Search found 11 matches
- Fri Oct 16, 2020 1:11 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.28] Stuck on waiting to save map
- Replies: 16
- Views: 10917
Re: [Oxyd] [0.18.28] Stuck on waiting to save map
Hi Oxyd, any further development on this issue or is there a post I'm missing?
- Fri Aug 21, 2020 12:10 pm
- Forum: Ideas and Suggestions
- Topic: When a player goes AFK, log the event to the game logs
- Replies: 1
- Views: 943
Re: When a player goes AFK, log the event to the game logs
Adding to the afk logging, perhaps an event when a player loses connection and/or their computer is too slow for the current game
- Fri Aug 21, 2020 12:07 pm
- Forum: Ideas and Suggestions
- Topic: When a player goes AFK, log the event to the game logs
- Replies: 1
- Views: 943
When a player goes AFK, log the event to the game logs
Hi there!
TL;DR
When a player leaves the game, a [LEAVE] event is logged in the game's server.out file. Same for chats and joins. I propose a similar feature for afk leaves/kicks with '[AFK] {player} was kicked for being AFK' as the event
What ?
PlayerJoin.png
Similar to this logged event ...
TL;DR
When a player leaves the game, a [LEAVE] event is logged in the game's server.out file. Same for chats and joins. I propose a similar feature for afk leaves/kicks with '[AFK] {player} was kicked for being AFK' as the event
What ?
PlayerJoin.png
Similar to this logged event ...
- Sat Aug 08, 2020 11:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Crash saving: "Blueprint::saveReal"
- Replies: 6
- Views: 3253
Re: [0.18.45] Mass desync in multiplayer
Oh and here is the map
- Sat Aug 08, 2020 11:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Crash saving: "Blueprint::saveReal"
- Replies: 6
- Views: 3253
[0.18.45] Crash saving: "Blueprint::saveReal"
Hi there!
While playing on a multiplayer server (AwF- Corona daycare) 2 players started to join. 1 player was mid catch-up and one was downloading the map. The game started to jitter and eventually crash, the server restarted (output attached) and everyone hard crashed to desktop. I have no idea ...
While playing on a multiplayer server (AwF- Corona daycare) 2 players started to join. 1 player was mid catch-up and one was downloading the map. The game started to jitter and eventually crash, the server restarted (output attached) and everyone hard crashed to desktop. I have no idea ...
- Fri Jul 31, 2020 4:48 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 43888
Re: Friday Facts #358 - Alien decoratives & Polluted water
Hi there! As it stands right now, to play a multiplayer game, everyone has to be on the same version. When 1.0 is released will 'version 1' become the same version or will it still be required to be 'version 1, release 3, patch 25'?
Also, in a previous FFF you showed the number of active players on ...
Also, in a previous FFF you showed the number of active players on ...
- Wed Jul 29, 2020 9:47 pm
- Forum: Duplicates
- Topic: [0.18.37] Pippette tool/ put items into inventory key does not work
- Replies: 1
- Views: 890
Re: [0.18.37] Pippette tool/ put items into inventory key does not work
Sorry, duplicate of viewtopic.php?f=30&t=87257, which is resolved. Many thanks!
- Wed Jul 29, 2020 9:44 pm
- Forum: Duplicates
- Topic: [0.18.37] Pippette tool/ put items into inventory key does not work
- Replies: 1
- Views: 890
[0.18.37] Pippette tool/ put items into inventory key does not work
Hi there
When playing on version 0.18.37 (the blueprint update) in both multiplayer and singleplayer games it appears that the default action for the Q key does not actually work. It tries to put the item away but it just appears right back in the cursor. attached is a video of this happening in ...
When playing on version 0.18.37 (the blueprint update) in both multiplayer and singleplayer games it appears that the default action for the Q key does not actually work. It tries to put the item away but it just appears right back in the cursor. attached is a video of this happening in ...
- Wed Jun 03, 2020 10:08 pm
- Forum: Releases
- Topic: Version 0.18.30
- Replies: 17
- Views: 16088
Re: Version 0.18.30
Ah many thanks! Missed that fff!conn11 wrote: Wed Jun 03, 2020 7:58 pmNo, source FFF331James_Hackett wrote: Wed Jun 03, 2020 2:00 pm Hi there, any plans to mark an 0.18.x version as stable before the 1.0 release?
- Wed Jun 03, 2020 2:00 pm
- Forum: Releases
- Topic: Version 0.18.30
- Replies: 17
- Views: 16088
Re: Version 0.18.30
Hi there, any plans to mark an 0.18.x version as stable before the 1.0 release?
- Fri Oct 11, 2019 3:45 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 41069