Search found 25 matches

by Aarkreinsil
Mon May 12, 2014 10:31 pm
Forum: General discussion
Topic: 20k sells
Replies: 20
Views: 9704

Re: 20k sells

It's happeniiing :?
Hopefully there won't be too much of a problem with Paypal or the site being overloaded, etc.
by Aarkreinsil
Mon May 12, 2014 4:18 pm
Forum: General discussion
Topic: On the fence about purchase.
Replies: 8
Views: 4341

Re: On the fence about purchase.

If you don't mind installing a few mods, there's a nice treefarm mod with which you can automate wood and charcoal production

https://forums.factorio.com/forum/vie ... f=44&t=522

It might not be super efficient, but it's definately renewable.
by Aarkreinsil
Sat May 10, 2014 1:37 am
Forum: General discussion
Topic: Factorio is going to be big some day.
Replies: 14
Views: 7570

Re: Factorio is going to be big some day.

Not even 2 weeks ago Factorio had ~10.000 sales, now it's up to over 16000 in that little time. Now that credit and debit cards are accepted for a few days, sales have apparently spiked again. I just hope that Factorio reaches critical mass not too early, so the wave of hype carries over to Steam Gr...
by Aarkreinsil
Wed May 07, 2014 9:44 pm
Forum: Duplicates
Topic: Accumulator effects
Replies: 13
Views: 10472

Re: Accumulator effects

Could it be the lighting calculations or something? I noticed that every accumulator emits light upon discharging ,and they all usually work at night when the solar panels don't work.
by Aarkreinsil
Thu May 01, 2014 6:19 pm
Forum: General discussion
Topic: Having a bit of a problem categorizing the game
Replies: 8
Views: 4085

Re: Having a bit of a problem categorizing the game

Alien World Colonization/Industrialization Simulator?
by Aarkreinsil
Thu May 01, 2014 5:40 pm
Forum: General discussion
Topic: The new trailer
Replies: 27
Views: 11108

Re: The new trailer

So, now that the new trailer is out and it's 1st of May, do you have a link to any of those famous Youtubers videos who were told to wait with the release till now? I mean I'd like to send some particularly good examples over to my friends, since a Let's Play conveys more info than a trailer. One of...
by Aarkreinsil
Wed Apr 30, 2014 2:36 pm
Forum: General discussion
Topic: Quick question regarding pollution
Replies: 8
Views: 5131

Re: Quick question regarding pollution

Could it be that machines produce the said amount of pollution per unit produced? So, whenever your assembly machine crafts one item, it spits out ~3 pollution, same goes for the chemical plant, mining drills, etc. That way, if you starve your machines of energy they will produce items more slowly, ...
by Aarkreinsil
Tue Apr 29, 2014 3:51 pm
Forum: General discussion
Topic: multiplayer absent-player mechanics
Replies: 10
Views: 8035

Re: multiplayer absent-player mechanics

It's probably necessary to have the whole map loaded, what with relying on rail connections to far away mining expeditions n all. Or you could do it like Minecraft and add something like a chunk loader, a block that keeps a certain area loaded. That might be exploitable though, just loading an area ...
by Aarkreinsil
Wed Apr 23, 2014 7:24 am
Forum: News
Topic: Busy weekend
Replies: 15
Views: 21687

Re: Busy weekend

Once you release a working multiplayer, you should send out another set of review copies to some well-known Youtubers and have them play a co-op session.

Also you might want to consider offering 2-packs or 4-packs, like many other games do on Steam, for example.
by Aarkreinsil
Thu Oct 24, 2013 9:55 am
Forum: General discussion
Topic: Boilers in real life / Rankine cycle for dummies
Replies: 8
Views: 15724

Re: Boilers in real life / Rankine cycle for dummies

What about convection and stuff like cooling towers? Convection and Cooling towers are only an enviromental protection measure. You can just dump the old hot water in the river and withdraw new cool water form there. That kills all the fishes, but factorio guy doesn`t eat anyways. With the new poll...
by Aarkreinsil
Thu Oct 24, 2013 9:00 am
Forum: General discussion
Topic: Boilers in real life / Rankine cycle for dummies
Replies: 8
Views: 15724

Re: Boilers in real life / Rankine cycle for dummies

What about convection and stuff like cooling towers? I've taken a tour through the coal power plant in our city once, and it was a frickin maze of pipes. They mostly extended upward from the boilers, the boiler chamber actually being the tallest building in the region, afaik. Also the pressure insid...
by Aarkreinsil
Sat Oct 05, 2013 2:07 pm
Forum: Ideas and Suggestions
Topic: Save game names
Replies: 4
Views: 5438

Re: Save game names

I'd also recommend a "Sort by date" option, just like they offer in Prison Architect.
by Aarkreinsil
Fri Oct 04, 2013 10:43 am
Forum: Ideas and Suggestions
Topic: Auto fill for car and lok
Replies: 7
Views: 7652

Re: Auto fill for car and lok

I must admit I never used cars or trains, but can't you just use fillers as a gas station replacement?
I wonder if they'd fill up cars and trains with coal. But hey, we might get an oil industry some day, and then it will all change again anyway :roll:
by Aarkreinsil
Thu Oct 03, 2013 4:57 pm
Forum: Outdated/Not implemented
Topic: More applications for steam/pipes
Replies: 13
Views: 15398

Re: More applications for steam/pipes

Mods are made in lua, the game uses c and lua, and a big part of the mod added to the game, should be made in c# or it would be quite messy That's why I'm saying they could just translate the code. I'm sure it's much easier to take already written code and just convert or polish it until it meets t...
by Aarkreinsil
Wed Oct 02, 2013 9:38 pm
Forum: News
Topic: Random Ramblings #2
Replies: 7
Views: 9160

Re: Random Ramblings #2

Looks like a good screenshot for Greenlight :?
by Aarkreinsil
Tue Oct 01, 2013 7:17 pm
Forum: Ideas and Suggestions
Topic: Wiring
Replies: 4
Views: 5748

Re: Wiring

Problem is that it was already pretty complicated in Minecraft to lay the actual redstone wiring in a 3d environment. I know mods like RedPower or the new RedNet system made it more versatile, but in a 2d game where you need every open space for belts, machines or even power lines, where would you p...
by Aarkreinsil
Tue Oct 01, 2013 10:27 am
Forum: Implemented Suggestions
Topic: Doors/Gates
Replies: 7
Views: 9781

Re: Doors/Gates

I dunno, I kinda like the open spots in the wall, since it appears to me that creepers try to path-find through them. That way I can focus my defenses on the open "gate" spots, whereas the wall itself serves just as a barrier to direct the enemy hordes into my turret arrays. So IF they're ...
by Aarkreinsil
Mon Sep 30, 2013 10:29 pm
Forum: Ideas and Suggestions
Topic: Moving Fortress
Replies: 17
Views: 14748

Re: Moving Fortress

Would be interesting for a mod, where you could move your entire factory with a huge machine, just like the sandcrawler in Star Wars. Other than that, it would make trains and everything else that's supposed to connect long distances obsolete and kinda defeat the purpose of the game. We already got ...
by Aarkreinsil
Mon Sep 30, 2013 7:33 pm
Forum: Outdated/Not implemented
Topic: More applications for steam/pipes
Replies: 13
Views: 15398

Re: More applications for steam/pipes

Speaking of which, will you possibly include some of the really good mods into the game? I know you frequently look through the code of many of the mods, and there is no shame in incorporating good mods into the base game, as long as the quality standards are being met. So, I know it's a stretch, bu...
by Aarkreinsil
Mon Sep 30, 2013 2:06 pm
Forum: Implemented Suggestions
Topic: Power switch
Replies: 4
Views: 6975

Power switch

I just searched through the suggestions and didn't really find something in this regard, so: What about a basic on/off switch for power poles or certain buildings? I'd like to be able to just shut down certain sections of my factory, like, for example, a radar array or maybe the assembly machine blo...

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