Search found 21 matches

by Claviduck
Thu Oct 17, 2019 8:30 pm
Forum: Mods
Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
Replies: 10
Views: 4448

Re: A new Vanilla Petrochem Mod (0.17) is in the makings

A rough compatibilty with Industrial Revolution is now finished. All WIP...
by Claviduck
Thu Oct 17, 2019 11:47 am
Forum: Modding help
Topic: Proper Final Fixes
Replies: 3
Views: 1252

Re: Proper Final Fixes

Thank you for your help. But i am too new to programming to understand your advise. Also i did most likely describe the problem not properly. But i found some code snippet that worked (after i googled the problem). I still do not understand all of it though... here is the solution: if data.raw.recip...
by Claviduck
Thu Oct 17, 2019 10:08 am
Forum: Modding help
Topic: Proper Final Fixes
Replies: 3
Views: 1252

Proper Final Fixes

A master mod cancels one recipe of a soft dependency mod. The recipe does not longer appear in the master mod overwriting technology. How can i easily put that recipe into existence again?
by Claviduck
Sat Oct 12, 2019 10:05 pm
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 38463

Re: Adding cranes to the rail system

I like the idea. There was someone already thinking of such a cargo set related to the cargo ship mod. In that case, the container is not only placeable on the ground but instead also on the cargo ship. Even if the devs will not implement it, there is a chance that a mod will be created for that pur...
by Claviduck
Sun Sep 29, 2019 7:32 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 23605

Re: Are Bitters unnecessary?

Do not forget that there is a wonderful mod out there called "spliters", combining the best of 2 worlds, splitters and biters
by Claviduck
Thu Aug 29, 2019 2:52 pm
Forum: Multiplayer
Topic: (Ger) Feste Mitspieler gesucht
Replies: 12
Views: 20291

Re: (Ger) Feste Mitspieler gesucht

Hey. Ich bin interessiert. Habe vor kurzem einen Mod entwickelt und würde ihn gerne im Multiplayer antesten.
by Claviduck
Sat Aug 24, 2019 6:52 am
Forum: Mods
Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
Replies: 10
Views: 4448

Re: A new Vanilla Petrochem Mod (0.17) is in the makings

I looked after it. It is module graphics from the Space Exploration mod.
by Claviduck
Fri Aug 23, 2019 6:52 pm
Forum: Mods
Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
Replies: 10
Views: 4448

Re: A new Vanilla Petrochem Mod (0.17) is in the makings

No new graphics at all. Wish i had the skill for doing that. :cry: All you see in new graphics are paintshopped vanilla graphics by me...
by Claviduck
Thu Aug 22, 2019 6:34 pm
Forum: Mods
Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
Replies: 10
Views: 4448

Re: A new Vanilla Petrochem Mod (0.17) is in the makings

Processing the heavy destilates
Processing the heavy destilates
20190822202405_1.jpg (720.54 KiB) Viewed 4185 times
Refining Crude Oil and Steam Reforming
Refining Crude Oil and Steam Reforming
20190822202414_1.jpg (711.86 KiB) Viewed 4185 times
Desulfuration
Desulfuration
20190822202421_1.jpg (739.1 KiB) Viewed 4185 times
Steam Cracking
Steam Cracking
20190822202441_1.jpg (779.47 KiB) Viewed 4185 times
Experimental Science Corner
Experimental Science Corner
20190822202450_1.jpg (798.74 KiB) Viewed 4185 times
Energy + Fuel (Here with Diesellocomotive mod)
Energy + Fuel (Here with Diesellocomotive mod)
20190822202511_1.jpg (820.86 KiB) Viewed 4185 times
Metallurgy enhanced with Oil and/or Coke
Metallurgy enhanced with Oil and/or Coke
20190822202219_1.jpg (763.01 KiB) Viewed 4185 times
by Claviduck
Mon Aug 19, 2019 5:31 pm
Forum: Mods
Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
Replies: 10
Views: 4448

Re: A new Vanilla Petrochem Mod (0.17) is in the makings

Here is a description: - Basic Oil Refining now produces not one but instead five oil basic products: Long Residue, Raw Fuel Oil, Raw Naphta, Raw Kerosene and Petroleum Gas. - These products are needed in the following chains that try to emulate realistic processes: (many with some byproducts) -- Hy...
by Claviduck
Sun Aug 11, 2019 6:48 pm
Forum: Mods
Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
Replies: 10
Views: 4448

Re: A new Vanilla Petrochem Mod (0.17) is in the makings

I have a question. Is it somehow possible to rewrite the code of the entity "oil-refinery" so that it appears as a larger entity with more than 3 fluid outputs? Everything is working fine with the modding, even though i am new to this, but i cant get the entity changes done...
by Claviduck
Thu Aug 08, 2019 12:54 pm
Forum: Mods
Topic: A new Vanilla Petrochem Mod (0.17) is in the makings
Replies: 10
Views: 4448

A new Vanilla Petrochem Mod (0.17) is in the makings

Hi. i am currently developing a mod that enhances the vanilla oil processing by refining the 3 compound oil products heavy oil, light oil and petroleum gas further. There are many intermediate fluids and some items integrated and they all have their specific purpose. In example, diesel will be used ...
by Claviduck
Sat Aug 03, 2019 5:53 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 137
Views: 97943

Re: [Mod 0.17.54] Factorio Bitumen

Also, i added your suggested icon for coke.
by Claviduck
Sat Aug 03, 2019 5:50 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 137
Views: 97943

Re: [Mod 0.17.54] Factorio Bitumen

Yeah soft dependencies would be very nice to have. But i do not know how to use them yet. I added the mod "Iron Smelting". It brings advanced recipes for iron, steel and copper. There is a dependency to "Bitumen" since there there are recipes including lime-pebbles, crushed manga...
by Claviduck
Fri Aug 02, 2019 6:06 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 137
Views: 97943

Re: [Mod 0.17.54] Factorio Bitumen

I am still trying out many things with your mod. Despite beeing completely new to modding and programming, i started to read the code from your mod. On this basis i am planning to do my own mod with dependeny on yours as well as some others. It will touch the coking and smelting area and i am trying...
by Claviduck
Tue Jul 30, 2019 1:01 pm
Forum: Ideas and Requests For Mods
Topic: A New Mod Mix à la King Arthurs PyCTbaA is needed!
Replies: 2
Views: 1061

Re: A New Mod Mix à la King Arthurs PyCTbaA is needed!

Hey! I am honored to get a response by the original Kingarthur! There are thousands of possibilities of rebalancing these mods when mixed together, but i guess the following are the easiest and most obvious, even though the blending process might touch balancing even further: - There are two types o...
by Claviduck
Tue Jul 23, 2019 8:06 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 137
Views: 97943

Re: [Mod 0.17.54] Factorio Bitumen

Thats super nice! Thank you so much! I already integrated this recipe to my playthrough...
by Claviduck
Sat Jul 20, 2019 11:15 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 137
Views: 97943

Re: [Mod 0.17.31] Factorio DrugLab

Thank you for your reply. I have already collected a bit data: -your depleted tar sands can be cleared to regular sand. this sand is a standalone sand that cant be used, for example, for space exploration sand recipes. In my eyes there should be only one type of "sand". since sand is usual...
by Claviduck
Wed Jul 17, 2019 10:28 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 137
Views: 97943

Re: [Mod 0.17.31] Factorio DrugLab

Hi there! Great Mod! I appreciate the alterantive to angels/pyanodons petrochem chains. Since i love to get the angels/bobs flavour without actually using these I am trying to mash my mods together with the goal to mix all relevant stuff together. This works pretty good with the following: SimpleSil...

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