail was placed by a blueprint deployer from Recursive Blueprints (May or may not be related), and the tree was not marked for deconstruction even though it blocks the placement of a rail tile. I haven't tried to ...
by Draloric
Fri Jul 19, 2019 7:14 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 78187

Re: Friday Facts #304 - Small bugs; Big changes

Some discussions on the Discord server led to an idea for dealing with the new player issues with oil that I think would work a lot better here. Original credit for the idea goes to Hexicube. The idea is based on the following assumptions: * The fundamental problem is that it is difficult for playe...
by Draloric
Fri Jul 19, 2019 6:57 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 78187

Re: Friday Facts #304 - Small bugs; Big changes

Basic oil processing needed a change but I am not sure this one was best. I am sure that adding a flare stack with a proper description would be much better. Flare stack besides burning excess heavy and light oil would also add extra pollution which would actually help players drive towards advance...

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