It's happeniiing
Hopefully there won't be too much of a problem with Paypal or the site being overloaded, etc.
Search found 25 matches
- Mon May 12, 2014 10:31 pm
- Forum: General discussion
- Topic: 20k sells
- Replies: 20
- Views: 9704
- Mon May 12, 2014 4:18 pm
- Forum: General discussion
- Topic: On the fence about purchase.
- Replies: 8
- Views: 4341
Re: On the fence about purchase.
If you don't mind installing a few mods, there's a nice treefarm mod with which you can automate wood and charcoal production
https://forums.factorio.com/forum/vie ... f=44&t=522
It might not be super efficient, but it's definately renewable.
https://forums.factorio.com/forum/vie ... f=44&t=522
It might not be super efficient, but it's definately renewable.
- Sat May 10, 2014 1:37 am
- Forum: General discussion
- Topic: Factorio is going to be big some day.
- Replies: 14
- Views: 7570
Re: Factorio is going to be big some day.
Not even 2 weeks ago Factorio had ~10.000 sales, now it's up to over 16000 in that little time. Now that credit and debit cards are accepted for a few days, sales have apparently spiked again. I just hope that Factorio reaches critical mass not too early, so the wave of hype carries over to Steam Gr...
- Wed May 07, 2014 9:44 pm
- Forum: Duplicates
- Topic: Accumulator effects
- Replies: 13
- Views: 10472
Re: Accumulator effects
Could it be the lighting calculations or something? I noticed that every accumulator emits light upon discharging ,and they all usually work at night when the solar panels don't work.
- Thu May 01, 2014 6:19 pm
- Forum: General discussion
- Topic: Having a bit of a problem categorizing the game
- Replies: 8
- Views: 4085
Re: Having a bit of a problem categorizing the game
Alien World Colonization/Industrialization Simulator?
- Thu May 01, 2014 5:40 pm
- Forum: General discussion
- Topic: The new trailer
- Replies: 27
- Views: 11108
Re: The new trailer
So, now that the new trailer is out and it's 1st of May, do you have a link to any of those famous Youtubers videos who were told to wait with the release till now? I mean I'd like to send some particularly good examples over to my friends, since a Let's Play conveys more info than a trailer. One of...
- Wed Apr 30, 2014 2:36 pm
- Forum: General discussion
- Topic: Quick question regarding pollution
- Replies: 8
- Views: 5131
Re: Quick question regarding pollution
Could it be that machines produce the said amount of pollution per unit produced? So, whenever your assembly machine crafts one item, it spits out ~3 pollution, same goes for the chemical plant, mining drills, etc. That way, if you starve your machines of energy they will produce items more slowly, ...
- Tue Apr 29, 2014 3:51 pm
- Forum: General discussion
- Topic: multiplayer absent-player mechanics
- Replies: 10
- Views: 8035
Re: multiplayer absent-player mechanics
It's probably necessary to have the whole map loaded, what with relying on rail connections to far away mining expeditions n all. Or you could do it like Minecraft and add something like a chunk loader, a block that keeps a certain area loaded. That might be exploitable though, just loading an area ...
- Wed Apr 23, 2014 7:24 am
- Forum: News
- Topic: Busy weekend
- Replies: 15
- Views: 21687
Re: Busy weekend
Once you release a working multiplayer, you should send out another set of review copies to some well-known Youtubers and have them play a co-op session.
Also you might want to consider offering 2-packs or 4-packs, like many other games do on Steam, for example.
Also you might want to consider offering 2-packs or 4-packs, like many other games do on Steam, for example.
- Thu Oct 24, 2013 9:55 am
- Forum: General discussion
- Topic: Boilers in real life / Rankine cycle for dummies
- Replies: 8
- Views: 15724
Re: Boilers in real life / Rankine cycle for dummies
What about convection and stuff like cooling towers? Convection and Cooling towers are only an enviromental protection measure. You can just dump the old hot water in the river and withdraw new cool water form there. That kills all the fishes, but factorio guy doesn`t eat anyways. With the new poll...
- Thu Oct 24, 2013 9:00 am
- Forum: General discussion
- Topic: Boilers in real life / Rankine cycle for dummies
- Replies: 8
- Views: 15724
Re: Boilers in real life / Rankine cycle for dummies
What about convection and stuff like cooling towers? I've taken a tour through the coal power plant in our city once, and it was a frickin maze of pipes. They mostly extended upward from the boilers, the boiler chamber actually being the tallest building in the region, afaik. Also the pressure insid...
- Sat Oct 05, 2013 2:07 pm
- Forum: Ideas and Suggestions
- Topic: Save game names
- Replies: 4
- Views: 5438
Re: Save game names
I'd also recommend a "Sort by date" option, just like they offer in Prison Architect.
- Fri Oct 04, 2013 10:43 am
- Forum: Ideas and Suggestions
- Topic: Auto fill for car and lok
- Replies: 7
- Views: 7652
Re: Auto fill for car and lok
I must admit I never used cars or trains, but can't you just use fillers as a gas station replacement?
I wonder if they'd fill up cars and trains with coal. But hey, we might get an oil industry some day, and then it will all change again anyway
I wonder if they'd fill up cars and trains with coal. But hey, we might get an oil industry some day, and then it will all change again anyway
- Thu Oct 03, 2013 4:57 pm
- Forum: Outdated/Not implemented
- Topic: More applications for steam/pipes
- Replies: 13
- Views: 15398
Re: More applications for steam/pipes
Mods are made in lua, the game uses c and lua, and a big part of the mod added to the game, should be made in c# or it would be quite messy That's why I'm saying they could just translate the code. I'm sure it's much easier to take already written code and just convert or polish it until it meets t...
- Wed Oct 02, 2013 9:38 pm
- Forum: News
- Topic: Random Ramblings #2
- Replies: 7
- Views: 9160
Re: Random Ramblings #2
Looks like a good screenshot for Greenlight
- Tue Oct 01, 2013 7:17 pm
- Forum: Ideas and Suggestions
- Topic: Wiring
- Replies: 4
- Views: 5748
Re: Wiring
Problem is that it was already pretty complicated in Minecraft to lay the actual redstone wiring in a 3d environment. I know mods like RedPower or the new RedNet system made it more versatile, but in a 2d game where you need every open space for belts, machines or even power lines, where would you p...
- Tue Oct 01, 2013 10:27 am
- Forum: Implemented Suggestions
- Topic: Doors/Gates
- Replies: 7
- Views: 9781
Re: Doors/Gates
I dunno, I kinda like the open spots in the wall, since it appears to me that creepers try to path-find through them. That way I can focus my defenses on the open "gate" spots, whereas the wall itself serves just as a barrier to direct the enemy hordes into my turret arrays. So IF they're ...
- Mon Sep 30, 2013 10:29 pm
- Forum: Ideas and Suggestions
- Topic: Moving Fortress
- Replies: 17
- Views: 14748
Re: Moving Fortress
Would be interesting for a mod, where you could move your entire factory with a huge machine, just like the sandcrawler in Star Wars. Other than that, it would make trains and everything else that's supposed to connect long distances obsolete and kinda defeat the purpose of the game. We already got ...
- Mon Sep 30, 2013 7:33 pm
- Forum: Outdated/Not implemented
- Topic: More applications for steam/pipes
- Replies: 13
- Views: 15398
Re: More applications for steam/pipes
Speaking of which, will you possibly include some of the really good mods into the game? I know you frequently look through the code of many of the mods, and there is no shame in incorporating good mods into the base game, as long as the quality standards are being met. So, I know it's a stretch, bu...
- Mon Sep 30, 2013 2:06 pm
- Forum: Implemented Suggestions
- Topic: Power switch
- Replies: 4
- Views: 6975
Power switch
I just searched through the suggestions and didn't really find something in this regard, so: What about a basic on/off switch for power poles or certain buildings? I'd like to be able to just shut down certain sections of my factory, like, for example, a radar array or maybe the assembly machine blo...