Search found 33 matches
- Fri Apr 19, 2024 8:30 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 49
- Views: 6881
Re: Friday Facts #407 - Automating a soundtrack
I'm glad to see the legacy of Ballblazer continues!
- Sat Jun 13, 2020 4:04 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73688
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I don't think I've ever even built any beacons...
- Sat Mar 21, 2020 1:49 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 90061
Re: Friday Facts #339 - Beacon HR + Redesign process
...Albert wrote: It has to look modern. It reminds of a soviet space capsule.
Modern...Soviet space capsule...
...
Β―\_(γ)_/Β―
- Fri Jan 10, 2020 9:13 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 33443
Re: Friday Facts #329 - Campaign reassessment
Por que no los dos?
- Sat Dec 28, 2019 1:39 am
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 53056
Re: Friday Facts #327 - 2020 Vision
-You have purchased the Transport Belt Repair Man membership. This is your upgrade code: (...) - -Steam game access - -Your membership allows you to own the game both at our website as well as on the Steam platform. The Steam key is meant for you personally. Giving it away / selling it would be a v...
- Mon Sep 30, 2019 3:39 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 47143
Re: Friday Facts #314 - 0.17 stable
The more I think about this, the stupider it seems. "When it is harder to find a group, it has also more value when the group is already assembled"? That's false value. These things aren't good because they're inherently good, they're "good" because you had to sink time into them...
- Sat Sep 28, 2019 6:57 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 47143
Re: Friday Facts #314 - 0.17 stable
Oh yeah, this reminds me of Minecraft Prison servers. People spend hours and hours doing repetitive tasks on those...why? Because when they rank up, they feel an intense sense of accomplishment, and they feel like all the time they spent was worth it.
- Sat Sep 14, 2019 8:45 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64508
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
That landfill graphic is GREAT! I'm suddenly realizing how weird it was that my factory-making-player could just conjure up beautiful grassy meadows.
- Sat Jul 13, 2019 5:05 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 57833
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
We have been asked a few times when stable will be released, but my question is, why does it matter exactly which version we call stable? Are you waiting for stable to play a new playthrough? Well...yeah? Obviously? How many of the players who own Factorio on Steam are willing to right-click the ga...
- Sat Jun 29, 2019 2:48 am
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 26396
- Mon Jan 14, 2019 3:03 am
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 42802
Re: Friday Facts #277 - GUI progress update
However I have some indecision within myself, and there are several advantages and disadvantages between a handmade custom maps and randomly generated worlds. Why not both? Include a few handmade Wave Defense maps, also include the option to randomly generate maps. Every so often, release another c...
- Sat Aug 04, 2018 1:41 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 82966
Re: Friday Facts #254 - No research queue for you
So, some objections to the research queue are that when you finish a research, that changes your priorities, you have to figure out what you can build now, you have to reevaluate the situation that you're in and see if you want to change what projects you're building and what you want to research ne...
- Sat Apr 07, 2018 3:52 am
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 38138
Re: Friday Facts #237 - Rich & interactive text
This is great stuff! Also, I especially love that a couple of save games are just named "Biter Biter Biter Biter" mushroom mushroom
- Fri Feb 16, 2018 9:36 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 46172
Re: Friday Facts #230 - Engine modernisation
Those bugs, while probably painful to deal with, were pretty amusing to look at! (And somewhere, Fred Brooks is nodding.)
- Fri Jan 05, 2018 7:48 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 346136
Re: Friday Facts #224 - Bots versus belts
I never use bots. It's such a pain to create all the engines and frames and blueprints and stuff. The one thing I use them for, when I get really late in the game, is to "deconstruct" trees, since chopping them down is so tedious! And yet, somehow watching those trees just vanish seems lik...
- Sat May 06, 2017 3:12 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 74081
Re: Friday Facts #189 - Specifying the 1.0
The reason for it is, that we usually tend to automate mining drill production at this stage anyway as it crafts slowly and is needed in large quantities. The point of the science packs usually is to guide the player to automate things that he should have automated anyway, and this seems like more ...
- Fri Apr 01, 2016 9:37 pm
- Forum: General discussion
- Topic: Who is the player, REALLY?
- Replies: 1
- Views: 1600
Who is the player, REALLY?
So the player lands on this alien planet, with only a couple of tools...Then manages to build up industrial infrastructure. The player cuts down trees, mines out resources, destroys the native life. Not only that, but the player seems to have some sort of an environment suit. They have no trouble ru...
- Fri Apr 01, 2016 9:29 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65515
Re: Friday Facts #132 - Side Project
Ahahaha...A little TOO realistic, almost.
- Sat Mar 26, 2016 2:42 am
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 56634
Re: Friday Facts #131 - Roadmap shuffle
...Wait, what? What does that mean? Electric poles? You have to place electric poles one at a time, right?Underground pipes and belts can also be built the same way as poles in 0.13:
- Sat Mar 19, 2016 9:40 am
- Forum: News
- Topic: Friday Facts #130 - Steam release side effects
- Replies: 30
- Views: 43737
Re: Friday Facts #130 - Steam release side effects
So as we all know, when you first go head to head with the train system in factorio, normally the train comes out on top. It's good to hear that. I don't feel quite so stupid any more. ^_^; I remember when I played the campaign (which is some time ago, so maybe things have changed in the mean time)...