similar to spoilage mechanic, the idea is to incentivize usage of trains
want to know how realistic is it to implement before i put some llm on it
Search found 4 matches
- Fri Jul 17, 2026 11:33 am
- Forum: Ideas and Requests For Mods
- Topic: Idea for mod: item deterioration based on belt/robot travel distance
- Replies: 3
- Views: 279
- Wed May 24, 2023 5:52 pm
- Forum: Implemented Suggestions
- Topic: [1.1.76][mac-arm] β (Cmd) + W closes the game without saving
- Replies: 11
- Views: 9078
Re: [1.1.76][mac-arm] β (Cmd) + W closes the game without saving
Thank you so much! i just closed factorio by cmd+w accidentally while reading this topic 
to me every time this happened was when running upwards and trying to bring up the copy tool
to me every time this happened was when running upwards and trying to bring up the copy tool
- Fri Jul 19, 2019 5:37 pm
- Forum: Technical Help
- Topic: [0.17.58] Factorio keep crashing (Steam version on Mac)
- Replies: 11
- Views: 4480
Re: [0.17.58] Factorio keep crashing (Steam version on Mac)
restarted Steam and it works again, so /shrug
- Fri Jul 19, 2019 5:10 pm
- Forum: Technical Help
- Topic: [0.17.58] Factorio keep crashing (Steam version on Mac)
- Replies: 11
- Views: 4480
Re: [0.17.58] Factorio keep crashing (Steam version on Mac)
same issue. factorio process starts and is just doing nothing for a while until it quits. have no crash report but i took a sample of the process if that helps:
Sampling process 71977 for 3 seconds with 1 millisecond of run time between samples
Sampling completed, processing symbols...
Analysis of ...
Sampling process 71977 for 3 seconds with 1 millisecond of run time between samples
Sampling completed, processing symbols...
Analysis of ...