Search found 36 matches

by Chaoseed
Fri Oct 25, 2024 7:38 am
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 89
Views: 121207

Re: Space Platform 101 Discussion

Thanks for this topic! I would have been completely lost without your tip about how to actually build stuff on the platform.

Some of my tips:

1) I was panicking about space...that is, inventory space on the platform...until I realized I could send stuff down to Nauvis whenever I wanted. Sending ...
by Chaoseed
Fri Jul 19, 2024 4:23 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 29776

Re: Friday Facts #420 - Fusion Reactor

Oh hey, that portable fusion reactor is totally "Mr. Fusion" from Back to the Future. :D
by Chaoseed
Fri May 03, 2024 8:04 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 43631

Re: Friday Facts #409 - Diminishing beacons

People use beacons?
by Chaoseed
Fri Apr 19, 2024 8:30 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 15075

Re: Friday Facts #407 - Automating a soundtrack

I'm glad to see the legacy of Ballblazer continues!
by Chaoseed
Sat Jun 13, 2020 4:04 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 88014

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I don't think I've ever even built any beacons...
by Chaoseed
Sat Mar 21, 2020 1:49 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 106541

Re: Friday Facts #339 - Beacon HR + Redesign process

Albert wrote: It has to look modern. It reminds of a soviet space capsule.
... πŸ€”

Modern...Soviet space capsule...

...

Β―\_(ツ)_/Β―
by Chaoseed
Fri Jan 10, 2020 9:13 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 40027

Re: Friday Facts #329 - Campaign reassessment

Por que no los dos?
by Chaoseed
Sat Dec 28, 2019 1:39 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 61917

Re: Friday Facts #327 - 2020 Vision


-You have purchased the Transport Belt Repair Man membership. This is your upgrade code:
(...)
-
-Steam game access
-
-Your membership allows you to own the game both at our website as well as on the Steam platform. The Steam key is meant for you personally. Giving it away / selling it would be a ...
by Chaoseed
Mon Sep 30, 2019 3:39 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 55140

Re: Friday Facts #314 - 0.17 stable

The more I think about this, the stupider it seems. "When it is harder to find a group, it has also more value when the group is already assembled"? That's false value. These things aren't good because they're inherently good, they're "good" because you had to sink time into them. And why should you ...
by Chaoseed
Sat Sep 28, 2019 6:57 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 55140

Re: Friday Facts #314 - 0.17 stable

Oh yeah, this reminds me of Minecraft Prison servers. People spend hours and hours doing repetitive tasks on those...why? Because when they rank up, they feel an intense sense of accomplishment, and they feel like all the time they spent was worth it.
by Chaoseed
Sat Sep 14, 2019 8:45 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 76291

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

That landfill graphic is GREAT! I'm suddenly realizing how weird it was that my factory-making-player could just conjure up beautiful grassy meadows.
by Chaoseed
Sat Jul 13, 2019 5:05 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 67508

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

We have been asked a few times when stable will be released, but my question is, why does it matter exactly which version we call stable? Are you waiting for stable to play a new playthrough?

Well...yeah? Obviously? How many of the players who own Factorio on Steam are willing to right-click the ...
by Chaoseed
Sat Jun 29, 2019 2:48 am
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 30270

Re: Friday Facts #301 - Crash site: First state

Amarula wrote: Fri Jun 28, 2019 5:52 pm
Pinga wrote: Fri Jun 28, 2019 4:27 pm The numbers, what do they mean?
You are number six! Who is number one?
I am not a number, I am a free man!

...

Seriously though, 079 and 041. Anyone? Wait a minute...Gold and niobium?
by Chaoseed
Mon Jan 14, 2019 3:03 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 50147

Re: Friday Facts #277 - GUI progress update

However I have some indecision within myself, and there are several advantages and disadvantages between a handmade custom maps and randomly generated worlds.

Why not both? Include a few handmade Wave Defense maps, also include the option to randomly generate maps. Every so often, release another ...
by Chaoseed
Sat Aug 04, 2018 1:41 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 97414

Re: Friday Facts #254 - No research queue for you

So, some objections to the research queue are that when you finish a research, that changes your priorities, you have to figure out what you can build now, you have to reevaluate the situation that you're in and see if you want to change what projects you're building and what you want to research ...
by Chaoseed
Sat Apr 07, 2018 3:52 am
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 42901

Re: Friday Facts #237 - Rich & interactive text

This is great stuff! Also, I especially love that a couple of save games are just named "Biter Biter Biter Biter" mushroom mushroom
by Chaoseed
Fri Feb 16, 2018 9:36 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 52768

Re: Friday Facts #230 - Engine modernisation

Those bugs, while probably painful to deal with, were pretty amusing to look at! (And somewhere, Fred Brooks is nodding.)
by Chaoseed
Fri Jan 05, 2018 7:48 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 422879

Re: Friday Facts #224 - Bots versus belts

I never use bots. It's such a pain to create all the engines and frames and blueprints and stuff. The one thing I use them for, when I get really late in the game, is to "deconstruct" trees, since chopping them down is so tedious! And yet, somehow watching those trees just vanish seems like cheating ...
by Chaoseed
Sat May 06, 2017 3:12 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 86203

Re: Friday Facts #189 - Specifying the 1.0

The reason for it is, that we usually tend to automate mining drill production at this stage anyway as it crafts slowly and is needed in large quantities. The point of the science packs usually is to guide the player to automate things that he should have automated anyway, and this seems like more ...
by Chaoseed
Fri Apr 01, 2016 9:37 pm
Forum: General discussion
Topic: Who is the player, REALLY?
Replies: 1
Views: 1775

Who is the player, REALLY?

So the player lands on this alien planet, with only a couple of tools...Then manages to build up industrial infrastructure. The player cuts down trees, mines out resources, destroys the native life.

Not only that, but the player seems to have some sort of an environment suit. They have no trouble ...

Go to advanced search