Search found 5 matches

by onlinepepsi
Mon Jan 18, 2021 3:39 pm
Forum: Ideas and Suggestions
Topic: Personal logistics & auto-trash request panel optimization
Replies: 2
Views: 1004

Re: Personal logistics & auto-trash request panel optimization


Could you explain your idea with more words, please?

Left click sets request threshold, right click sets trash threshold? Why it would be better than moving those sliders?


I don't mean to replace the slider, 1.1.12 , when you press your mouse in the middle, sometime the left slider move ...
by onlinepepsi
Mon Jan 18, 2021 3:11 pm
Forum: Ideas and Suggestions
Topic: Personal logistics & auto-trash request panel optimization
Replies: 2
Views: 1004

Personal logistics & auto-trash request panel optimization

Hope this help.

Something should be implemented: Left mouse for requesting and right mouse for trash.

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by onlinepepsi
Sat Jul 20, 2019 5:55 am
Forum: Not a bug
Topic: [0.17.58] Game always starts in Death world difficulty
Replies: 5
Views: 1356

Re: [0.17.58] Game always starts in Death world difficulty

Definitely, They changed the default starting area size and the resources generator, making the default game becoming a death world game in earlier versions now.
by onlinepepsi
Wed Jul 17, 2019 2:04 pm
Forum: Not a bug
Topic: [0.17.58] Game always starts in Death world difficulty
Replies: 5
Views: 1356

Re: [0.17.58] Game always starts in Death world difficulty

I'm sure it's a death world. You can see starting area is very small, which is not right when hives are supposed to be very far.
If you notice you can see that death world has a different pattern with others, 4 different resources are very close to each other and far from water. Now it's all same.
by onlinepepsi
Wed Jul 17, 2019 4:22 am
Forum: Not a bug
Topic: [0.17.58] Game always starts in Death world difficulty
Replies: 5
Views: 1356

[0.17.58] Game always starts in Death world difficulty

I've experienced it since 0.17.56.
My game seems to start in Death world scenario no matter what scenario I chose
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And the result:
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