Search found 11 matches
- Sat Apr 26, 2025 11:50 am
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 26
- Views: 3482
Re: I went back to 1.1
This might sound strange to you, but from the things you said, I would guess it is more about you and not about the game.
I'd say it is just getting older. Something changing in your life, maybe you didn't even notice? Are you stuck in a situation you don't like?
You seem to be a factorio player ...
- Thu Apr 24, 2025 3:09 pm
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 26
- Views: 3482
Re: I went back to 1.1
I'm not in any way saying it was a logical decision, but games are meant to be fun and after 30min it felt like work (relative to what I'm used to). Usually in a new game, my brain is planning 2-3 steps ahead as monkey brain lays out blueprints and builds stuff. I have a BluePrint library with 7yrs ...
- Tue Apr 22, 2025 3:10 pm
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 26
- Views: 3482
I went back to 1.1
I've loaded up Space Age several times now and it just hasn't clicked. I wish I could describe it better. Each time I've started up a Space Age game I quit within the first 30min. I can't blame it on mods entirely as I occasionally load up a stock game and still have fun with it. After my first ...
- Sat Feb 06, 2021 10:24 pm
- Forum: Technical Help
- Topic: [1.1.6] Loading Blueprint storage failed
- Replies: 5
- Views: 4114
Re: [1.1.6] Loading Blueprint storage failed
To wrap this up I was finally able to fully recover my blueprint library today. Luckily my daughters computer still had a 1.0 build with all mods from our last multiplayer game, so I was able to drop my 0.17 backup on her machine and upgrade. Was 95% recovered on the first try. There were 6 ...
- Fri Feb 05, 2021 10:38 pm
- Forum: Technical Help
- Topic: [1.1.6] Loading Blueprint storage failed
- Replies: 5
- Views: 4114
Re: [1.1.6] Loading Blueprint storage failed
I just hit this after coming back to 1.1 after not playing a while. I did play some 1.0, but apparently never created any new blueprints so my library was still 0.17.79 I'm going through trying to fix this now and wanted to add some additional info to save anyone else this headache.
I loaded up a 1 ...
I loaded up a 1 ...
- Fri May 22, 2020 2:27 pm
- Forum: General discussion
- Topic: G2A
- Replies: 4
- Views: 3589
Re: G2A
Saw a similar article on Ars and came here to say congratz. At some level it's the principle of the thing and $40K USD is a decent amount of principle.
Go Wube!

Go Wube!
- Fri Mar 06, 2020 5:24 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 39009
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
I don't know what's better, that there's a mod debugger now, or that you got the devs to make a code change to support it!
Pinch me with an inserter!
Pinch me with an inserter!
- Fri Dec 20, 2019 3:26 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 414956
Re: [MOD 0.13.17+] Rampant
At the moment, I have no plans to add compatibility. This mod takes enough of my time without having to try to keep it in sync or incorporate others mods.
Glad you have enjoyed the mod.
Thanks but I didn't mean you! Maintaining one complicated mod is enough for any sane person. I meant if ...
- Thu Dec 19, 2019 11:07 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 414956
Re: [MOD 0.13.17+] Rampant
Hi,
Returning player looking for some help sorting my AI/Biter mods. I played a vanilla game of .17 when it was released for reference and then went back to full Angle/Bob with most of AAI Vehicles and normal QoL mods (Squeak through, etc...) I also added Rampant (+ Arsenal) and NE during this last ...
Returning player looking for some help sorting my AI/Biter mods. I played a vanilla game of .17 when it was released for reference and then went back to full Angle/Bob with most of AAI Vehicles and normal QoL mods (Squeak through, etc...) I also added Rampant (+ Arsenal) and NE during this last ...
- Tue Jul 23, 2019 7:24 pm
- Forum: General discussion
- Topic: When do YOU give up and start fresh?
- Replies: 33
- Views: 21467
Re: When do YOU give up and start fresh?
My most common reason to restart is I lose interest in a specific factory/map or want to try a different set of mods. Especially if I've been away from the game for a couple months.
The only games I truly gave up on were the first few games with Rampant and Natural Evolution Enemies. I ran through ...
The only games I truly gave up on were the first few games with Rampant and Natural Evolution Enemies. I ran through ...
- Fri Jul 19, 2019 5:53 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 299814
Re: Friday Facts #304 - Small bugs; Big changes
Registered for the forums just so I could comment on this. Against the proposed oil processing changes. I understand that oil is stumbling block for new players, but I think there may be a better way.
What about a recipe that takes crude oil and outputs a plastic bar?
Make it highly inefficient ...
What about a recipe that takes crude oil and outputs a plastic bar?
Make it highly inefficient ...