Bugged Robot.JPG
I think that image speaks for itself, the blueprint for a section of rail was placed by a blueprint deployer from Recursive Blueprints (May or may not be related), and the tree was not marked for deconstruction even though it blocks the placement of a rail tile. I haven't tried to ...
Search found 3 matches
- Tue Aug 27, 2019 12:55 am
- Forum: Minor issues
- Topic: [0.17.66] Tree not marked for deconstruction when placing blueprint
- Replies: 6
- Views: 2684
- Fri Jul 19, 2019 7:14 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 279988
Re: Friday Facts #304 - Small bugs; Big changes
Some discussions on the Discord server led to an idea for dealing with the new player issues with oil that I think would work a lot better here. Original credit for the idea goes to Hexicube.
The idea is based on the following assumptions:
* The fundamental problem is that it is difficult for ...
- Fri Jul 19, 2019 6:57 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 279988
Re: Friday Facts #304 - Small bugs; Big changes
Basic oil processing needed a change but I am not sure this one was best.
I am sure that adding a flare stack with a proper description would be much better.
Flare stack besides burning excess heavy and light oil would also add extra pollution which would actually help players drive towards ...