Search found 21 matches
- Thu Oct 17, 2019 8:30 pm
- Forum: Mods
- Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
- Replies: 10
- Views: 4448
Re: A new Vanilla Petrochem Mod (0.17) is in the makings
A rough compatibilty with Industrial Revolution is now finished. All WIP...
- Thu Oct 17, 2019 11:47 am
- Forum: Modding help
- Topic: Proper Final Fixes
- Replies: 3
- Views: 1252
Re: Proper Final Fixes
Thank you for your help. But i am too new to programming to understand your advise. Also i did most likely describe the problem not properly. But i found some code snippet that worked (after i googled the problem). I still do not understand all of it though... here is the solution: if data.raw.recip...
- Thu Oct 17, 2019 10:08 am
- Forum: Modding help
- Topic: Proper Final Fixes
- Replies: 3
- Views: 1252
Proper Final Fixes
A master mod cancels one recipe of a soft dependency mod. The recipe does not longer appear in the master mod overwriting technology. How can i easily put that recipe into existence again?
- Sat Oct 12, 2019 10:05 pm
- Forum: Ideas and Suggestions
- Topic: Large Bridge Cranes
- Replies: 38
- Views: 38463
Re: Adding cranes to the rail system
I like the idea. There was someone already thinking of such a cargo set related to the cargo ship mod. In that case, the container is not only placeable on the ground but instead also on the cargo ship. Even if the devs will not implement it, there is a chance that a mod will be created for that pur...
- Sun Sep 29, 2019 7:32 pm
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 23605
Re: Are Bitters unnecessary?
Do not forget that there is a wonderful mod out there called "spliters", combining the best of 2 worlds, splitters and biters
- Thu Aug 29, 2019 2:52 pm
- Forum: Multiplayer
- Topic: (Ger) Feste Mitspieler gesucht
- Replies: 12
- Views: 20291
Re: (Ger) Feste Mitspieler gesucht
Hey. Ich bin interessiert. Habe vor kurzem einen Mod entwickelt und würde ihn gerne im Multiplayer antesten.
- Sat Aug 24, 2019 6:52 am
- Forum: Mods
- Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
- Replies: 10
- Views: 4448
Re: A new Vanilla Petrochem Mod (0.17) is in the makings
I looked after it. It is module graphics from the Space Exploration mod.
- Fri Aug 23, 2019 6:52 pm
- Forum: Mods
- Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
- Replies: 10
- Views: 4448
Re: A new Vanilla Petrochem Mod (0.17) is in the makings
No new graphics at all. Wish i had the skill for doing that. All you see in new graphics are paintshopped vanilla graphics by me...
- Thu Aug 22, 2019 6:34 pm
- Forum: Mods
- Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
- Replies: 10
- Views: 4448
- Mon Aug 19, 2019 5:31 pm
- Forum: Mods
- Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
- Replies: 10
- Views: 4448
Re: A new Vanilla Petrochem Mod (0.17) is in the makings
Here is a description: - Basic Oil Refining now produces not one but instead five oil basic products: Long Residue, Raw Fuel Oil, Raw Naphta, Raw Kerosene and Petroleum Gas. - These products are needed in the following chains that try to emulate realistic processes: (many with some byproducts) -- Hy...
- Thu Aug 15, 2019 7:37 pm
- Forum: Mods
- Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
- Replies: 10
- Views: 4448
- Sun Aug 11, 2019 6:48 pm
- Forum: Mods
- Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
- Replies: 10
- Views: 4448
Re: A new Vanilla Petrochem Mod (0.17) is in the makings
I have a question. Is it somehow possible to rewrite the code of the entity "oil-refinery" so that it appears as a larger entity with more than 3 fluid outputs? Everything is working fine with the modding, even though i am new to this, but i cant get the entity changes done...
- Thu Aug 08, 2019 12:54 pm
- Forum: Mods
- Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
- Replies: 10
- Views: 4448
A new Vanilla Petrochem Mod (0.17) is in the makings
Hi. i am currently developing a mod that enhances the vanilla oil processing by refining the 3 compound oil products heavy oil, light oil and petroleum gas further. There are many intermediate fluids and some items integrated and they all have their specific purpose. In example, diesel will be used ...
- Sat Aug 03, 2019 5:53 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 137
- Views: 97943
Re: [Mod 0.17.54] Factorio Bitumen
Also, i added your suggested icon for coke.
- Sat Aug 03, 2019 5:50 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 137
- Views: 97943
Re: [Mod 0.17.54] Factorio Bitumen
Yeah soft dependencies would be very nice to have. But i do not know how to use them yet. I added the mod "Iron Smelting". It brings advanced recipes for iron, steel and copper. There is a dependency to "Bitumen" since there there are recipes including lime-pebbles, crushed manga...
- Fri Aug 02, 2019 6:06 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 137
- Views: 97943
Re: [Mod 0.17.54] Factorio Bitumen
I am still trying out many things with your mod. Despite beeing completely new to modding and programming, i started to read the code from your mod. On this basis i am planning to do my own mod with dependeny on yours as well as some others. It will touch the coking and smelting area and i am trying...
- Tue Jul 30, 2019 1:01 pm
- Forum: Ideas and Requests For Mods
- Topic: A New Mod Mix à la King Arthurs PyCTbaA is needed!
- Replies: 2
- Views: 1061
Re: A New Mod Mix à la King Arthurs PyCTbaA is needed!
Hey! I am honored to get a response by the original Kingarthur! There are thousands of possibilities of rebalancing these mods when mixed together, but i guess the following are the easiest and most obvious, even though the blending process might touch balancing even further: - There are two types o...
- Tue Jul 23, 2019 8:06 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 137
- Views: 97943
Re: [Mod 0.17.54] Factorio Bitumen
Thats super nice! Thank you so much! I already integrated this recipe to my playthrough...
- Sat Jul 20, 2019 11:15 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 137
- Views: 97943
Re: [Mod 0.17.31] Factorio DrugLab
Thank you for your reply. I have already collected a bit data: -your depleted tar sands can be cleared to regular sand. this sand is a standalone sand that cant be used, for example, for space exploration sand recipes. In my eyes there should be only one type of "sand". since sand is usual...
- Wed Jul 17, 2019 10:28 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 137
- Views: 97943
Re: [Mod 0.17.31] Factorio DrugLab
Hi there! Great Mod! I appreciate the alterantive to angels/pyanodons petrochem chains. Since i love to get the angels/bobs flavour without actually using these I am trying to mash my mods together with the goal to mix all relevant stuff together. This works pretty good with the following: SimpleSil...